I found a problem that only happens in MP. OnDamage seems to be getting called twice, meaning everything is taking twice the amount of damage it should. Unless that's intended but I don't think it is. In SP it only gets called once.
Quote from: BehemothProgrammer on June 25, 2017, 09:16:02 PMI found a problem that only happens in MP. OnDamage seems to be getting called twice, meaning everything is taking twice the amount of damage it should. Unless that's intended but I don't think it is. In SP it only gets called once.Can't reproduce this. OnDamage only ever triggers once, and frankly only has one place it can be called.If you are sure this happens, you are missing an important detail.