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Topic Summary

Posted by: Rok
« on: March 23, 2017, 01:28:04 AM »



And here's a better one.



Very awesome pic should be shared on the facebook.
Posted by: Gazer
« on: March 23, 2017, 01:16:16 AM »

Right on n1ce screenies Duke, the bottom one is an example of how well the player skins blend in with the background. And the father apart you get, the worse it gets.

Hey I found 2 Turok comic books today, lol - I'll find the right thread and post after I read 'em.

gg - Gazer

kstud!
Posted by: Duke64
« on: March 23, 2017, 12:13:53 AM »

Everytime I see this player its a raptor xD credit due good job Twilight Sparkle!



xD (GoT) Delta trading Bores



And here's a better one.

Posted by: Gazer
« on: March 22, 2017, 05:45:53 PM »

Also, just curious, how popular is the multiplayer turning out to be?  Do you guys think it has staying power?

Hi Old One Eye, Old Dead Gazerbeam here. That eye problem you have is going to make playing Multi-Player tough. There are some skins that you can equip so that you are almost completely hidden. The skin blends in to certain maps and you can't see the attacker at all. If that doesn't change soon T2 Multi-Player will lose a lot of people. The only saving grace is that the player name is hardcoded in above the head in large enuff letters that you know someone is there. That's my biggest "gripe" about MP currently.

It also needs other fixins too I'm afraid. So right out of the box I'm sure a lot of people will pass on multiplayer. But there is a few die hard players from the old PC version of the game that will play this for years to come I'm sure. It's very Quake II type gameplay. It is my opinion that the base code for this game was written by Carmack and licensed to whoever, the same way Valve bought a license from him and created Half-life. Seems like my note is pertaining to history waxing/waning nostalgically about the days before the Supers died.  :P

Based upon that observation, I think it has staying power. Once someone puts together a dedicated server mod. I think that's why it's not on GoG yet. Right now you need Steam to 'authenticate' the server, but all the server commands (from Quake series) are in the console. There will be a server setup mod or support or something soon.

let's kick some 12 year old arse!  gg - Gazer

just for fun - http://www.mapcore.org/articles/general/the-influence-of-quake-is-still-felt-today-r82/
Posted by: Old One Eye
« on: March 22, 2017, 08:18:57 AM »

I entered the giveaway in the hopes of getting in on the multiplayer and beta testing though I'm not sure how it works.  Do you 'pull the name out of a hat' once the timer runs out?  I've never heard of that site before. :)

Also, just curious, how popular is the multiplayer turning out to be?  Do you guys think it has staying power?
Posted by: Duke64
« on: March 22, 2017, 01:45:43 AM »

xD Yes I want to spread Turok everyone needs Turok. I did the same thing on Turok 1 heh.

Gazer those matches were fun though I do play more on weekends than I do on weekdays but I had some time to play xD

Posted by: Gazer
« on: March 22, 2017, 01:39:22 AM »

n1ce Duke, giving up the farm like that. Sheesh your a Turokforums llama.

Never heard of that website (not affiliated with Steam of Valve) lol. Awful nice gesture to sport some free games to people.

Get your buddies who don't have a job to sign up for the giveaway! Then bring them to me cause I am gonna frag 'em.  ???

gg - gl - hf -Gazer
Posted by: Duke64
« on: March 21, 2017, 11:02:10 PM »

Giving away Turok 2 two times because its 2 much: There are two one for group only and one for anyone. Only people who are members of the Steam Group http://steamcommunity.com/groups/Turokforums can join the giveaway. If you are a member on this forum and would like to join but aren't in the steam group pm me. I just want to give all I can back to this one and hope someone who enjoys it gets the game. I will be giving away plenty this is just the first. Ends Friday.



Okay now one that isn't group only and anyone on steam ;) (will have a lot more joiners less chance to win heh.



I bought it so its a gift my inventory this means I must send it on steam.

xD I see 3 pics now
Posted by: Duke64
« on: March 21, 2017, 06:32:34 PM »

There was another update to the beta today btw patch notes are posted by Kaiser and op updated with the latest patch notes. I'm like an hour off - hehe sleeping.

