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  • -> Re: Night Dive Q & A (have your say) by Duke64
    April 02, 2017, 12:17:08 PM
    Steam is the place to go to be in contact with the devs they have a bugs thread and stuff like that I believe, even know I don't really know because I don't use steam like that. They wouldn't respond here because this is for fans not work and devs but I'm very sure they check here. Steam should be the place to go for the most chances to get a reply directly from devs I think.
  • -> Re: Night Dive Q & A (have your say) by chirac31
    April 02, 2017, 08:41:21 AM
    so where?
  • -> Re: Night Dive Q & A (have your say) by chirac31
    April 02, 2017, 04:26:46 AM
    will new updates will come to this game?
    nightdivestudio or one of his devs will answer to this thread?
    Where can we contact turok2 devs to be sure to be hear?
    or do we have to stop waiting for it and start crying about the sad works on the multiplayer game of this release?
  • -> Re: Night Dive Q & A (have your say) by Old One Eye
    March 24, 2017, 03:01:17 PM
    I was super excited to see that the GOG release has been updated.  Sadly, there's still no MP server goodies but at least they're proving they're working on the game. :)
  • -> Re: Night Dive Q & A (have your say) by Gazer
    March 24, 2017, 12:07:06 PM
    is it possible to have a menu as complete as that to host a MP game?

    Morning chirac, Not yet! but eventually there will be dedicated server settings. I've seen 1 server that had custom settings and maybe the GoG release of multiplayer will have server setup, maybe I hope. Ah chirac! sv_forcebalanceteams Turok will have CTF someday.

    gg - Gazer
  • -> Re: Night Dive Q & A (have your say) by chirac31
    March 24, 2017, 03:33:40 AM
    is it possible to have a menu as complete as that to host a MP game?

  • -> Re: Night Dive Q & A (have your say) by chirac31
    March 23, 2017, 12:40:26 PM
    is it possible to choose the server name we are hosting?
    is it possible to change nickname?
    is it possible to add limited ammo to the crossbow? indeed if we dont have anny ammo it force players to use warblade and not to do continue shooting with crossbow.
    is it possible to make weapons dangerous for the howner to ? example roket launcher dont make any damages to the owner even if he shoot at his own feet, same to the grenade launcher, and nuclear weapon.
  • -> Re: Night Dive Q & A (have your say) by Old One Eye
    March 22, 2017, 08:02:47 AM
    ^
    I agree wholeheartedly... and I can't even get the game to run for more than half an hour at a time!

    Knowing Kaiser's work for many years I have seen how much work he puts into his projects and how much he cares about the things he puts out.  I have no doubt that both remasters were created with the best of intentions and I can forgive a lot of bugs and even misteps.  I think a lot of other people could perhaps do the same. 

    After all, it's not like these remasters wipe out the existence of the original games.  They merely sit side by side giving everyone more ways to play the series they love.

    I'm sure the guys will fix a lot of the problems people have with the multiplayer but don't forget that the game has been built with modding in mind.  All the MP issues can be fixed in one way or another through time and by working together. :)

    Personally, I'm just glad that the Turok series is getting a bit of time in the spotlight again. :)
  • -> Re: Night Dive Q & A (have your say) by Gazer
    March 22, 2017, 01:53:59 AM
    I think it's funny that people talk about this game like it's a triple A title. Turok 2 is just another re mix of an old title with a small number of people to work on it. It will never have all the conveniences (bells and whistles) of studio built games that are being designed and built today. Nightdive has to sell like 50,000 copies of this game to break even. The fact that it's a showcase for a small studio is the WoW factor here. I hope they do it cause it's a great game.

    Thanks Again for the effort, I'm lovin it. Gazer
  • -> Re: Night Dive Q & A (have your say) by L!
    March 21, 2017, 08:19:12 PM
    Hi everyone first of all thank you for all the replies to this thread, it was very helpful for me.
    I am sad to say I received an email from Stephen Kick (CEO of Night Dive) shortly after sending the questions.

    "due to the complexity of our licensing agreement we may not be able to answer your questions. If we do, we have to submit them for approval with the licensor which can be an arduous and time consuming task."

    It's such a shame becasue he agreed to the answer the questions but changed his mind.
    I guess if enough people request answers he might do something about it.
    This is his twitter account https://twitter.com/pripyatbeast

    Man that's a real shame. I was hoping Nightdive would reach out towards the community and discuss the problems upon release and talk about improving the game in how the fans want it and etc.

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