Author Topic: Turok 2 EX Turok 2 remaster 2017  (Read 300091 times)

Offline vis

  • Endtrail
  • ****
  • Posts: 228
  • T:REP 853
    • View Profile
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #220 on: March 28, 2017, 03:54:50 AM »







Oki, we had good fun there, some day ago, in remaster! :-) (host had good net, many people to)
(GoT) vis *RS*
 :nuke:

Offline Old One Eye

  • Raptor
  • ***
  • Posts: 119
  • T:REP 424
    • View Profile
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #221 on: March 28, 2017, 06:08:40 AM »
Looks like a lot of fun.

I've already got the GOG version but I'm kinda regretting it now.  I'm going to have to buy a Steam version on pay day.

Do you guys play often?
"It's gotta be... THE GOAD!!"

Offline chirac31

  • Iguana
  • *
  • Posts: 44
  • T:REP 190
  • http://turok.forumactif.com/
    • View Profile
    • http://turok.forumactif.com/
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #222 on: March 28, 2017, 11:24:22 AM »
post here all the bugs/errors you  ve got into the game to make them fix it: http://steamcommunity.com/app/405830/discussions/0/135512305397683231/

Offline Jay Doomed

  • Global Moderator
  • *****
  • Posts: 803
  • T:REP 2632
    • View Profile
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #223 on: March 28, 2017, 11:59:46 AM »
Nice matches Vis nice to see videos from you on this game good job!

Does anyone find that the cerebral bore is op? I had 250 ultra health and the cerebral bore killed me in 2 seconds. I don't remember it being that powerful. Played with someone who only went after the bore and spammed the hell out of it. It was a very spamming bs match and I can see how the bore ruins mp. When you get 10 one shot kill heat seeking bores to spam. I think the weapon should spawn ever 3 minutes and only carry 5 shots. Not spawns every 20 seconds with 10 shots. You can end a match real quick and always win and spoil the fun just go for the bore if you want to be a shameless winner. To bad I still beat that guy good try.

Weapon Damages that should be modified some to help balance:

Shotgun: Only does 20 damage I think it should do like 35-40 (40 is still less than the original damage but 20 damage feels like a pistol) The shredder buff renders the weak shotgun nearly useless.

Grenade Launcher: I have to hit a player like 3-5 times to get a kill with a grenade? This makes the weapon useless unless you fnd two players who are about to kill eachoher and steal there kills after they are hurt otherwise don't even bother with this weapon anymore. Grenade Launcher should do 2 hits to level with the plasma at 75 dmg (thanks Duke)

Nuke: Has a very wide radius it should be trimmed down some just a little bit not much.

Cerebral Bore: Kills no matter what health you have I think that's a total balance killer. Make it do like the plasma and only do 75 damage imo. I shouldn't just bea ble to SPAM the bores with NO SKILL. Just walk around and heat seek one shot with 10 shots. Only need to pick the weapon up 2-3 times and you will win. Screw skill....... Make it do less damage (75 damage) or give it 2-3 shots and spawn it every 3 minutes if its an auto kill.


« Last Edit: March 28, 2017, 12:08:51 PM by Jay Doomed »
"Whatever it is, it doesn't belong in this world."

Offline Mon-Ark

  • Raptor
  • ***
  • Posts: 144
  • T:REP 420
    • View Profile
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #224 on: March 28, 2017, 02:36:45 PM »
What are the chances they will replace the pc sounds with the n64 ones?

Offline Old One Eye

  • Raptor
  • ***
  • Posts: 119
  • T:REP 424
    • View Profile
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #225 on: March 28, 2017, 04:11:41 PM »
^
That sounds like the kind of thing that could be changed with a mod at some point.  So, even if the guys don't officially add that, I'm sure someone'll create the mod. :)
"It's gotta be... THE GOAD!!"

Offline chirac31

  • Iguana
  • *
  • Posts: 44
  • T:REP 190
  • http://turok.forumactif.com/
    • View Profile
    • http://turok.forumactif.com/
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #226 on: March 28, 2017, 04:27:22 PM »
Nice matches Vis nice to see videos from you on this game good job!

Does anyone find that the cerebral bore is op? I had 250 ultra health and the cerebral bore killed me in 2 seconds. I don't remember it being that powerful. Played with someone who only went after the bore and spammed the hell out of it. It was a very spamming bs match and I can see how the bore ruins mp. When you get 10 one shot kill heat seeking bores to spam. I think the weapon should spawn ever 3 minutes and only carry 5 shots. Not spawns every 20 seconds with 10 shots. You can end a match real quick and always win and spoil the fun just go for the bore if you want to be a shameless winner. To bad I still beat that guy good try.

Weapon Damages that should be modified some to help balance:

Shotgun: Only does 20 damage I think it should do like 35-40 (40 is still less than the original damage but 20 damage feels like a pistol) The shredder buff renders the weak shotgun nearly useless.

Grenade Launcher: I have to hit a player like 3-5 times to get a kill with a grenade? This makes the weapon useless unless you fnd two players who are about to kill eachoher and steal there kills after they are hurt otherwise don't even bother with this weapon anymore. Grenade Launcher should do 2 hits to level with the plasma at 75 dmg (thanks Duke)

Nuke: Has a very wide radius it should be trimmed down some just a little bit not much.

