Author Topic: Turok 2 Seeds of Evil WIP Projects  (Read 58489 times)

Offline Victorious_Games

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #60 on: October 02, 2018, 11:56:58 PM »
That did the trick. Thanks man. Now I can bring back some of that foggy jungle goodness from Turok 1. It’s not necessarily a jungle, but it’s the closest thing Turok 2 has to one. Ill probably do the same for the non underground sections of the Lair of the Blind Ones maps too. Thanks again.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #61 on: October 03, 2018, 08:28:07 PM »
Ok so I did the fog changing trick u told me to all the maps but there are still sections of the maps that are not registering the new fog colors. Is there any way to make sure that all of the sectors are actually selected and use the new fog settings? Or do I have to go through each map and check for spots that aren’t using the new fog color? The znear values are transferring to all the regions as they should but the colors are not.
« Last Edit: October 03, 2018, 08:31:57 PM by Victorious_Games »
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Sharev

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #62 on: October 04, 2018, 04:09:07 AM »
I'm glad to have been of help!

In the past while doing mass-sector changes I have had issues with not all of the sectors actually changing, but I find manually reapplying the desired color with all sectors selected again often (but not always) fixes it. As in, deselect everything with Escape, re Select-All sectors and manually re-change fog color. It may say it's already white fog, but that's only for the one you've selected, and that can often be misleading if you've selected a whole bunch of sectors. In my experience this usually fixes it, at least with custom maps. It's possible that the tool has some kind of limit when it 'select-all's the sectors so you may want to try 'Select-All'ing from a different sector, but that's totally a guess and is very likely just me not realizing I've already selected something thus throwing off everything.

If that doesn't fix it, I'd suggest manually tracking down one or two of these wrong sectors and looking through all of the 'Fog Settings' for it, since it'll likely be resulting from there. While it doesn't necessarily sound like it, it could also be the result of having the sun and sky turned off in some areas, or something to do with lighting since there's a way to make negative lights that make areas darker. I'm not sure if that effects fog color, but I can see it being a remote possibility. Best of luck!

Offline Victorious_Games

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #63 on: October 04, 2018, 08:26:10 AM »
Thanks man. I’ll try reselecting all in different sectors to see if that works. If not then I’ll go through the maps manually and find each sector that isn’t using the new fog color. I’ve already done it for 1 map. It won’t kill me to have to do it to the others. Thanks again.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Raptor Dan

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #64 on: February 13, 2019, 11:44:58 AM »
Worked on this awhile ago, its meant to be a re-imagining of the Turok 1 shotgun using the Turok 2 assets. I might do all the other weapons too


I have to ask, but do you still have this model?
The Turok 2 shotgun always bothered me design wise and it would be nice to have a conventional alternative.

Offline DoomMarine23

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #65 on: February 12, 2020, 12:11:14 AM »
Its been awhile guys, but here is an M16A2/A4 I'm working on for Turok 2. I'm in the middle of texture painting, and then I need to clean up the model, and add some extra detail like the actual indent in the carry handle. So its going to be a few more days, but I think its going well, and it should be in game soonish.

The picture "in" Turok 1 is just the weapon camera from BP's Turok 1 tools I am using to prototype with. Just a picture, lol, not actually in game  :grin:



« Last Edit: February 12, 2020, 12:11:43 AM by DoomMarine23 »

Offline Dinomite

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #66 on: February 13, 2020, 04:57:46 AM »
Its been awhile guys, but here is an M16A2/A4 I'm working on for Turok 2. I'm in the middle of texture painting, and then I need to clean up the model, and add some extra detail like the actual indent in the carry handle. So its going to be a few more days, but I think its going well, and it should be in game soonish.

The picture "in" Turok 1 is just the weapon camera from BP's Turok 1 tools I am using to prototype with. Just a picture, lol, not actually in game  :grin:




Looks nice and legit.  :grin:

Offline DoomMarine23

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #67 on: February 19, 2020, 05:16:59 PM »
Hey guys, just a small update on the M16A2 I was working on. I am still working on the textures and the model needs some work, but I've scaled the carry handle correctly and added its groove for the back sight. I also finished the front sight, which was pretty broken in my last picture. The scope is just a placeholder but its a taste of things to come.


 

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