Author Topic: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]  (Read 72504 times)

Offline kubpica

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T2 kub's mod - Mod for original Turok 2 PC Multiplayer.
(1999 one, not "remaster" - Nightdive's T2 Multiplayer is very different than the OG)

Version: 1.0 beta (pre-release25)
Download:
Put all files to the game dir and use 'Turok2MP Launcher - kubs mod.exe' to launch the game.
It may be considered by your antivirus as virus as it changes variables in the game memory.
 
Source code: https://github.com/kubpica/T2KubsMod
Want host server for my mod? -> Contact me on Discord or by kubpicapf@gmail.com

YouTube presentation of some features of the mod:

It allows to configurate server in many different ways that allow you to create your own custom gamemodes. It also introduces many custom admin commands that allow to do crazy stuff on the server in real time.

Examples of custom game modes:
-SUPERHOT (Time moves only when players on the server move)
-Gungame (You kill you get new weapons)

-TF2 Mod (Each character in the game has settings inspired by the classes in TF2)
-Humans vs monsters (Some characters are turned intro big monsters with special powers/weapons)

 Other features:
-Unlocked FPS, removed input lag, better mouse movement
-New weapons: some ported from singleplayer, some from N64 version, some new custom ones (razor wind, tranquilizer gun, sunfire pod, P.F.M. layer (mines), AirStrike, DinoRidingGun and more).
-You can enable water weapons (torpedo, harpoon) on the surface or even flame thrower in water.
-Cosmetics / cool efects that can be set by server admin (
). Potentially could be won in tournaments or temporarily during the game.
-New console (~) commands for everyone: set weaponfov, set camerafov, fov (max fov is now 135), spectate, fpsmax, set weaponsize
-Admin commands: now you can have admins/moderators on your server with ability to kick players and change level and many more. (kick, set level, and many more - full list on https://www.nexusmods.com/turok2/mods/7 )
-Ability to balance weapons (so it's no longer only plasma) - thx to many configurable options for server host - custom damage, custom drops, custom weapons, and few more custom server settings...
-Mini-games: eg. Fight in the dark (admin can enable/force blackout for every player), Big-head mode, stickman mode and more
-Custom characters: editable size (height, thickness, length), speed, height of jump, custom starting weapons for every single character.

Potential future features: (to-do)
-Ranking & stats
-Even more new weapons (AI's weapons from singleplayer - dino's grenades, lasers, marshyworms' vomits etc).
-Collecting arrows (picking them from the ground) and other features from singleplayer.
-Support for "quick" choice of weapon (currently you have to use "normal" to get "singleplayer" weapons).

List of admin commands: https://www.nexusmods.com/turok2/mods/7

Changelog:
1.0: MANY NEW FEATURES! New gamemodes (SUPERHOT, gungame and more), admin commands, implementened unused-before content (new weapons, flares, sfx, announcer lines, death animations and many more)!
b0.9: unlocked FPS, removed input lag, better mouse movement, new commands, "delayed load bug" has been fixed. (special thanks to (GoT) vis *RS* for such a long time spent on testing)
b0.8: many new configurable server settings, inter alia, custom Characters!: custom size, custom starting weapons, custom jump
b0.7: max fov is now 135! (use set fov 135 command), raptor is now 25% faster than others in rok match (when allCharsSame is on), bug fixes, more stable I guess
b0.6: ELO ranking & banning players system (edit: unused now, because it required special bot on server which is not the best solution), improved razor arrows, even more bugs fixed
b0.5: more bugs fixed
b0.4: bug fixes, new configurable things for server host, new AirStrike, triple nuke shot, black oil efect, spectate visual efect

Other Turok 2 original PC mods and tools:
https://drive.google.com/drive/folders/1Kfmgnw7Z5lHiKn6aIJXUcdvsXNZdSxpV?usp=sharing
https://turoksanctum.com/category/turok-mods/turok-2-original-pc-mods/

Do you like my mod? Consider buying my game on Steam - it's not even $1 but means a lot to me! ;) https://store.steampowered.com/app/1398130/Head_Bumper_Editcraft/
« Last Edit: October 05, 2023, 03:23:08 AM by kubpica »

Offline vis

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #1 on: August 27, 2017, 03:26:48 AM »
Testing, testing! ;)
Kub's work have biggest chance to crash cheaters, bring us ranking lists (oh i would like to see some list, like weapon specialist, so who win during month or year, using effective some of weapons), unique tournaments rewords (who on world don't like cool effects, for own char?!), many experimental features and combos (weapon, ammo, char size, physic...), so people who not like one shot one kill, could find self good excuse to play again and set own preferences! Keep good job, can't wait more cool effects/features and first 'official' ver, that is very stable and will be implemented on chase's server ;), if we lucky!
(GoT) vis *RS*
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Offline Duke64

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #2 on: September 02, 2017, 02:26:59 PM »
That's pretty cool you were able to do that with the original nice job here cool video. Yeah just small info here: as long as files, post's, and links don't include the game then every things cool we just can't be providing links for piracy free versions mods are okay. Well cool how you're spawning things while in game like that also btw.

Might not be a bad idea to split the original and the remaster versions topics. I'll consider it but not sure how I will go about doing it yet if I do.
« Last Edit: September 02, 2017, 02:31:04 PM by Duke64 »
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Offline kubpica

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #3 on: June 27, 2018, 08:17:27 AM »
Changelog:
b0.8: many new configurable server settings, inter alia, custom Characters!: custom size, custom starting weapons, custom jump
b0.7: max fov is now 135! (use set fov 135 command), raptor is now 25% faster than others in rok match (when allCharsSame is on), bug fixes, more stable I guess








&t=2m3s

« Last Edit: June 27, 2018, 09:05:49 AM by kubpica »

Offline kubpica

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #4 on: June 27, 2018, 09:06:34 AM »


« Last Edit: June 27, 2018, 09:07:19 AM by kubpica »

Offline Rok

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #5 on: June 27, 2018, 02:45:54 PM »
Lol giant raptors! Cool man.
Raptor Rok is metal.

Offline Dinomite

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #6 on: September 06, 2018, 02:03:54 PM »
Stretch that raptor!

Offline kubpica

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #7 on: March 23, 2019, 09:21:28 AM »
New update!
b0.9: unlocked FPS, removed input lag, better mouse movement, new commands, "delayed load bug" has been fixed

Offline vis

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #8 on: March 24, 2019, 02:30:47 AM »
New update!
b0.9: unlocked FPS, removed input lag, better mouse movement, new commands, "delayed load bug" has been fixed

One of best updates for classic mp, ever! It connects people with game a lot more now...  More then good job, kub! 8)  ;D
(GoT) vis *RS*
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Offline kubpica

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Re: [Original PC Multiplayer] T2 kub's mod [New weapons] [New gamemodes]
« Reply #9 on: March 24, 2019, 06:18:15 AM »
Oh and I forgot to mention, special big thanks to @(GoT) vis *RS* it wouldn't be possible if it wasn't him, we spent long nights testing things, thx man.

 

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