Cerebral Bore: Kills no matter what health you have I think that's a total balance killer. Make it do like the plasma and only do 75 damage imo. I shouldn't just bea ble to SPAM the bores with NO SKILL. Just walk around and heat seek one shot with 10 shots. Only need to pick the weapon up 2-3 times and you will win. Screw skill....... Make it do less damage (75 damage) or give it 2-3 shots and spawn it every 3 minutes if its an auto kill.

totally agree with all of that!!!!  specially the cerebral bore and the nuke, but the nade launcher to.
i want to add that weapons should be dangerous for the shooter to, i dont understand why  in this remaster version  the shooter cant have any damages of his own weapons.... so he can spam  everywhere , anywhere  without any damages....

Offline Duke64

  • Administrator
  • *****
  • Posts: 1684
  • T:REP 6523
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #227 on: March 28, 2017, 11:30:30 PM »
Some nice videos Vis good job.

« Last Edit: March 28, 2017, 11:33:44 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline AbyssalDragon86

  • Endtrail
  • ****
  • Posts: 212
  • T:REP 926
  • Lord of The Abyss
    • View Profile
    • YouTube
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #228 on: March 29, 2017, 04:17:13 AM »
Nice matches Vis nice to see videos from you on this game good job!

Does anyone find that the cerebral bore is op? I had 250 ultra health and the cerebral bore killed me in 2 seconds. I don't remember it being that powerful. Played with someone who only went after the bore and spammed the hell out of it. It was a very spamming bs match and I can see how the bore ruins mp. When you get 10 one shot kill heat seeking bores to spam. I think the weapon should spawn ever 3 minutes and only carry 5 shots. Not spawns every 20 seconds with 10 shots. You can end a match real quick and always win and spoil the fun just go for the bore if you want to be a shameless winner. To bad I still beat that guy good try.

Weapon Damages that should be modified some to help balance:

Shotgun: Only does 20 damage I think it should do like 35-40 (40 is still less than the original damage but 20 damage feels like a pistol) The shredder buff renders the weak shotgun nearly useless.

Grenade Launcher: I have to hit a player like 3-5 times to get a kill with a grenade? This makes the weapon useless unless you fnd two players who are about to kill eachoher and steal there kills after they are hurt otherwise don't even bother with this weapon anymore. Grenade Launcher should do 2 hits to level with the plasma at 75 dmg (thanks Duke)

Nuke: Has a very wide radius it should be trimmed down some just a little bit not much.

Cerebral Bore: Kills no matter what health you have I think that's a total balance killer. Make it do like the plasma and only do 75 damage imo. I shouldn't just bea ble to SPAM the bores with NO SKILL. Just walk around and heat seek one shot with 10 shots. Only need to pick the weapon up 2-3 times and you will win. Screw skill....... Make it do less damage (75 damage) or give it 2-3 shots and spawn it every 3 minutes if its an auto kill.

Yeah, the Cerebral Bore is OP and I just mentioned this on your map thread. I came across a someone the other night who had this and the Nuke. Obviously, he had a few Nukes because I was the first player to join and who knows how long the host's match had been started for... I only left after because someone had a match set to 5 Frags as the limit and it was over before I had a chance to enjoy it.

Spam is a real killer of multiplayer games. 

I never played the old MP, but I'm not bothered at the Cerebral Bore being a one-shot killer in this, seeming I would expect a weapon like that to be. After all, it's drilling and then blasting brains all over the place.

It's how easy it is to spam and pick up which I agree needs to be changed. All you gotta do is camp in the location and presto! Of course, you can outrun it but it does get pretty fucking annoying when that's all you come across in a match with a dozen others.

Speaking of Shotgun...




I got some good kills with it in these matches that I just had. I'm trying to limit my Shredder spam (use it as a last resort in tight areas or flush out those snipers taking cover >:D) and I also avoided getting the Cerebral Bore too many times. Myself and Brahms had a good shootout when we were the only players in Vulcan's Forge. The only thing I camped for up there was the Full Health. The Shotgun was all I needed.

I would've thought the Shotgun did more damage and that it's damage reduced over distance... Anyway, the Shotgun is still a good weapon and does require a skilled aim, even if the buckshot is wider covering. It's not a long distance shot. It's all about Deflection Shooting in this game, too. It's not always easy, but it's much more satisfying when you kill with skill.

Offline vis

  • Endtrail
  • ****
  • Posts: 228
  • T:REP 853
    • View Profile
Re: Turok 2 EX Turok 2 remaster 2017
« Reply #229 on: March 29, 2017, 05:23:21 AM »
...reading all up... i can say same: remaster is near 0 % competitive game, which means goal of dev was to make very fun game, where any1 can win, no mater skill...and they did make it, np. But i wish to point, again, on most, dominant problem: net code/no dedicated servers/no stability in playing! I would like to play this, fun game, cuz many people are in, who i know from old T2 mp, and i met new, good guys and that is damn good reason to ignore all problems mention up (when you with right persons, is no mater what you doing, where are you hehehe)... Just, it's hard to play when no stable net/host. Now, about videos, tnx guys! When it works how it should, friends are in, then remaster is very fun game, for me, i will continue to play it and record videos! : )
« Last Edit: March 29, 2017, 10:59:11 AM by vis »
(GoT) vis *RS*
 :nuke:

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal