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Topic Summary

Posted by: Duke64
« on: July 14, 2017, 10:04:30 PM »

That looks awesome. And damn I wish I could map that quickly haha. I've finally taken up mapping myself after I had a goofy idea for a dodgeball map where the floor is deadly and you have to navigate by jumping across chairs. Stephen made a quick mock-up and started expanding it, and I promptly got a flood of ideas for how to expand it further, so I just learned to map myself and started adding on (with Stephen still contributing some stuff, namely the plasma rifle area, jerry generator, nuke elevator and the cerebal bore obstacles). It's a slow process and I get stuck a lot, but Duke's guides have been super handy at least

But yea basically the twist is everything is made out of a chair prop, you can't touch the floor, and nearly all movement is gonna be just from jumping. And also there's killer Jerry's roaming about of course:





(it's a chair made out of chairs)
(the bottom right took me FOREVER because i SUCK)

still need to fill in the two blank areas which is gonna take awhile. Assuming of course the editor doesn't throw me anymore curve balls, like the fact it crashes on save if I try to delete the floor sectors in the center of the map lol. Can try the latest WIP on our latest dodgeball mod build here https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0

Nice! Chairs made out of chairs haheh looks pretty fun and crazy. It does not matter how fast a map is made though I only go fast mostly because I'm short on time with a son, job, wife, and all this life stuff arghh. So I have to pretty much get what I get done. I even leave the editor going sometimes because i'm off and on. Doesn't look like you suck to me lol and that looks like a good map to work on even for practice looks like it uses a few properties and tasks, keep it up.

Had to put my comment back from the original post with the Doom map being moved.
Posted by: Sneakze
« on: July 11, 2017, 10:55:08 AM »

Oh My... This looks amazing. Will try later with a few peeps!
Posted by: postal
« on: July 11, 2017, 07:32:06 AM »

That looks awesome. And damn I wish I could map that quickly haha. I've finally taken up mapping myself after I had a goofy idea for a dodgeball map where the floor is deadly and you have to navigate by jumping across chairs. Stephen made a quick mock-up and started expanding it, and I promptly got a flood of ideas for how to expand it further, so I just learned to map myself and started adding on (with Stephen still contributing some stuff, namely the plasma rifle area, jerry generator, nuke elevator and the cerebal bore obstacles). It's a slow process and I get stuck a lot, but Duke's guides have been super handy at least

But yea basically the twist is everything is made out of a chair prop, you can't touch the floor, and nearly all movement is gonna be just from jumping. And also there's killer Jerry's roaming about of course:





(it's a chair made out of chairs)
(the bottom right took me FOREVER because i SUCK)

still need to fill in the two blank areas which is gonna take awhile. Assuming of course the editor doesn't throw me anymore curve balls, like the fact it crashes on save if I try to delete the floor sectors in the center of the map lol. Can try the latest WIP on our latest dodgeball mod build here https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0
Posted by: ひまわりくん
« on: July 09, 2017, 02:30:31 PM »

With Jay Doom (i have a special screen that enhances saturation and colors btw)

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/


Looks great.
Posted by: Rok
« on: July 09, 2017, 02:02:40 PM »

With Jay Doom (i have a special screen that enhances saturation and colors btw)

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/


how to play :)
Posted by: Duke64
« on: July 08, 2017, 03:11:02 AM »

With Jay Doom (i have a special screen that enhances saturation and colors btw)

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/

Posted by: Jay Doomed
« on: June 30, 2017, 10:47:58 AM »

That looks really cool! Hope to try the update with you :)
Posted by: Duke64
« on: June 25, 2017, 02:36:22 AM »

Raptorfest mod






Holy fuxing fux they work in mp with script classes and all






Posted by: Jay Doomed
« on: June 14, 2017, 01:06:52 PM »



Posted by: Revenant32
« on: June 09, 2017, 12:32:42 PM »



Turok the counsil of voices were wrong!

Send! that is very cool here.
Posted by: Jay Doomed
« on: June 05, 2017, 12:54:51 PM »

Going to be really damn cool playing that in mp guys!
Posted by: Duke64
« on: June 04, 2017, 03:10:15 AM »



Turok the counsil of voices were wrong!
Posted by: Jay Doomed
« on: June 01, 2017, 02:52:07 PM »

Alright. Since I most likely won't do anything with the map anyway, here's the map - https://www.dropbox.com/s/o8rjiajptgp2yw8/T2_DoomE1M1.zip?dl=0
There's almost no actors in the map except for a few lights. You should probably delete that and relight the map correctly and place all that MP stuff I'm not sure how to do right now. Thanks man if you can get that to an MP map!

For sure I can edit all that. Thanks for allowing that and uploading. Its already added in the mix just needs a few more things and it will be done :)



hell yeah guys that's going to be pretty bad ass :o Shit can't wait for that map pack ;)
Posted by: Duke64
« on: May 31, 2017, 05:26:43 PM »

Alright. Since I most likely won't do anything with the map anyway, here's the map - https://www.dropbox.com/s/o8rjiajptgp2yw8/T2_DoomE1M1.zip?dl=0
There's almost no actors in the map except for a few lights. You should probably delete that and relight the map correctly and place all that MP stuff I'm not sure how to do right now. Thanks man if you can get that to an MP map!

For sure I can edit all that. Thanks for allowing that and uploading. Its already added in the mix just needs a few more things and it will be done :)

Posted by: BehemothProgrammer
« on: May 31, 2017, 03:11:44 PM »

...I didn't know that was all 1 model :P

I or someone has to try importing between these games sometime. Bring the dank platforming models to T2!
Yeah I made it all 1 model. It should have separate models for the doors and moving platforms but that's more work I don't want. Maybe when I finish the first version of Fireseed for all the Turok 2 stuff then I might do T1 stuff which will make it easy to view and export between each other. Would like to see Thunder in T2 :)

I want to play a Rok match in it xD Let's Rok.
Alright. Since I most likely won't do anything with the map anyway, here's the map - https://www.dropbox.com/s/o8rjiajptgp2yw8/T2_DoomE1M1.zip?dl=0
There's almost no actors in the map except for a few lights. You should probably delete that and relight the map correctly and place all that MP stuff I'm not sure how to do right now. Thanks man if you can get that to an MP map! And you can add this to defs/textureSetInfo.txt if you want the nukage to animate.
Code: [Select]
"textures/doom/NUKAGE3.png"
{
    speed 10
    animated 1

    texture_1 "textures/doom/NUKAGE2.png"
    texture_2 "textures/doom/NUKAGE1.png"
    texture_3 "textures/doom/NUKAGE2.png"
}

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