Posted by: Badger
« on: June 09, 2017, 10:58:36 AM »You're going above and beyond adding things to this mod, I want to say congratulations for what you have so far 

Posted by: Badger« on: June 09, 2017, 10:58:36 AM »You're going above and beyond adding things to this mod, I want to say congratulations for what you have so far
![]() Posted by: ilgm« on: June 08, 2017, 10:52:44 PM »Looks pretty crazy here and fun. We are working on getting this mod on Turok SanctumHey that's pretty cool, thanks. Do you link to this thread or host the file on your site? I update the dropbox file whenever I add or fix anything so I'm not sure how that'll work I've got a new video showing off the new shotgun player model and some lighting changes I did to the bullseye map. At this point this mod is barely about dodgeball anymore. I'm just seeing what I can do with the remaining weapon slots. The last 3 weapons I've added, which are locked to the model that uses them, rely less on bouncing balls. Maybe that way there can be a balance between balls and bullets. Dodgeballs are the only weapon that can get a jerry crit though so they're still the best I wanted to change the lighting in Bullseye, but since you can't remove lightmaps I had to copy and move everything up outside of the original lightmap and then placed some different lights. Kinda strange but it worked. Maybe I'll add some stuff to the map too, but I gotta finish Ballpocalypse first Posted by: Jay Doomed« on: June 07, 2017, 11:20:48 AM »Looks pretty crazy here and fun. We are working on getting this mod on Turok Sanctum
![]() Btw looks like Duke 64 chose one of the dodgeball videos for this months featured video. https://turoksanctum.com/ Posted by: Duke64« on: June 04, 2017, 03:03:18 AM »I didn't have any performance issue when I was test playing that jumppad map lol I was shooting around. But I have nvidia gtx870 and gtx1060 ran fine for me. I like to see screenshots too
![]() Posted by: ひまわりくん« on: June 03, 2017, 04:48:28 PM »Well, I'll try joining a game when I get some time.
You need to do this on a Friday, Saturday and Sunday schedule. Posted by: ilgm« on: June 03, 2017, 11:35:16 AM »This looks cray.That depends on what kind of potato you're running on. I have a GTX 770 and an i5 4670, haven't really noticed any framerate drops. The nuke is probably the most taxing with its 40 balls, used to be 64. There's a few hitches in my latest video, shadowplay's fault. Posted by: ひまわりくん« on: June 03, 2017, 08:44:07 AM »This looks cray.
It won't set my rig on fire, will it? Posted by: postal« on: June 03, 2017, 12:17:55 AM »this mod is fun as fuck. also, cross post from the videos thread:
after tomorrows game I'll have a new video up. got some ridiculous footage from today's testing session so I'll just combine them together Posted by: ilgm« on: June 02, 2017, 11:09:40 PM »Here's a dodgeball mod that I'm updating pretty frequently
There's 13 modded weapons right now, all seem to be working fine in multiplayer Dodgeballs/Superballs Standard dodgeballs with a small chance to crit and send balls of steel flying everywhere. Secondary ammo is the superball, which shoots 3 faster balls. You can only hold one superball at a time. All dodgeballs are instakill Each superball will turn into a box of regular dodgeballs each giving you 5 balls, and a regular dodgeball crit will turn into a superball pickup Tennis ball launcher Fires tennis balls with high bounce energy, each doing a small amount of damage, making it the only projectile that isn't instakill. Maximum 3 shots Magic baseballs A baseball that splits into more baseballs when it hits the ground. Replaces the 10 health pickup spot. You can only hold 2 at a time Nuke balls Nuke with smaller blast radius, but shoots out 40 superballs Meteor Gun The pistol received a small upgrade allowing it to call in meteor airstrikes. Only has one shot Laser Ball Chainsaw It's a laser chainsaw except it's also a ball Plasma balls (Texture by DoomMarine23) Plasma rifle that shoots a line of slow moving plasma balls. Maximum 10 rounds where each shot costs 5 Voodoo Bore With the power of voodoo magic, Wilson will latch onto your head and explode into 16 mini-Wilsons. Maximum 1 shot and takes the place of the Cerebral Bore and ultra health spawns Rubber Blue Ball Launcher Fire rubber blue balls as fast as you can click, or hold to charge for a stronger, faster shot. Strongest charge will gain speed with every bounce Torpedo A weapon that isn't really a weapon. It doesn't shoot anything but makes you go really fast on land and in water. Leftclick to honk https://streamable.com/y4t92 Cannon Ball Launcher Fires 3 giant cannon balls at a time, pierces enemies Pingpong Cannon Superfast firestorm cannon that shoots pingpong balls, 150 shots. https://streamable.com/zhunn Wave Blade Turok now shoots wave beams. Penetrates walls, low damage You can also play as: Jerry Drone Giant green alien bug that shoots lasers. Does around 35 damage per hit Sister of Despair She can move fast and fire slow moving blue skulls, instakill Child A giant child, you pretty much need to crouch to get through doorways Shotgun Play as a shotgun, secondary ammo shoots a max payne head that shoots flames Razorwind Play as a razorwind that can also throw razorwinds. Jump at players to cause damage And the following inanimate objects: Large Spinning Object Dead Soldier Giant Alien Egg Crate (custom model by DoomMarine23) Nintendo 64 Expansion Pak (custom model by DoomMarine23) Chair More Raptor Fest Enemies 12 more enemies, including 3 larger variants that start spawning after 100 kills. Nala, Bio-bot, Fireborn, Death Guard, Primagen Trooper, Lord of the Flesh, Juggernaut, Sister of Despair, Swamp Wasp, Grub, Giant Endtrail and Cave Spider 8 new maps (plus one that barely counts as a map) Ballpocalypse Crossfire Zoom City Musical Chair Musical Chairs by me and postal Jerry's Chamber mariolol and notdwango by Kaiser/Edward850 (Link to his Facepunch post because Steam removes mediafire links) Grid Map by Doctor Flounder Box Old video showing off the weapons Video from earlier today showing some of the new stuff Download - last updated 8/3/2017 https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0 Thank you to postal for testing and coming up with some weapon ideas, and DoomMarine23 for some custom textures, lightmap building, and (eventually) models. Edward850 and Kaiser have also been very helpful with their mod support by fixing a few problems I was having Also Behemothprogrammer's Fireseed model and animation editor has been very useful, letting me modify the warblade, torpedo launcher, raptor, and also add footsteps sounds and blood to the turok_and_friends animations. I also wouldn't have been able to add the sister of despair model into MP without it cause one of the keyframes would spawn an actor when she died, causing an assertion failure. |