We update whenever the modder updates and yes we host the files. We make a post about the mod and then add a download to it. If a modder updates there mod then we add the new version. Take Badgers Open World mod for example its updated 2-3 times since we started. Even though we have in store all of the versions we just present the latest. We still have some organizing to do but when we are done. Each post will have:
A link to the release threads, a link to the original supplied download (dropbox google drive etc etc), and a current download from the site.
https://turoksanctum.com/open-world-alpha/
This one is close to how we want to have them when finished:
https://turoksanctum.com/fireseed-model-animation-editor/
Btw cool stuff you added dude.
Sounds good. I guess I'll keep posting whenever I add stuff to the mod.
I added a razorwind player model that can throw razorwinds. Jumping at players causes damage too, but it's not all that consistent cause it just shoots out damage particles whenever you jump. Haven't tested razorwind and shotgun in MP yet so they might be really op. I also wanna change their player models eventually, right now they're just the weapon viewmodels.
Raptor has larger footstep noises that have screen shake and it also moves faster, but with slower acceleration and less sidestep/backwards speed.
postal suggested adding a few trees to Ballpocalypse, so I did that, fixed the sectors and lowered the amount of meteors that spawn. I think it's mostly finished now. I also tried to fix up some more n64 maps but it turns out most of them get assertion errors whenever you try to save, something about blocksize, so I guess that's up to the devs