Posted by: Sharev
« on: September 01, 2019, 03:23:46 AM »I've made some decent progress on the levels! Currently I'm trying to fix the missing skies using BP's Unity tools, as well as finish the last stretch of the jungle map. I may end up splitting said map into 2 files/.map to reduce obj load since it feels like it's slowing down a bit with all the foliage and shadows, but that's more of a technical detail rather than making it an entirely different 'level' like the rest of the maps have been. I'll probably make it a pathway warp/load rather than using a teleporter if I do, so as to not confuse the player. Like the waterway passage in Port of Adia.
The Hive map is now done short of linking the last teleporter! I've also set aside a spot for the 'Finale entrance zone' in the hub map even though it likely won't be accessible in the upcoming release; I'm planning on moving work on the Finale map to a kind of Director's Cut after these main maps are done and out, since I always planned to try something different with the creation process of it (namely not building a level from start to finish in the T2 kexeditor), and I still have only the faintest of conceptual ideas for it. Using the Primagen's Ship models and textures would be the obvious route, but I'm not sure I want to go in that direction. This'll allow me to go back over and revise the maps too once I have more feedback and a better idea of where I'm going with it all, since it's intended to be a short adventure set between 2 and 3 (but obviously being closer to 2).
Also worth noting; I managed to re-add the Compsognathus and Lord of the Dead (not the be confused with the previously utilized Lord of Death), which were left out of the earlier published version of these maps since I'd missed adding them on my first pass of fixing the defs/enemies script.
Thanks for your patience and excitement for this project! I've really enjoyed making these maps, and I look forward to hopefully putting out something special soon. I'll upload a couple screenshots soon to the Turok discord since I'm running into errors posting them here.
The Hive map is now done short of linking the last teleporter! I've also set aside a spot for the 'Finale entrance zone' in the hub map even though it likely won't be accessible in the upcoming release; I'm planning on moving work on the Finale map to a kind of Director's Cut after these main maps are done and out, since I always planned to try something different with the creation process of it (namely not building a level from start to finish in the T2 kexeditor), and I still have only the faintest of conceptual ideas for it. Using the Primagen's Ship models and textures would be the obvious route, but I'm not sure I want to go in that direction. This'll allow me to go back over and revise the maps too once I have more feedback and a better idea of where I'm going with it all, since it's intended to be a short adventure set between 2 and 3 (but obviously being closer to 2).
Also worth noting; I managed to re-add the Compsognathus and Lord of the Dead (not the be confused with the previously utilized Lord of Death), which were left out of the earlier published version of these maps since I'd missed adding them on my first pass of fixing the defs/enemies script.
Thanks for your patience and excitement for this project! I've really enjoyed making these maps, and I look forward to hopefully putting out something special soon. I'll upload a couple screenshots soon to the Turok discord since I'm running into errors posting them here.