Anyways random pic time :D

Posted by: Old One Eye
« on: March 21, 2017, 06:25:33 PM »

Annoyingly, as much as I'd love to help out and get in on the multiplayer side of the game I can't.  I bought the GOG release... still waiting for multiplayer to arrive. :(

Edward850 said that once the current Steam patch is out of beta that they would apply it over at GOG.  I hope that means they'll be bringing in multiplayer to GOG too.  *crosses fingers...*
Posted by: Gazer
« on: March 21, 2017, 05:44:14 PM »

Looking for game on beta turok ex 1.5.1
nobodys playing tonight and there's a patch. Look for Gazerbeams server or start running the update. common people lets RoK  :D

So I can confirm that the update works http://steamcommunity.com/app/405830/discussions/0/135512133546942918/ and provided me a stable foundation for gameplay. I hosted between 4 to 10 players for over 2 hours and everyone had steady connection for the most part. I was trying to play and monitor people at the same time so it was not very scientific. Jay Doomed was on for a little while, so he can give feedback, but just updating for you people who haven't tried it yet. The lag appeared to be mellowed out a lot.

-RoTfLmao - Gazer
Posted by: Rok
« on: March 21, 2017, 01:10:06 PM »

So what changes could we spot that affect gameplay so far?

+So far the hit detection is more precise, but damage reduction on arms and legs seems the same as the original.

+Explosive weapons always deal a set amount of damage thats not affected by which bodypart you hit except to trigger specific death animations. Honestly this is a great change which makes the scorpion launcher and the grenade launcher not just USABLE but the power weapons they are meant to be.
The plasma rifle shot also counts as explosive, but not its sniper shot.

+The shredder had some changes. Since hit detection got fine tuned, the regular shells wont kill enemies so easily all the time unless you go for headshots. (im talking weird shit like 1 shotting the purlinn gunners, even when shotting their backpacks).
The shrapnel works as intended and its actually for enclosed spaces, tough I dont know if they increased the shrapnels hitbox or they gave them some bullet magnetism, either way its great.

+Normal difficulty is about the same as in the N64, and hard&hardcore seem to have damage values similar to the PC version's normal/hard difficulties.

+Cerebral bore and scorpion launcher's projectiles have better movement pathing and speed so now they wont go in crazy zigzag patterns while tracking their targets

-The shredder's explosive shells are a bit too overpowered when bouncing on terrain.

Also, great analysis man.
Posted by: Rok
« on: March 21, 2017, 12:26:53 PM »

Man wow! I'm loving the weapons on the hud. And did anyone notice the warblades texture is made better??
Posted by: Gazer
« on: March 21, 2017, 04:07:30 AM »

Looking for game on beta kex 1.5.1
nobodys playing tonight and there's a patch. Look for Gazerbeams server or start running the update. common people lets RoK  :D
Posted by: Mon-Ark
« on: March 21, 2017, 12:51:27 AM »

So what changes could we spot that affect gameplay so far?

+So far the hit detection is more precise, but damage reduction on arms and legs seems the same as the original.

+Explosive weapons always deal a set amount of damage thats not affected by which bodypart you hit except to trigger specific death animations. Honestly this is a great change which makes the scorpion launcher and the grenade launcher not just USABLE but the power weapons they are meant to be.
The plasma rifle shot also counts as explosive, but not its sniper shot.

+The shredder had some changes. Since hit detection got fine tuned, the regular shells wont kill enemies so easily all the time unless you go for headshots. (im talking weird shit like 1 shotting the purlinn gunners, even when shotting their backpacks).
The shrapnel works as intended and its actually for enclosed spaces, tough I dont know if they increased the shrapnels hitbox or they gave them some bullet magnetism, either way its great.

+Normal difficulty is about the same as in the N64, and hard&hardcore seem to have damage values similar to the PC version's normal/hard difficulties.

+Cerebral bore and scorpion launcher's projectiles have better movement pathing and speed so now they wont go in crazy zigzag patterns while tracking their targets

-The shredder's explosive shells are a bit too overpowered when bouncing on terrain.
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