Posted by: Mon-Ark
« on: June 30, 2016, 02:13:14 PM »Nor any words on the editor for the first game.
Posted by: Mon-Ark« on: June 30, 2016, 02:13:14 PM »Nor any words on the editor for the first game.
Posted by: Jay Doomed« on: June 30, 2016, 02:09:35 PM »As we know they are still working on this! You guys know that System Shock is due next holiday in 2017. So what game do you think is due in 2016?
![]() Posted by: Mon-Ark« on: December 20, 2015, 08:55:33 PM »In generall, I feel like T2 is kind of a mess in many areas. -The most extreme limb damage: 1 shot to the head or 15 on arms/legs. doesnt help that enemies flail their arms as if they are having seizures. Nothing more dissapointing than using the scorpion launcher on a jobber dinosoid and seeing it survive because the rocket touched the legs, or a cerebral bore hitting the arms. This also screws tek arrows all over, making enemies somehow able to outrun the arrow's explosion without a scratch. I also feel that the limb damage takes aways some of the usefulness of weapons. Why use the firestorm cannon on a tough enemy when one well placed pistol bullet to the head does an instant kill? I feel there should be a middle ground to this, or an option to have global body damage like the first game. -Low ammo: on most weapons, you carry half the amount of ammo you used to in T1, which brings to the next problem. -No backpack -Ammo farming: drag down the pace alot of the time on these places where items keep respawning. Wouldnt be such a problem if you could carry more ammo with yourself. -too many gimmick weapons: sunfire pod, pfm launcher, charge dart+tranq gun -the talon: remember the knife in t1? well the talon is the opposite as it is both slow and weak. -The nuke: more like a nitpick, but this gun takes too long to fire to be useful, and the weapon itself was too ambitious to feel as intendend with the graphics of its time (Im guessing the idea was aiming for an effect like the nuclear blast from that terminator 2 scene) If anything, this would prove this game needs a remaster like turok EX, but go much further with the ex mode and also try to find some changes to fix this problems. As for MP, I feel like going further and just bring Rage Wars EX Posted by: vis« on: December 16, 2015, 12:02:47 PM »You dont need any emulation of gamespy for this to work. You just change the master server and kaboom. Changing some configuration is not in any way emulation.Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it. We talk about 2 dif subject now. Remaking (but this is remastering here, so why invent something new, instead using what is established, and on that way save time and give game sooner , to players?!) of MP system is up to dev. to do, if they see purpose, but then it is something else (could be bad and good, like I said if they split player base with that new MP system). I just stated about current system of server-client. And there is emulation, because server query's must be processed by outside server, of course, and if you read that info from qtracker link, how they got all important data from original game spy supervisors, will be clear what type of emulation it is, to. Hard work is done there! Tnx Ron M. once more, for keeping T2 MP alive! : ) Posted by: vis« on: December 15, 2015, 05:28:59 PM »Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it. Hi, welcome on forum : ) If I may, I playing Turok 2 Mp, to this very day. if you wondering, most of credits going to five people who make perfect emulation of old game spy. Look here: http://www.qtracker.com/master-gamespy.php So on end of day, only IP that gspylite searching is changed, so with small effort, all stays same for us, users, retro gamers. : ) I honest hope that steam, gog and 3th place version will have same MP, so player base is one, not splitting there, please! Would be very bad that steam have own MP mod, and gog none. Solution is to use established system: qtracker server is free and stable over 2 year now, for emulation of original game spy. If they (team) can improve MP, then it would be adding protection, like kicker or tool to remove/ban bad people try game client exe, try command console. Nothing more, nothing less to fix there. Have nice day, guys. Posted by: Dinomite« on: December 15, 2015, 05:01:32 PM »Dude people still play turok 2 mp without gamespy.
Posted by: DarkShadowRage« on: December 15, 2015, 02:59:06 PM »Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it. Steamworks Posted by: Oblivion165« on: December 15, 2015, 09:29:27 AM »Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.
Posted by: The_EyeofTurok« on: December 08, 2015, 03:14:09 PM »I'm not sure if there could be better news. If Turok 1 and 2 are set in stone to release. This is so awesome, I hope this has a mp and a level editor. It would mean people could play on there own new maps holy! Doom and Duke fans are spoiled now its time for us to be
![]() Posted by: Adon« on: December 08, 2015, 09:14:58 AM »That is nice to see the game in the data base proving that there announcement wasn't to fool us. I love it!
Posted by: vis« on: December 08, 2015, 06:05:03 AM »I agree with it , duke, but most people like to show own status to others, in fact, they would 'kill' for that ability muhaha
![]() I just wish basic functions in dedicated, server files: kicker by voting or remote admin (I join on friend's server and I can control some parameters, like kicking without voting, locking server because private thing on x time) or anti cheat ( which would be easy to implement, considering that real auto aim is easy to detect, visual and kick person, but silent, like just a bit increasing size of body of opponent is almost impossible to detect, but new game exe<-> server checker system, would do perfect protection for us) And more things to add/mod hehe, hope we get game play mod editor/server editor to change rules of game play of classic game play mods (arena, ctf, rok...) Well, even if we get 0 % of all this, and nd studios does brilliant on other aspects: steam, gog crossover MP, all what T1 got now, to be same done for T2, to keep 9x % of same feel... I think, I will be happy, to play it with right people, online, without any negative critic. Put in, same effort, like I doing now, will be pleasure : ), on end of every game day! FGG's again for all us, I hope! ![]() Posted by: Duke64« on: December 07, 2015, 05:56:03 PM »I think it would be cool to have a personal stat sheet for the mp. Only you can see your stats but it shows you amount of kills, death, and how many were with each weapon. It can be like this heheh making it up yes Turok is hunting.
Turok 2 MP Hunting Statsheet Hunts: 20k Hunted: 2k Shotgun Hunts: 15k Plasma Rifle Hunts: 5k Posted by: vis« on: December 07, 2015, 04:26:57 PM »If it has leaderboards on it I bet Vis be on top since he kicks all our asses even stealing my Dr Feel Good Weapon >D I waiting you! hehehe come, come little bird : D Hehehe, joke. Well, ranking list will be possible , even if we, fans. add it , try mod process. : ) I assume , that with editor we can easy unlock many possibility's : ))) Long live, T1 and T2! Posted by: KookyVonKoopa« on: December 07, 2015, 02:01:18 PM »If it has leaderboards on it I bet Vis be on top since he kicks all our asses even stealing my Dr Feel Good Weapon
Posted by: Duke64« on: December 07, 2015, 12:40:03 PM »I like spending money on games if its Turok
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