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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: BehemothProgrammer
« on: January 04, 2018, 04:07:45 PM »

Was working on some Turok 2 maps for Christmas. Obviously I'm a bit late :P and still not done :( but thought I'd at least share the first map that's totally not from Sonic Heros Egg Fleet stage for PC.

Story: The Purr-Linn are marching towards the Northern Lost Lands with the intend to wipe out all humankind in their path. The Primagen has fooled the Purr-Linn into believing that he will turn the Lost Land over to them once they have helped free him. A high-tech weaponry and ammunition supply ship, maintained by a horde of lethal biomechanical droids, is currently on route toward the Purr-Linn army. Turok must destroy the ship and stop the Purr-Linn before it's too late.

Posted by: Deathsphere
« on: August 31, 2017, 03:39:17 PM »

Can see a small post here about it. Which I will be updating if you want to follow the progress there.

https://duke64nukem.com/2017/08/27/tommygun-mod-in-turok-2-blood-inspired/

:O Just saw this and that progress is looking really damn cool.
Posted by: Jay Doomed
« on: August 31, 2017, 01:25:05 PM »

I only don't release some things because projects are not done though its just a joke around but when I get done with certain things I will of course send links the finished versions :) xD

yeah I know lol plus just to mention it. The one or two people who get access are normally involved in helping some way in the mod.
Posted by: Duke64
« on: August 30, 2017, 06:39:15 PM »

I only don't release some things because projects are not done though its just a joke around but when I get done with certain things I will of course send links the finished versions :) xD
Posted by: Jay Doomed
« on: August 30, 2017, 01:53:51 PM »

It means privat lynx or privet mods (private mods) xD - mods that only release to one or two people LOL. But I think Duke is going to release this one so it will be publik lynx. Sixty Four please make the doom maps for Turok publik too! Not private links xD



Small update since that video last night lol


Can see a small post here about it. Which I will be updating if you want to follow the progress there.

https://duke64nukem.com/2017/08/27/tommygun-mod-in-turok-2-blood-inspired/

Very nice tommy
Posted by: Duke64
« on: August 29, 2017, 06:20:02 PM »

That's really awesome. I checked your updates great progress. Mafia Turok!

Thanks and nice everyone, its pretty much done as much as it can be atm. Later if Fireseed were to get an anim tool I'll come back to this and make animations even better i imagine. I'll release it really soon after I go over some minor things and adding the generator pickups to the mp maps.
Posted by: Rok
« on: August 29, 2017, 09:48:19 AM »



Small update since that video last night lol


Can see a small post here about it. Which I will be updating if you want to follow the progress there.

https://duke64nukem.com/2017/08/27/tommygun-mod-in-turok-2-blood-inspired/
That's really awesome. I checked your updates great progress. Mafia Turok!
Posted by: AbyssalDragon86
« on: August 28, 2017, 10:39:43 AM »

Going Al Capone era with a good ol' fashioned Thompson! >:D

I saw the video last night and that would be fun to use.
Posted by: Duke64
« on: August 27, 2017, 06:18:56 PM »



Small update since that video last night lol


Can see a small post here about it. Which I will be updating if you want to follow the progress there.

https://duke64nukem.com/2017/08/27/tommygun-mod-in-turok-2-blood-inspired/
Posted by: Jay Doomed
« on: July 31, 2017, 02:15:00 PM »

That's pretty crazy and yeah you done a good job putting sectors on that looks like quite a bit. Good job dude.
Posted by: postal
« on: July 26, 2017, 01:51:46 PM »

That's a lot of thought into that map I see Postal, good job with this one funny chairy tree. Looks like you got the hang of the editor to me I know what its like doing that not very easy lots of focus on sectors gj. Keep it up i'm already wondering what the next map would be hope to see more also. But gj on this nice!
 :)
Thanks man. And yea I've really gotten a lot faster at sectoring now haha. If I somehow ever get another map idea I'm sure it'll go faster than this did.

also i know I said my previous post would be the last WIP update since all I had left was just detailing, but I ended up having a bit of fun going totally overboard detailing the previously boring looking giant pillar in the maze area



another 506 chairs added to the chair total lol (a little over 2,500 now)
Posted by: Duke64
« on: July 22, 2017, 12:05:50 AM »



That's a lot of thought into that map I see Postal, good job with this one funny chairy tree. Looks like you got the hang of the editor to me I know what its like doing that not very easy lots of focus on sectors gj. Keep it up i'm already wondering what the next map would be hope to see more also. But gj on this nice!
 :)
Posted by: postal
« on: July 20, 2017, 05:34:17 AM »

Probably the last WIP update for Musical Chairs: Did some detailing and took a stab at making some goofy chair-torches for the pillar-maze area. They look alright from a distance at least lol, but I'm gonna keep tweaking them.



Also started messing more with the lighting, darkening areas and removing stray lights that were hitting walls, but mostly using the wonderful ambient lighting option for the first time. I gave the rainbow road path and the chairy trees more of a glow (and also make the trap chairs more red) along with using a couple different green lights to get some slight color variation on the trees

-->

Then I finally redid the plasma rifle area, the last leftover from before I started work on the map. I ditched the moving light idea and instead it's now a semi-maze you navigate by walking towards the tiny floating green chairs.

You can see it in action at the start of this video, which is a full walkthrough of the current version of the map



And with that last area completed the map's chair count is now at over 2,000 lol. After this it's just seeing if I can't add some more details to the map, and any tweaking I come up with after playtesting. Other than that tho it's all filled in now.  Kewl.
Posted by: Jay Doomed
« on: July 17, 2017, 10:30:29 AM »


I like the colors mate looks nice. Chairy tree ha! I see what you did there.
Posted by: postal
« on: July 16, 2017, 04:27:28 AM »

Thanks, glad you guys like it. And yea it's really good for practice, I've learned a ton about the editor just from making this goofy mess.

Anyways, after awhile of having no idea what to do with the rest of the map, inspiration finally hit me and I filled in all the remaining areas:



its a chairy tree forest (74 chairs per tree)

if you can reach this area without dying it'll take you to a sniper nest atop the mega chair
added real jumppad shortcuts throughout the map to quickly send you to each of the main areas

next up is redoing the plasma rifle area now that I've got a way to do a moving light, and then just loads of various tweaks based on testing and feedback and also for adding more details. Also, I've made two versions of the map. The map was kinda huge and at this point is really meant for 7+ players. So I made a smaller version where the giant-pillars-to-rainbow area is walled off leaving you just in the other 2/3 of the map. It works well for smaller games. There's a fairly buggy version of both on the current version of dodgeball but we should have the more fixed up one ready tomorrow. I'll update the post when it's up.

EDIT: download is here https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0
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