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Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Jay Doomed
« on: July 17, 2017, 10:28:45 AM »

That's madness haha. I like how its on the useless pistol gj. Also, cool cannon balls.

Dennis Nedry Newman xD


xD
Posted by: ilgm
« on: July 16, 2017, 02:53:25 AM »

You can thank kaiser for that map. I'm glad you posted that cause it reminded me to finally add a depth buffer to the bore's blood effects

I put in a new weapon, the meteor gun

It replaces the pistol and only has one shot. As far as I know there's only two official multiplayer maps that have the pistol right now, cavern and vulcan's forge. postal already added it into musicalchairs, and zoom city has all weapon spawns in Newman's room. It's probably better to make the pistol spawn timer really slow cause it might just be stronger than the nuke
Posted by: ひまわりくん
« on: July 15, 2017, 07:48:47 PM »

This map is pretty cool.

Posted by: Duke64
« on: July 13, 2017, 09:30:43 PM »

Newman's secret room is now in Zoom City. It's supposed to be a white void but SSAO kinda ruined that illusion. I fixed that by changing the room into a sphere, but the lines still show if you use SAO.

Also a cannonball launcher to replace the scorpion launcher.

postal and BehemothProgrammer found a kexstudio bug that adds to the map's filesize and loadtime with every save after loading the map. Stuff like "ammo_weight_13" gets added to generators every save, which pretty much multiplies the filesize after awhile. Replacing all the generators in crossfire brought the map from 11.7mb down to 1.53mb. At first it went to 800kb but I had to save the map again cause I forgot to change some generator respawn times. I updated the download link with that version. And if anyone just wants the map without dodgeball:
https://www.dropbox.com/s/11gfdo1zdn36vc5/Crossfire.kpf?dl=0

I also loaded up turok 2 on the n64 a few days ago to compare a few things and I noticed that player height was a little bit smaller, so I matched that in dodgeball
Dennis Nedry Newman xD


I just updated on the site. Sorry its just me doing this lately :)

Posted by: ilgm
« on: July 13, 2017, 08:03:21 PM »

Newman's secret room is now in Zoom City. It's supposed to be a white void but SSAO kinda ruined that illusion. I fixed that by changing the room into a sphere, but the lines still show if you use SAO.

Also a cannonball launcher to replace the scorpion launcher.

postal and BehemothProgrammer found a kexstudio bug that adds to the map's filesize and loadtime with every save after loading the map. Stuff like "ammo_weight_13" gets added to generators every save, which pretty much multiplies the filesize after awhile. Replacing all the generators in crossfire brought the map from 11.7mb down to 1.53mb. At first it went to 800kb but I had to save the map again cause I forgot to change some generator respawn times. I updated the download link with that version. And if anyone just wants the map without dodgeball:
https://www.dropbox.com/s/11gfdo1zdn36vc5/Crossfire.kpf?dl=0

I also loaded up turok 2 on the n64 a few days ago to compare a few things and I noticed that player height was a little bit smaller, so I matched that in dodgeball
Posted by: ilgm
« on: July 05, 2017, 07:08:00 PM »

Cool there let us know when the link updates so I can update on turok sanctum :)
Oh right I should probably add a date to the download link in the OP. Last updated yesterday, so you can probably update the turok sanctum link tomorrow or later tonight cause I'll have a fixed version of one of the maps up. Edward and Kaiser found that there was an occlusion issue with one of the models

Edit:
Okay I just updated it with the fixed version of the map
Posted by: Duke64
« on: July 05, 2017, 04:36:06 PM »

Cool there let us know when the link updates so I can update on turok sanctum :)
Posted by: postal
« on: July 05, 2017, 05:13:16 AM »

Here's some clips from our biggest game of dodgeball yet, and also some of the new maps being worked on currently. Managed to get up to 9 players at one point.



total insanity
Posted by: postal
« on: June 23, 2017, 07:16:01 PM »

some more footage from the latest build

Posted by: ilgm
« on: June 21, 2017, 09:01:57 PM »

When the mod is more stable (developed), I could go through and make an "SP Friendly" version that has better balance.
Yeah that'd be good. The fact that there's barely any health pickups right now is probably the biggest problem with singleplayer. I did that for more weapon/ammo pickups in MP cause most weapons are instakill anyway


i added some more AI into Raptor Fest
Fireborn, Nala, Biobot, Primagen Trooper, Primagen Guard, Juggernaut, Cave Spider, Death Guard and Lord of the Flesh
Posted by: DoomMarine23
« on: June 21, 2017, 04:08:12 PM »

When the mod is more stable (developed), I could go through and make an "SP Friendly" version that has better balance.
Posted by: Rok
« on: June 21, 2017, 09:27:08 AM »

Okay I added in some dodgeball pickups to hopefully make single player a little bit easier. The 3 superballs you shoot will all turn into a box of 5 balls to pickup, and a regular dodgeball's crit will drop a superball. Still, with modded pickups and weapons not intended for singleplayer, it's gonna be really weird. I imagine you'd have to use the warblade wave beam a lot

Edit:
I'm not sure why I had the ammo limit for dodgeballs set to 20, I raised it a little bit to 9999 to make singleplayer a little easier.

Nice job I will try to play sp too :)
Posted by: ilgm
« on: June 21, 2017, 12:28:52 AM »

Okay I added in some dodgeball pickups to hopefully make single player a little bit easier. The 3 superballs you shoot will all turn into a box of 5 balls to pickup, and a regular dodgeball's crit will drop a superball. Still, with modded pickups and weapons not intended for singleplayer, it's gonna be really weird. I imagine you'd have to use the warblade wave beam a lot

Edit:
I'm not sure why I had the ammo limit for dodgeballs set to 20, I raised it a little bit to 9999 to make singleplayer a little easier.
Posted by: postal
« on: June 19, 2017, 03:36:57 AM »



it is beautiful
Posted by: ilgm
« on: June 18, 2017, 11:14:30 PM »

Yeah I wasn't expecting to be playing dodgeball vs AI, that was great.
Ontop of figuring out why my map was getting an assertion failure, Edward's being incredibly helpful by setting up a dedicated server just for us to crash. So if we can get another game going pretty soon that'd be good. Me and Doommarine just played for awhile and threw all the nukes we had at it with no luck, so we just need a bunch of players. I updated the download if anyone wants to try it out
We crashed the server and Edward fixed it, all is good
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