Author Topic: Kaiser's Model/Animation Format (Technical Documentation) T2  (Read 12838 times)

Offline BehemothProgrammer

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Re: Kaiser's Model/Animation Format (Technical Documentation) T2
« Reply #10 on: August 01, 2017, 05:07:24 PM »
The Unity scripts were something I made really fast to edit the data in the skinnedmesh and animation files. It's useless now since I went the extra mile and made Fireseed.
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Offline Snake Plissken

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Re: Kaiser's Model/Animation Format (Technical Documentation) T2
« Reply #11 on: August 01, 2017, 05:28:37 PM »
Off topic question, I took a look at it and seen that it can't as of yet and I'm aware it's a work in progress. However am I incorrect. Can fireseed allow for the creation of new animations or creation of new animations useing original vanilla animation as a base?

Offline BehemothProgrammer

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Re: Kaiser's Model/Animation Format (Technical Documentation) T2
« Reply #12 on: August 01, 2017, 05:41:34 PM »
No nothing with animations yet. You can open an existing animation and save it to a new file and edit the values in that animation but nothing else as of now.
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