Topic Summary
Posted by: L!
« on: March 17, 2017, 05:12:15 PM »
L! 1st post welcome to Hell
hahahaha, take me to jail, in the depths of hell.
So hey I'm on a break from playing right now since I just got it today. When I fired it up first time I played on Hardcore mode and made it through the first part of the first level. Hardcore skill is difficult. So I restarted from the beginning on Hard difficulty, and I've played through levels 1, 2, 4, and a little bit of level 3. The first two levels were not too difficult. I've recently played through them on the old PC version so I have some recent experience on these levels. Level 4 got tough, and I was considering restarting the game on normal setting. Level 4 has a easy boss thingy, giant eyeball at the end and that was easy, so go figure. I had to save the game often near the end of the level, in order to make it through. I was killed about 20 to 30 times in places were the game has you push through some enemies with low health and then rewards you after that with full health and ammo pickups being plentiful.
With that in mind, I am happy with the campaign. The new graphics rendering is working great for me and breaths new life into the low polygon world and character meshes. They appear better looking than I had expected and they have been adjusted for gameplay to be more difficult than the older version. In the old game, aiming at your attacker was off somewhat, targeting was jacked up and that made the game more difficult. With this one, targeting is more accurate and the enemies are harder to kill -- and -- they deal more damage than the old version. So that's a major upgrade from the original. The 'leapers' move faster and deal some serious damage. I don't think there are any (leapers) in the original PC version. I just played it and I don't remember them being in the game. Another thing is the levels have some minor level design changes. Overall they work great and if you didn't know the original layout, you will not be able to tell the difference as these changes are woven almost seamlessly into the original material. There's some minor climbing grapple thing that is new so Turok climbs up some edges of rocks. It's so subtle not like in Doom 2016 where he hangs off the edge of ledges and climbs up. But similar to that and not from the original Turok game.
I'll just end this note at this point because a lot of people here can add in their comments and observations. I'm happy with the purchase. The game is fun. For being more than 15 year old game, it still is very good example of what a first person shooter is supposed to be. But it is an old game and I do not think it should be considered in comparison to current releases, that have just way more actual content in the way of texture assets and direct X polish and engine special effects and such. It's fun and it's hard, and you can 'take the gun from my cold dead hand when I'm finished'. 
There are bugs, and especially in the multiplayer network code. Nightdive will fix it, soon (I hope). I'm happy that Turok has been re-mastered and happy to have this game.
-Gazer
Lol, thanks. I really enjoyed it too and so far have beaten level 1-3. I'm excited to see more from Nightdive  .
Posted by: Gazer
« on: March 17, 2017, 04:55:13 PM »
Hi Snake, how are you? That's a n1ce screenshot you got there. Do you have the MP editor that I can get from you?  Yo AbyssalDragon, great win! was fun playin' with you and sorry if I banged your bad ping, I was banged too.
Posted by: Snake Plissken
« on: March 17, 2017, 04:05:10 PM »
Posted by: Duke64
« on: March 17, 2017, 10:15:27 AM »
Huge photo I made hehh just click the image a pretty big resolution. 
Posted by: AbyssalDragon86
« on: March 17, 2017, 08:46:59 AM »
I won a multiplayer match, but I don't know how because I always have a hard time on multiplayers with a lack of skill and having people with lag armor because they're not all from my region. Scorpion Missile and Firestorm Cannon spam in closed in places!   I did manage to pick up the Nuke and blast someone with it. It was fun, though extremely laggy. I was getting 1-6 FPS at some points and there were also times when my guns weren't firing anything. Hopefully that gets fixed soon and I might play more tomorrow. Give my PS4 a rest. xD In Port of Adia, I didn't expect an Endtrail to be there at the first beacon switch. Being able to change the soundtrack between N64 and PC is pretty cool, too. I still prefer the N64 version, but I like the PC Port of Adia theme.
Posted by: Gazer
« on: March 17, 2017, 05:26:33 AM »
Dinomite! Hahahahaha the old mp was shit and new one is too? They really made a faithful remaster.
lol, I like it and can't wait to get my hands on the damn MP editor assets. But they did FU the network code.
