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  • -> Re: Turok 2: Enhanced Weaponry by DoomMarine23
    February 28, 2020, 12:29:20 AM
    I appreciate the fact that Turok 2 is getting more custom weaponry  :oblivion:

    Trust me, I got big plans for Turok 2.  :have a nice day:
  • -> Re: Turok 2: Enhanced Weaponry by Badger
    February 28, 2020, 12:14:36 AM
    I appreciate the fact that Turok 2 is getting more custom weaponry  :oblivion:
  • -> Turok 2: Enhanced Weaponry by DoomMarine23
    February 15, 2020, 10:57:55 PM
    Introduction
    I've finally decided to make a thread for one of my many projects. I promise you that threads for all my other projects will be coming over time.
    Simply stated, Enhanced Weaponry is a modification that improves the gameplay of Turok 2 by adding secondary firing modes and alternative ammo to most of the weapons, as well several balancing tweaks.

    I intend on this mod being lightweight, so it should run with custom levels easily, and compatibility patches will be easy as well. Multiplayer and Co-Op support is on my To-do list.
    I will be releasing a public test release soon. I still have several issues to fix, weapons to modify, and art assets to create. I will be posting content updates to this thread semi-frequently. But I will be far more frequent on the Turok Discord!

    Special Thanks To: Raptor Dan for allowing me to integrate his shell FX restoration into my project. Badger for being a good friend and testing for me on spur of the moment.
    Current Plans / Changes
    • Player can Hold 80 Bullets, 30 Buckshot, and 20 Explosive rounds because of the increased ammo consumption given by the numerous secondary modes.
    • Pistol: Secondary Mode: Full Auto with lower accuracy
    • Shotgun: Primary Mode: Same function, but has a new animation and fires faster. Secondary Mode: Fires 14 pellets and uses 2 ammo, slower.
    • Mag60: Primary Mode: No Change Secondary Function: Takes 5 ammo, fires a single accurate shot that does 5x damage.
    • Tranquilizer Rifle: Primary Mode: No Change Secondary Function: Takes 10 bullets, fires a single accurate shot that does 10x damage based off the Mag60. Note: Weapon will automatically switch firing modes if you run out of ammo.

    Media

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