Posted by: Rok
« on: September 11, 2017, 06:16:10 PM »Looks real cool. Random question. Will the Doom version work also or you just building the new level shells there?
Posted by: Rok« on: September 11, 2017, 06:16:10 PM »Looks real cool. Random question. Will the Doom version work also or you just building the new level shells there?
Posted by: Duke64« on: September 10, 2017, 02:48:00 AM »Sky ceilings in doom are illusions, so levels they have to go in blender first and be cleaned up for a few reasons. First remove any sky ceiling surface, for any "transparent" texture some kmat edits are needed for them that's the general. Here's an example of what happens to your model without editing all of the sky surfaces on the level model hehe xD
![]() Posted by: Duke64« on: September 10, 2017, 12:51:55 AM »I'm going to show some pics of making the map in Doom builder first this time. Then we can see it transfer to T2
![]() ![]() ![]() ![]() This will be added into this mod shortly when the map is done then I port it to T2! Blood has good scenery it changes a bit different styles I love it. I'm just motivated and having good times ![]() Posted by: Rok« on: September 09, 2017, 03:21:23 PM »I love thst clown face nice job dude keep it up!
Posted by: Duke64« on: September 08, 2017, 11:10:51 PM »I really love where you're going with this. The gun is a nice touch Thanks mate I'm definitely going to add more to this one as time goes on also and keep up the good work yourself ![]() News(not update yet): I have a second map made here from scratch on Doom using Blood textures. And in Turok 2 already I won't update this until I have two maps to update with I've already started the third map. So should be quite soon. Some pics of map 2. ![]() ![]() ![]() ![]() Posted by: Badger« on: September 06, 2017, 05:14:55 PM »I really love where you're going with this. The gun is a nice touch
![]() Posted by: Jay Doomed« on: September 05, 2017, 12:13:09 PM »Really cool! I also hope to see more levels nice job just played and shared pics on steam love it.
Posted by: Duke64« on: September 03, 2017, 11:21:54 PM »
You're not an idiot hehe, why just tonight I was going back and forth because this other mod I'm working on kept crashing. Turns out I had two kpf mods at once xD my own fault. Well nice video good quality! I added you into my featured channels list hehe. Thanks for playing all enjoy. More is to come here this will expand and other mods ![]() Posted by: ひまわりくん« on: September 03, 2017, 06:30:08 PM »I'm an idiot, please pardon my stupidity.Is there a reason why enemies don't spawn in raptor fest? Posted by: Rok« on: September 03, 2017, 04:52:17 PM »Is there a reason why enemies don't spawn in raptor fest? Are you double sure you chose raptor fest mode? Its working fine for me ![]() Very cool mod in such short time like the idea of more levels in that style. Posted by: Mon-Ark« on: September 03, 2017, 02:03:06 PM »Blood EX might be happening?! wow so happy to hear that, specially considering the only retail version available now is just the Rom with DOSBOX slapped onto it.
Posted by: ひまわりくん« on: September 03, 2017, 11:48:18 AM »Is there a reason why enemies don't spawn in raptor fest?
I tried to play it, but no enemies spawned. Posted by: Spartan« on: September 03, 2017, 11:10:29 AM »Really impressive Duke! Im going to try it:D
Posted by: Duke64« on: September 02, 2017, 11:18:11 PM »Awesome downloaded and going to play now You start with the weapon on full ammo so you could potentially use it anywhere even sp. There just isn't any pickups in sp yet so you have one clip for now heh. I'll update a few of the levels with ammo. Since Turok separates the levels out in multiple levels I could just add them in certain spots and only use like 4 small maps. Tommygun was also added in the mp map Caverns on this kpf. Posted by: Rok« on: September 02, 2017, 04:36:44 PM »Awesome downloaded and going to play now
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