Posted by: Gazer
« on: March 17, 2017, 03:29:04 AM »
L! 1st post welcome to Hell hahahaha, take me to jail, in the depths of hell. So hey I'm on a break from playing right now since I just got it today. When I fired it up first time I played on Hardcore mode and made it through the first part of the first level. Hardcore skill is difficult. So I restarted from the beginning on Hard difficulty, and I've played through levels 1, 2, 4, and a little bit of level 3. The first two levels were not too difficult. I've recently played through them on the old PC version so I have some recent experience on these levels. Level 4 got tough, and I was considering restarting the game on normal setting. Level 4 has a easy boss thingy, giant eyeball at the end and that was easy, so go figure. I had to save the game often near the end of the level, in order to make it through. I was killed about 20 to 30 times in places were the game has you push through some enemies with low health and then rewards you after that with full health and ammo pickups being plentiful. With that in mind, I am happy with the campaign. The new graphics rendering is working great for me and breaths new life into the low polygon world and character meshes. They appear better looking than I had expected and they have been adjusted for gameplay to be more difficult than the older version. In the old game, aiming at your attacker was off somewhat, targeting was jacked up and that made the game more difficult. With this one, targeting is more accurate and the enemies are harder to kill -- and -- they deal more damage than the old version. So that's a major upgrade from the original. The 'leapers' move faster and deal some serious damage. I don't think there are any (leapers) in the original PC version. I just played it and I don't remember them being in the game. Another thing is the levels have some minor level design changes. Overall they work great and if you didn't know the original layout, you will not be able to tell the difference as these changes are woven almost seamlessly into the original material. There's some minor climbing grapple thing that is new so Turok climbs up some edges of rocks. It's so subtle not like in Doom 2016 where he hangs off the edge of ledges and climbs up. But similar to that and not from the original Turok game. I'll just end this note at this point because a lot of people here can add in their comments and observations. I'm happy with the purchase. The game is fun. For being more than 15 year old game, it still is very good example of what a first person shooter is supposed to be. But it is an old game and I do not think it should be considered in comparison to current releases, that have just way more actual content in the way of texture assets and direct X polish and engine special effects and such. It's fun and it's hard, and you can 'take the gun from my cold dead hand when I'm finished'.  There are bugs, and especially in the multiplayer network code. Nightdive will fix it, soon (I hope). I'm happy that Turok has been re-mastered and happy to have this game. -Gazer
Posted by: Duke64
« on: March 17, 2017, 02:59:26 AM »
Posted by: Drahsid
« on: March 17, 2017, 01:15:34 AM »
I have some small issues with it but overall it's decent. Haven't seen any MP though.
Posted by: L!
« on: March 17, 2017, 01:14:21 AM »
I personally liked the remaster a lot and I feel Nightdive has really hit gold with it. But I want to know; how did you like or dislike the remaster and why?
Posted by: operative lm
« on: March 16, 2017, 11:38:15 PM »
That comment about the x86 - x64 thing seems questionable. I would assume it should run on 32bit win7 or vista since most people run steam from 32bit emulation mode on win7.
Nope, 32-bit Win7 here, and Steam has the game listed as Not Available for me, which is what it does for all games that require 64-bit OS's. GOG at least lets me try to install it, but the install is only 22MB and fails automatically.  I've been in the process of buying parts for a long-overdue upgrade; I'm just a few hundred dollars short of the end result. I'll get there eventually.
Posted by: Spartan
« on: March 16, 2017, 11:09:26 PM »
Oh these raptors skin was in the beta? Good to see Nightdive is reviving old days stuff like cut skins. I still have hopes one day we will have the cut content for the game. BTW im really enjoying the game, the last time I played I was 10 years old...imagine
Posted by: Smoke39
« on: March 16, 2017, 10:35:32 PM »
Found my first feather at the river of souls, but I can't for the life of me remember how I got to the altar at the port to spend it. I just keep running in circles.
Posted by: Gazer
« on: March 16, 2017, 10:17:56 PM »
I'd read about the beta skin being in the game. Nice to actually see it. Is it for all of the raptors or just some of them?
Everything's second-hand info for me at the moment. The game doesn't run on my ancient 32-bit operating system, lolol.
Hi Op, I've player through 2 levels and they have all been this tan colored option raptors. This here turok is certainly better than any we've seen before but there's a lot that is been tweaked and tweezed. Level 3 has destructible hornets nests, which I like. Map changes to clean up areas that caused confusion in the original maps. I'm also surprised how good the NPC's look in general. And there's alot of blood, heavy on the gushing. It seems like the plasma rifle is having trouble zooming for me (no zoom). The frickin' tranquilizer gun is confusing. There are headshots too, but the zone is small and hard to hit. That comment about the x86 - x64 thing seems questionable. I would assume it should run on 32bit win7 or vista since most people run steam from 32bit emulation mode on win7. I think winXP would probably cough and fart though. Newegg.com has refurbished win7 machines cheap. With onboard video. We need multiplayer mapping editor, from nightdive. - rotflmao - gg - Gazer Multiplayer is having internet connection issues in the code that the game is running, so multiplayer is bad today. Edward at nightdive is working on it. HP desktop with Win7 Pro x64 $110.00 https://www.newegg.com/Product/Product.aspx?Item=N82E16883281939&ignorebbr=1
Posted by: operative lm
« on: March 16, 2017, 09:28:18 PM »
I'd read about the beta skin being in the game. Nice to actually see it. Is it for all of the raptors or just some of them? I also saw a video of a graveyard sequence, and it seems like they added in the variant Deadmen. Or at least I think they're an addition; I don't recall them ever appearing in the original game. Everything's second-hand info for me at the moment. The game doesn't run on my ancient 32-bit operating system, lolol.
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