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Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Duke64
« on: August 05, 2017, 12:18:57 AM »

You have done a great job on this mod with expanding on ideas and stuff and keeping it going. I like that, good stuff keep it up.
Posted by: Jay Doomed
« on: July 31, 2017, 02:00:15 PM »

That looks cool like a nice little map and very funny too :) Don't want him getting out of the cages.
Posted by: ilgm
« on: July 29, 2017, 03:21:30 PM »

Here's a new map



Right now it's pretty basic, it was mostly a test with the anti-gravity sectors. I still gotta figure out how to make it into a fun deathmatch map

Posted by: ilgm
« on: July 22, 2017, 04:50:02 AM »

Oh yeah you're right, there is a pistol there.

I got a new weapon to fill in the flamethrower spot. It's the laser chainsaw from Earth Defense Force 4 except to keep the ball theme going, postal suggested a "laser ball chainsaw"
It makes no sense but neither does Jerry Seinfeld coming out of dodgeballs. I made a ball particle show up on screen for when you have it equipped just so it actually does look like another ball weapon

Posted by: Duke64
« on: July 18, 2017, 09:59:41 PM »

It replaces the pistol and only has one shot. As far as I know there's only two official multiplayer maps that have the pistol right now, cavern and vulcan's forge. postal already added it into musicalchairs, and zoom city has all weapon spawns in Newman's room. It's probably better to make the pistol spawn timer really slow cause it might just be stronger than the nuke

I could be wrong but I believe there is also a pistol in Lair of Oblivion also I like that on the pistol cool :)
Posted by: Jay Doomed
« on: July 17, 2017, 10:28:45 AM »

That's madness haha. I like how its on the useless pistol gj. Also, cool cannon balls.

Dennis Nedry Newman xD


xD
Posted by: ilgm
« on: July 16, 2017, 02:53:25 AM »

You can thank kaiser for that map. I'm glad you posted that cause it reminded me to finally add a depth buffer to the bore's blood effects

I put in a new weapon, the meteor gun

It replaces the pistol and only has one shot. As far as I know there's only two official multiplayer maps that have the pistol right now, cavern and vulcan's forge. postal already added it into musicalchairs, and zoom city has all weapon spawns in Newman's room. It's probably better to make the pistol spawn timer really slow cause it might just be stronger than the nuke
Posted by: ひまわりくん
« on: July 15, 2017, 07:48:47 PM »

This map is pretty cool.

Posted by: Duke64
« on: July 13, 2017, 09:30:43 PM »

Newman's secret room is now in Zoom City. It's supposed to be a white void but SSAO kinda ruined that illusion. I fixed that by changing the room into a sphere, but the lines still show if you use SAO.

Also a cannonball launcher to replace the scorpion launcher.

postal and BehemothProgrammer found a kexstudio bug that adds to the map's filesize and loadtime with every save after loading the map. Stuff like "ammo_weight_13" gets added to generators every save, which pretty much multiplies the filesize after awhile. Replacing all the generators in crossfire brought the map from 11.7mb down to 1.53mb. At first it went to 800kb but I had to save the map again cause I forgot to change some generator respawn times. I updated the download link with that version. And if anyone just wants the map without dodgeball:
https://www.dropbox.com/s/11gfdo1zdn36vc5/Crossfire.kpf?dl=0

I also loaded up turok 2 on the n64 a few days ago to compare a few things and I noticed that player height was a little bit smaller, so I matched that in dodgeball
Dennis Nedry Newman xD


I just updated on the site. Sorry its just me doing this lately :)

Posted by: ilgm
« on: July 13, 2017, 08:03:21 PM »

Newman's secret room is now in Zoom City. It's supposed to be a white void but SSAO kinda ruined that illusion. I fixed that by changing the room into a sphere, but the lines still show if you use SAO.

Also a cannonball launcher to replace the scorpion launcher.

postal and BehemothProgrammer found a kexstudio bug that adds to the map's filesize and loadtime with every save after loading the map. Stuff like "ammo_weight_13" gets added to generators every save, which pretty much multiplies the filesize after awhile. Replacing all the generators in crossfire brought the map from 11.7mb down to 1.53mb. At first it went to 800kb but I had to save the map again cause I forgot to change some generator respawn times. I updated the download link with that version. And if anyone just wants the map without dodgeball:
https://www.dropbox.com/s/11gfdo1zdn36vc5/Crossfire.kpf?dl=0

I also loaded up turok 2 on the n64 a few days ago to compare a few things and I noticed that player height was a little bit smaller, so I matched that in dodgeball
Posted by: ilgm
« on: July 05, 2017, 07:08:00 PM »

Cool there let us know when the link updates so I can update on turok sanctum :)
Oh right I should probably add a date to the download link in the OP. Last updated yesterday, so you can probably update the turok sanctum link tomorrow or later tonight cause I'll have a fixed version of one of the maps up. Edward and Kaiser found that there was an occlusion issue with one of the models

Edit:
Okay I just updated it with the fixed version of the map
Posted by: Duke64
« on: July 05, 2017, 04:36:06 PM »

Cool there let us know when the link updates so I can update on turok sanctum :)
Posted by: postal
« on: July 05, 2017, 05:13:16 AM »

Here's some clips from our biggest game of dodgeball yet, and also some of the new maps being worked on currently. Managed to get up to 9 players at one point.



total insanity
Posted by: postal
« on: June 23, 2017, 07:16:01 PM »

some more footage from the latest build

Posted by: ilgm
« on: June 21, 2017, 09:01:57 PM »

When the mod is more stable (developed), I could go through and make an "SP Friendly" version that has better balance.
Yeah that'd be good. The fact that there's barely any health pickups right now is probably the biggest problem with singleplayer. I did that for more weapon/ammo pickups in MP cause most weapons are instakill anyway


i added some more AI into Raptor Fest
Fireborn, Nala, Biobot, Primagen Trooper, Primagen Guard, Juggernaut, Cave Spider, Death Guard and Lord of the Flesh
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