Author Topic: Turok 2 Seeds of Evil WIP Projects  (Read 58519 times)

Offline Jay Doomed

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Turok 2 Seeds of Evil WIP Projects
« on: May 23, 2017, 12:08:08 PM »
Post WIP screenshots or videos here. Map, mods, or any Turok 2 project here. Maybe you wont finish for a long time well feel free to share what you are up to. I get bored and want to see somethings ;) If you are not ready to make a release thread use this one to share your WIP stuff.

I will start it off with a few screens from projects I am working on.

New Intro:



Another dm map:

« Last Edit: May 23, 2017, 12:32:39 PM by Jay Doomed »
"Whatever it is, it doesn't belong in this world."

Offline Jay Doomed

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #1 on: June 14, 2017, 01:06:52 PM »


« Last Edit: June 14, 2017, 01:08:50 PM by Jay Doomed »
"Whatever it is, it doesn't belong in this world."

Offline Duke64

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #2 on: June 25, 2017, 02:36:22 AM »
Raptorfest mod






Holy fuxing fux they work in mp with script classes and all






« Last Edit: June 25, 2017, 02:43:18 AM by Duke64 »
Dinosaur Hunter
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
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Offline Jay Doomed

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #3 on: June 30, 2017, 10:47:58 AM »
That looks really cool! Hope to try the update with you :)
"Whatever it is, it doesn't belong in this world."

Offline Duke64

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #4 on: July 08, 2017, 03:11:02 AM »
With Jay Doom (i have a special screen that enhances saturation and colors btw)

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/

« Last Edit: July 08, 2017, 03:11:59 AM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Rok

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #5 on: July 09, 2017, 02:02:40 PM »
With Jay Doom (i have a special screen that enhances saturation and colors btw)

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/


how to play :)
Raptor Rok is metal.

Offline ひまわりくん

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #6 on: July 09, 2017, 02:30:31 PM »
With Jay Doom (i have a special screen that enhances saturation and colors btw)

https://duke64nukem.com/2017/07/08/doom-map-to-turok-pt-1/


Looks great.

Offline postal

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #7 on: July 11, 2017, 07:32:06 AM »
That looks awesome. And damn I wish I could map that quickly haha. I've finally taken up mapping myself after I had a goofy idea for a dodgeball map where the floor is deadly and you have to navigate by jumping across chairs. Stephen made a quick mock-up and started expanding it, and I promptly got a flood of ideas for how to expand it further, so I just learned to map myself and started adding on (with Stephen still contributing some stuff, namely the plasma rifle area, jerry generator, nuke elevator and the cerebal bore obstacles). It's a slow process and I get stuck a lot, but Duke's guides have been super handy at least

But yea basically the twist is everything is made out of a chair prop, you can't touch the floor, and nearly all movement is gonna be just from jumping. And also there's killer Jerry's roaming about of course:





(it's a chair made out of chairs)
(the bottom right took me FOREVER because i SUCK)

still need to fill in the two blank areas which is gonna take awhile. Assuming of course the editor doesn't throw me anymore curve balls, like the fact it crashes on save if I try to delete the floor sectors in the center of the map lol. Can try the latest WIP on our latest dodgeball mod build here https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0
« Last Edit: July 11, 2017, 08:22:45 AM by postal »

Offline Sneakze

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #8 on: July 11, 2017, 10:55:08 AM »
Oh My... This looks amazing. Will try later with a few peeps!

Offline Duke64

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #9 on: July 14, 2017, 10:04:30 PM »
That looks awesome. And damn I wish I could map that quickly haha. I've finally taken up mapping myself after I had a goofy idea for a dodgeball map where the floor is deadly and you have to navigate by jumping across chairs. Stephen made a quick mock-up and started expanding it, and I promptly got a flood of ideas for how to expand it further, so I just learned to map myself and started adding on (with Stephen still contributing some stuff, namely the plasma rifle area, jerry generator, nuke elevator and the cerebal bore obstacles). It's a slow process and I get stuck a lot, but Duke's guides have been super handy at least

But yea basically the twist is everything is made out of a chair prop, you can't touch the floor, and nearly all movement is gonna be just from jumping. And also there's killer Jerry's roaming about of course:





(it's a chair made out of chairs)
(the bottom right took me FOREVER because i SUCK)

still need to fill in the two blank areas which is gonna take awhile. Assuming of course the editor doesn't throw me anymore curve balls, like the fact it crashes on save if I try to delete the floor sectors in the center of the map lol. Can try the latest WIP on our latest dodgeball mod build here https://www.dropbox.com/s/wgb5662udz4yoqq/dodgeball.kpf?dl=0

Nice! Chairs made out of chairs haheh looks pretty fun and crazy. It does not matter how fast a map is made though I only go fast mostly because I'm short on time with a son, job, wife, and all this life stuff arghh. So I have to pretty much get what I get done. I even leave the editor going sometimes because i'm off and on. Doesn't look like you suck to me lol and that looks like a good map to work on even for practice looks like it uses a few properties and tasks, keep it up.

Had to put my comment back from the original post with the Doom map being moved.
« Last Edit: July 14, 2017, 10:05:48 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

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