Posted by: Sharev
« on: August 29, 2019, 12:37:34 AM »Hey everyone! After an extended break to work on my unrelated Unity game, I've returned to and gotten pretty close to finishing this map collection. In addition to just making more content for most of the maps, I've linked the secondary levels (since the City acts as a hub of sorts) so now there's a hidden teleport between Hive <--> Oblivion, and Oblivion <--> Marsh that's all in new areas. How badly it breaks the flow and balancing of the maps... ehhhh, but it opens up the map exploration more so worst-case scenario the player can just choose to go the originally designed route rather than being sent into an alternate back path. I'll be adding another one for Hive <--> Marsh as well, though imo the Hive <--> Oblivion warp is the only one that really justifies itself for now in terms of having an actual 'new unique side path'.
Currently the status of the maps are:
City Map -- 98% Done (Only because I need to make an eventual link to the Final Map that's locked by keys/pickups)
Hive Map -- 90% Done (One hallway left to finish and a teleporter to connect left)
Oblivion Map -- 99% Done (Done by my considerations outside of maybe further polish)
Marsh Map -- 75% Done (Currently working on)
Final Map -- 01% Done (Likely shelved for now since it's only basically started)
Additionally to be 100% honest, I have no actual concepts or ideas for the Final Map other than it being a gate for 'Did you collect the keys in each map' (which don't even exist currently). It's only been started in the most simplistic of ways, so it's not too big a loss for now. While I'm still going to include it as a placeholder for future development in my next release (since it's only a few kb in size and is already incorporated/setup in the 'defs' files), it likely won't be playable for a while, because I need to figure out a system for picking up keys at the end of each level which is doable (Fossil Caverns did it, but there's some objective setup I need to look into first).
Edit: Also, thanks Badger for making the Turok Sanctum page!
Currently the status of the maps are:
City Map -- 98% Done (Only because I need to make an eventual link to the Final Map that's locked by keys/pickups)
Hive Map -- 90% Done (One hallway left to finish and a teleporter to connect left)
Oblivion Map -- 99% Done (Done by my considerations outside of maybe further polish)
Marsh Map -- 75% Done (Currently working on)
Final Map -- 01% Done (Likely shelved for now since it's only basically started)
Additionally to be 100% honest, I have no actual concepts or ideas for the Final Map other than it being a gate for 'Did you collect the keys in each map' (which don't even exist currently). It's only been started in the most simplistic of ways, so it's not too big a loss for now. While I'm still going to include it as a placeholder for future development in my next release (since it's only a few kb in size and is already incorporated/setup in the 'defs' files), it likely won't be playable for a while, because I need to figure out a system for picking up keys at the end of each level which is doable (Fossil Caverns did it, but there's some objective setup I need to look into first).
Edit: Also, thanks Badger for making the Turok Sanctum page!