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Topic Summary

Posted by: Duke64
« on: July 05, 2017, 04:36:06 PM »

Cool there let us know when the link updates so I can update on turok sanctum :)
Posted by: postal
« on: July 05, 2017, 05:13:16 AM »

Here's some clips from our biggest game of dodgeball yet, and also some of the new maps being worked on currently. Managed to get up to 9 players at one point.



total insanity
Posted by: postal
« on: June 23, 2017, 07:16:01 PM »

some more footage from the latest build

Posted by: ilgm
« on: June 21, 2017, 09:01:57 PM »

When the mod is more stable (developed), I could go through and make an "SP Friendly" version that has better balance.
Yeah that'd be good. The fact that there's barely any health pickups right now is probably the biggest problem with singleplayer. I did that for more weapon/ammo pickups in MP cause most weapons are instakill anyway


i added some more AI into Raptor Fest
Fireborn, Nala, Biobot, Primagen Trooper, Primagen Guard, Juggernaut, Cave Spider, Death Guard and Lord of the Flesh
Posted by: DoomMarine23
« on: June 21, 2017, 04:08:12 PM »

When the mod is more stable (developed), I could go through and make an "SP Friendly" version that has better balance.
Posted by: Rok
« on: June 21, 2017, 09:27:08 AM »

Okay I added in some dodgeball pickups to hopefully make single player a little bit easier. The 3 superballs you shoot will all turn into a box of 5 balls to pickup, and a regular dodgeball's crit will drop a superball. Still, with modded pickups and weapons not intended for singleplayer, it's gonna be really weird. I imagine you'd have to use the warblade wave beam a lot

Edit:
I'm not sure why I had the ammo limit for dodgeballs set to 20, I raised it a little bit to 9999 to make singleplayer a little easier.

Nice job I will try to play sp too :)
Posted by: ilgm
« on: June 21, 2017, 12:28:52 AM »

Okay I added in some dodgeball pickups to hopefully make single player a little bit easier. The 3 superballs you shoot will all turn into a box of 5 balls to pickup, and a regular dodgeball's crit will drop a superball. Still, with modded pickups and weapons not intended for singleplayer, it's gonna be really weird. I imagine you'd have to use the warblade wave beam a lot

Edit:
I'm not sure why I had the ammo limit for dodgeballs set to 20, I raised it a little bit to 9999 to make singleplayer a little easier.
Posted by: postal
« on: June 19, 2017, 03:36:57 AM »



it is beautiful
Posted by: ilgm
« on: June 18, 2017, 11:14:30 PM »

Yeah I wasn't expecting to be playing dodgeball vs AI, that was great.
Ontop of figuring out why my map was getting an assertion failure, Edward's being incredibly helpful by setting up a dedicated server just for us to crash. So if we can get another game going pretty soon that'd be good. Me and Doommarine just played for awhile and threw all the nukes we had at it with no luck, so we just need a bunch of players. I updated the download if anyone wants to try it out
We crashed the server and Edward fixed it, all is good
Posted by: ひまわりくん
« on: June 18, 2017, 06:30:29 PM »

Shit was dope, next time I'm recording stuff even if it kills me.
Posted by: operative lm
« on: June 18, 2017, 11:48:29 AM »

Holy shit, that's amazing. I need more Half-Life maps in Turok asap.
Posted by: ilgm
« on: June 17, 2017, 07:06:07 PM »

Thanks to BehemothProgrammer's model editor, I imported Crossfire from half-life 1. Here's a video of me and postal testing it



Dodgeball link was updated to include it, and here it is without dodgeball:
https://www.dropbox.com/s/11gfdo1zdn36vc5/Crossfire.kpf?dl=0
Posted by: Duke64
« on: June 15, 2017, 07:19:29 PM »

Yeah make it so we get ammo back and stuff and add more weapons in. I played on sp it was pretty fun to me but needs ammo its good to push it towards a mp mod but making a small nod so sp still works smooth would be cool too.

Posted by: ilgm
« on: June 15, 2017, 03:29:26 PM »

There's some really neat stuff in there gj man interesting and funny with Duke quotes ;)

https://turoksanctum.com/dodgeball-2/
Thanks for getting this onto your site. It's worth mentioning that this is only being made for multiplayer. Any weapon I haven't modded yet won't spawn at all in the SP maps, and I messed with the item and weapon pickups, so singleplayer would probably be ridiculously hard to get through. Maybe once I add the ability to pick up balls after they bounce around it'll be possible
Posted by: Duke64
« on: June 15, 2017, 12:44:39 AM »

There's some really neat stuff in there gj man interesting and funny with Duke quotes ;)

https://turoksanctum.com/dodgeball-2/

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