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Topic Summary

Posted by: Duke64
« on: May 31, 2017, 05:26:43 PM »

Alright. Since I most likely won't do anything with the map anyway, here's the map - https://www.dropbox.com/s/o8rjiajptgp2yw8/T2_DoomE1M1.zip?dl=0
There's almost no actors in the map except for a few lights. You should probably delete that and relight the map correctly and place all that MP stuff I'm not sure how to do right now. Thanks man if you can get that to an MP map!

For sure I can edit all that. Thanks for allowing that and uploading. Its already added in the mix just needs a few more things and it will be done :)

Posted by: BehemothProgrammer
« on: May 31, 2017, 03:11:44 PM »

...I didn't know that was all 1 model :P

I or someone has to try importing between these games sometime. Bring the dank platforming models to T2!
Yeah I made it all 1 model. It should have separate models for the doors and moving platforms but that's more work I don't want. Maybe when I finish the first version of Fireseed for all the Turok 2 stuff then I might do T1 stuff which will make it easy to view and export between each other. Would like to see Thunder in T2 :)

I want to play a Rok match in it xD Let's Rok.
Alright. Since I most likely won't do anything with the map anyway, here's the map - https://www.dropbox.com/s/o8rjiajptgp2yw8/T2_DoomE1M1.zip?dl=0
There's almost no actors in the map except for a few lights. You should probably delete that and relight the map correctly and place all that MP stuff I'm not sure how to do right now. Thanks man if you can get that to an MP map! And you can add this to defs/textureSetInfo.txt if you want the nukage to animate.
Code: [Select]
"textures/doom/NUKAGE3.png"
{
    speed 10
    animated 1

    texture_1 "textures/doom/NUKAGE2.png"
    texture_2 "textures/doom/NUKAGE1.png"
    texture_3 "textures/doom/NUKAGE2.png"
}

Posted by: Duke64
« on: May 31, 2017, 02:34:04 PM »

Finally was able to import the Doom E1M1 model I used from my previous Turok 1 mod and put it in Turok 2.


I want to play a Rok match in it xD Let's Rok.
Posted by: Badger
« on: May 31, 2017, 01:39:42 AM »

Finally was able to import the Doom E1M1 model I used from my previous Turok 1 mod and put it in Turok 2.


...I didn't know that was all 1 model :P

I or someone has to try importing between these games sometime. Bring the dank platforming models to T2!
Posted by: BehemothProgrammer
« on: May 30, 2017, 06:39:33 PM »

Finally was able to import the Doom E1M1 model I used from my previous Turok 1 mod and put it in Turok 2.
Posted by: Revenant32
« on: May 24, 2017, 01:11:52 PM »

New Intro:



Lol its really cool seeing more enemies there can you put the Primagen there too?

Posted by: DoomMarine23
« on: May 24, 2017, 07:21:58 AM »

Worked on this awhile ago, its meant to be a re-imagining of the Turok 1 shotgun using the Turok 2 assets. I might do all the other weapons too

Posted by: Duke64
« on: May 24, 2017, 12:30:49 AM »

New Intro:




This post is awfully familiar xD but yeah this is really funny here, its a party on the vines bruh ;D
Posted by: Jay Doomed
« on: May 23, 2017, 12:08:08 PM »

Post WIP screenshots or videos here. Map, mods, or any Turok 2 project here. Maybe you wont finish for a long time well feel free to share what you are up to. I get bored and want to see somethings ;) If you are not ready to make a release thread use this one to share your WIP stuff.

I will start it off with a few screens from projects I am working on.

New Intro:



Another dm map:

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