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Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Victorious_Games
« on: July 26, 2018, 10:36:14 AM »

That's something I'll be adding for my own project. The only way I can think of doing it is by going into each enemies melee animations and adding a flag that spawns a particle projectile.  The projectile only goes so far before destroying itself. If it hits an object it makes a sound and spawns blood or sparks or whatever. I've done this for the warblade, razor wind, and nuke weapons already but I did it by way of script. I'm sure it can be done using the Fireseed model and animation editor for monsters which I think is the best way to do it.
Posted by: Raptor Dan
« on: July 26, 2018, 10:16:47 AM »

Another question, and it's a feature I sorely miss in the first Turok, but how does one get enemies to make impact sounds when they melee you?
It's entirely absent in 2 and the attacks feel less impactful.
Posted by: Victorious_Games
« on: July 25, 2018, 10:45:40 PM »

If u don’t get an answer by the the time I can do some modding tomorrow I’ll try to whip something up for u that u can drop into the ontick section of the player script.
Posted by: Raptor Dan
« on: July 25, 2018, 10:28:46 PM »

I have a question, but is there a way to add in a Low Health indicator, much like the Low Oxygen indicator where Adon would tell you you're running out of air?
Posted by: Raptor Dan
« on: June 24, 2018, 05:54:39 PM »



Remade my old T2 FEAR SFX replacement, changing several sounds around and making liberal use of the .ksnd text editing so there's less conflicting usage of sounds compared to outright replacing them.

- New menu sounds, ammo pick up sounds, and health pick up sounds
- MAG60 has its sound changed to the ceiling turret's firing sound, as it's previous sound had a burst of 5, not 3. Plus it needed some more beef.
- Tranquilizer and Charge Rifle has completely new sounds
- Shredder has an amalgamation of sounds put together (nail gun, metal thunk, cannon rotation), not too sure what to do with it but I'll leave it for now.
- Plasma Rifle had the double sound removed and sounds a lot cleaner.
- Firestorm Cannon had the entirety of its sound overhauled, almost 1:1 to the Minigun from Perseus Mandate.
- Grenade Launcher had its reload sound changed, but I might change it back to what it was previously.
- Scorpion is still WIP once I figure out how its draw and holster servos work, new reload servo sounds.
- Explosions have been tweaked some.
- New impact effects, ricochets, and gib effects.
Posted by: ひまわりくん
« on: March 31, 2018, 07:18:37 PM »

Off to work on the UI.

Nice man and should I wait for you to finish all parts before I put on Turok Sanctum or?
You could post it for now, the UI is gonna take me a while to get it to work.

Translating it isn't the issue, I can't get UI messages to display in Japanese.
Posted by: Duke64
« on: March 31, 2018, 05:59:23 PM »

Off to work on the UI.

Nice man and should I wait for you to finish all parts before I put on Turok Sanctum or?
Posted by: ひまわりくん
« on: March 31, 2018, 04:32:20 PM »

AND DONE:





https://mega.nz/#!ClIUgQ6R!ZrDngDR5yd8QqaVVLohVCQ6SzOpLB_5OyFvibVO0M9s

This was fun, but holy shit how did I or anyone for that matter put up with playing T2 on the n64?

I don't know what's worse, a hangover right after NYE or a season of Turok 2 on the n64.

Some of the weapons had interesting names in Japan:

-MAG60 is called オートマグナム (lit. Automagnum)
-Cerebral Bore is called  ブラインブラスタ (lit. Brain Blaster)
-PFM layer is called サーチマインランチャー (lit. Search(?) Mine Launcher)
-Harpoon gun is called スピアガン (lit. Spear Gun)
-Torpedo launcher is called アクアマインランチャ (lit. Aqua Mine Launcher)
-Triceratops is called ツインキャノン (lit. Twin Cannons)


Off to work on the UI.
Posted by: ひまわりくん
« on: March 25, 2018, 05:19:04 PM »

psst.  you transliterated "violence" wrong
OPS.

\_( シ )_/
Posted by: Smoke39
« on: March 25, 2018, 03:42:32 PM »

psst.  you transliterated "violence" wrong
Posted by: ひまわりくん
« on: March 25, 2018, 12:32:54 PM »

Someone once told me a language barrier prevents people from communicating.

I said to hell with your barrier, I'm a free spirit.

Posted by: thebestmlTBM
« on: March 21, 2018, 02:39:19 PM »

Alright. Since I most likely won't do anything with the map anyway, here's the map - https://www.dropbox.com/s/o8rjiajptgp2yw8/T2_DoomE1M1.zip?dl=0
There's almost no actors in the map except for a few lights. You should probably delete that and relight the map correctly and place all that MP stuff I'm not sure how to do right now. Thanks man if you can get that to an MP map!

For sure I can edit all that. Thanks for allowing that and uploading. Its already added in the mix just needs a few more things and it will be done :)



hell yeah guys that's going to be pretty bad ass :o Shit can't wait for that map pack ;)
Same here!
Posted by: Jay Doomed
« on: March 19, 2018, 10:42:53 AM »



Really cool evolution weapon and level. Leave it to 64 to capture the right moments in a screenshot.
Posted by: Duke64
« on: March 16, 2018, 05:13:06 PM »

Posted by: Jay Doomed
« on: January 09, 2018, 02:19:01 PM »

Was working on some Turok 2 maps for Christmas. Obviously I'm a bit late :P and still not done :( but thought I'd at least share the first map that's totally not from Sonic Heros Egg Fleet stage for PC.

Story: The Purr-Linn are marching towards the Northern Lost Lands with the intend to wipe out all humankind in their path. The Primagen has fooled the Purr-Linn into believing that he will turn the Lost Land over to them once they have helped free him. A high-tech weaponry and ammunition supply ship, maintained by a horde of lethal biomechanical droids, is currently on route toward the Purr-Linn army. Turok must destroy the ship and stop the Purr-Linn before it's too late.


Yeah that looks pretty cool there I never played that Sonic so I don't even know the level but still :)
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