I just was asking if anyone else who tried raptor fest noticed anything, I wasnt even reporting a bug. If was i would had checked the console or wathever, and report it on the steam forums.Jesuschrist chill down everyone.
Suddenly all the mp maps that I have worked on turn into some form of co op/ sp dino hunting action. I played with Sixty Four and it was really fun its how we play on Doom survivor mode! Except this time it was on Turok 2. The Caverns map works really good for raptor fest because there is actually a lot of open room! We played for about 2 hours though it was really fun we set it to 100 kills no time limit And tested this mp map pack that will release soon. Wow it gives a hole new meaning to the mp maps we worked on. And the Doom maps some really good mp maps for any mode is coming very soon and features more than one mapper. I don't get to play mp often I'm so freaking busy but that was 100% worth my time.
Quote from: Mon-Ark on June 19, 2017, 02:23:48 PMI just was asking if anyone else who tried raptor fest noticed anything, I wasnt even reporting a bug. If was i would had checked the console or wathever, and report it on the steam forums.Jesuschrist chill down everyone.A connection error overall would be considered a bug, yes one that doesn't give any guidance but its still something a dev may be interested in. That hasn't been mentioned anywhere that I'm aware of so its reasonable for someone to look into your comment. Were you playing a mod or just regular raptor fest mode? But to answer the general question on my end- no I haven't noticed any problems its running really smooth. Did you possibly try verifying cache integrity yet? If it happens more yeah just be sure to report it. No worries.Quote from: Jay Doomed on June 19, 2017, 10:05:00 AMSuddenly all the mp maps that I have worked on turn into some form of co op/ sp dino hunting action. I played with Sixty Four and it was really fun its how we play on Doom survivor mode! Except this time it was on Turok 2. The Caverns map works really good for raptor fest because there is actually a lot of open room! We played for about 2 hours though it was really fun we set it to 100 kills no time limit And tested this mp map pack that will release soon. Wow it gives a hole new meaning to the mp maps we worked on. And the Doom maps some really good mp maps for any mode is coming very soon and features more than one mapper. I don't get to play mp often I'm so freaking busy but that was 100% worth my time.It was very fun thanks for testing with me I have a few kinks to work out on the maps but its all small stuff. My full focus will go on that once I finish my SP map which is about 90% done right now. Yeah its pretty crazy to see the mp maps turn into co op survival monster fest's. Very neat game mode.
When will it come to gog? :/ hate how gog gets update last.
It was on a regular dedicated server, maybe Postal's. PLaying H2Whoa and the whole map was flooded with enemies. Got "connection interrupted" message two times while playing, but I just rejoined as if nothing happened.
We have updated the beta again with - Some improvements to region navigation City-5 for RaptorFest.- Externalised the RaptorFest spawn list to /defs/raptorFestInfo.txt (so the spawn list can be modded if your heart desires; take heed, not every AI is going to work, and some will even crash the game on sight).- Improved reliability of client<->server weapon synchronizations with non-user input weapon change events.- Revived another N64 map, Escheria.As this changes the KPF, any dedicated servers not yet updated will show a KPF key error. Be sure to inform the server host.Meanwhile, if you are a fan of Doomseeker (or just the concept of external server browsers and Turok2), click this link: http://steamcommunity.com/app/405830/discussions/2/2333276539611967816/