Topic Summary
Posted by: Duke64
« on: October 11, 2016, 10:54:40 AM »
Posted by: Snake Plissken
« on: September 11, 2016, 06:39:59 PM »
Posted by: Duke64
« on: June 30, 2016, 06:37:23 PM »
Turok 2 yeah its still coming its been said publicly also so that's great can't wait to lock & load.
Posted by: Dinosoid
« on: June 30, 2016, 04:41:23 PM »
.
Posted by: Jay Doomed
« on: June 30, 2016, 03:46:39 PM »
Umm i'm not 100% but I don't think it was ever freeware Disney owned Turok with Turok 08 and I think the division that Turok was in got sent to Dreamworks. So it is Dreamworks or Disney which...well is never a good thing. So I think Turok was like Duke Nukem. The rights were split. Acclaim/Iguana kept the rights to the classics aka the games they created. But Disney/Dreamworks took the franchise over which means anything "new" related to Turok belongs to them. In this case an editor is probably considered "new material" and maybe they are fighting it to prevent the release. Again this is just my guess but I have been talking things over some with Duke64 here. Not saying that he gave me any sensitive information though just the basic pieces then I make my own assumptions.
Posted by: Mon-Ark
« on: June 30, 2016, 03:38:39 PM »
Who holds the rights? last time I knew, before this remaster the game was freeware. I guess theres the rights to the character itself but that might work differently (like how some companies can release marvel movies but not videogames)
Posted by: Jay Doomed
« on: June 30, 2016, 03:11:48 PM »
Nor any words on the editor for the first game.
I'm going to take an educated guess about the editor right now. Night Dive is probably struggling to get the allowance rights. Since they do not own Turok in full and only the rights to release classic games. If we make new levels for Turok that is like considered new content for Turok which falls in the full owners hands not Night Dive. That might not have been in the contract. Its also possible that Night Dive can't even talk about the sensitive information or it might make the chances of it releasing even slimmer.
Posted by: Mon-Ark
« on: June 30, 2016, 02:13:14 PM »
Nor any words on the editor for the first game.
Posted by: Jay Doomed
« on: June 30, 2016, 02:09:35 PM »
As we know they are still working on this! You guys know that System Shock is due next holiday in 2017. So what game do you think is due in 2016?  TUROK 2! I saw a comment of someone saying on facebook comment " stop bringing up Turok on the System Shock post's" xD Not going to happen lol. No harm meant to Night Dive its just that how are we supposed to keep quiet about a game we want so bad?
Posted by: Mon-Ark
« on: December 20, 2015, 08:55:33 PM »
In generall, I feel like T2 is kind of a mess in many areas.
-The most extreme limb damage: 1 shot to the head or 15 on arms/legs. doesnt help that enemies flail their arms as if they are having seizures. Nothing more dissapointing than using the scorpion launcher on a jobber dinosoid and seeing it survive because the rocket touched the legs, or a cerebral bore hitting the arms. This also screws tek arrows all over, making enemies somehow able to outrun the arrow's explosion without a scratch.
I also feel that the limb damage takes aways some of the usefulness of weapons. Why use the firestorm cannon on a tough enemy when one well placed pistol bullet to the head does an instant kill? I feel there should be a middle ground to this, or an option to have global body damage like the first game.
-Low ammo: on most weapons, you carry half the amount of ammo you used to in T1, which brings to the next problem.
-No backpack
-Ammo farming: drag down the pace alot of the time on these places where items keep respawning. Wouldnt be such a problem if you could carry more ammo with yourself.
-too many gimmick weapons: sunfire pod, pfm launcher, charge dart+tranq gun
-the talon: remember the knife in t1? well the talon is the opposite as it is both slow and weak.
-The nuke: more like a nitpick, but this gun takes too long to fire to be useful, and the weapon itself was too ambitious to feel as intendend with the graphics of its time (Im guessing the idea was aiming for an effect like the nuclear blast from that terminator 2 scene)
If anything, this would prove this game needs a remaster like turok EX, but go much further with the ex mode and also try to find some changes to fix this problems.
As for MP, I feel like going further and just bring Rage Wars EX
Posted by: vis
« on: December 16, 2015, 12:02:47 PM »
Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.
Hi, welcome on forum : )
If I may, I playing Turok 2 Mp, to this very day. if you wondering, most of credits going to five people who make perfect emulation of old game spy. Look here: http://www.qtracker.com/master-gamespy.php So on end of day, only IP that gspylite searching is changed, so with small effort, all stays same for us, users, retro gamers. : ) I honest hope that steam, gog and 3th place version will have same MP, so player base is one, not splitting there, please! Would be very bad that steam have own MP mod, and gog none. Solution is to use established system: qtracker server is free and stable over 2 year now, for emulation of original game spy. If they (team) can improve MP, then it would be adding protection, like kicker or tool to remove/ban bad people try game client exe, try command console. Nothing more, nothing less to fix there. Have nice day, guys.
You dont need any emulation of gamespy for this to work. You just change the master server and kaboom. Changing some configuration is not in any way emulation.
We talk about 2 dif subject now. Remaking (but this is remastering here, so why invent something new, instead using what is established, and on that way save time and give game sooner , to players?!) of MP system is up to dev. to do, if they see purpose, but then it is something else (could be bad and good, like I said if they split player base with that new MP system). I just stated about current system of server-client. And there is emulation, because server query's must be processed by outside server, of course, and if you read that info from qtracker link, how they got all important data from original game spy supervisors, will be clear what type of emulation it is, to. Hard work is done there! Tnx Ron M. once more, for keeping T2 MP alive! : )
Posted by: vis
« on: December 15, 2015, 05:28:59 PM »
Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.
Hi, welcome on forum : ) If I may, I playing Turok 2 Mp, to this very day. if you wondering, most of credits going to five people who make perfect emulation of old game spy. Look here: http://www.qtracker.com/master-gamespy.php So on end of day, only IP that gspylite searching is changed, so with small effort, all stays same for us, users, retro gamers. : ) I honest hope that steam, gog and 3th place version will have same MP, so player base is one, not splitting there, please! Would be very bad that steam have own MP mod, and gog none. Solution is to use established system: qtracker server is free and stable over 2 year now, for emulation of original game spy. If they (team) can improve MP, then it would be adding protection, like kicker or tool to remove/ban bad people try game client exe, try command console. Nothing more, nothing less to fix there. Have nice day, guys.
Posted by: Dinomite
« on: December 15, 2015, 05:01:32 PM »
Dude people still play turok 2 mp without gamespy.
Posted by: DarkShadowRage
« on: December 15, 2015, 02:59:06 PM »
Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.
Steamworks
Posted by: Oblivion165
« on: December 15, 2015, 09:29:27 AM »
Don't forget that Turok 2's multiplayer ran on Gamespy and that service is no longer around. I'm sure there is some third party that made a compatible service but I'm not sure they would use it.
|