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Topic Summary

Posted by: Mon-Ark
« on: March 28, 2017, 02:36:45 PM »

What are the chances they will replace the pc sounds with the n64 ones?
Posted by: Jay Doomed
« on: March 28, 2017, 11:59:46 AM »

Nice matches Vis nice to see videos from you on this game good job!

Does anyone find that the cerebral bore is op? I had 250 ultra health and the cerebral bore killed me in 2 seconds. I don't remember it being that powerful. Played with someone who only went after the bore and spammed the hell out of it. It was a very spamming bs match and I can see how the bore ruins mp. When you get 10 one shot kill heat seeking bores to spam. I think the weapon should spawn ever 3 minutes and only carry 5 shots. Not spawns every 20 seconds with 10 shots. You can end a match real quick and always win and spoil the fun just go for the bore if you want to be a shameless winner. To bad I still beat that guy good try.

Weapon Damages that should be modified some to help balance:

Shotgun: Only does 20 damage I think it should do like 35-40 (40 is still less than the original damage but 20 damage feels like a pistol) The shredder buff renders the weak shotgun nearly useless.

Grenade Launcher: I have to hit a player like 3-5 times to get a kill with a grenade? This makes the weapon useless unless you fnd two players who are about to kill eachoher and steal there kills after they are hurt otherwise don't even bother with this weapon anymore. Grenade Launcher should do 2 hits to level with the plasma at 75 dmg (thanks Duke)

Nuke: Has a very wide radius it should be trimmed down some just a little bit not much.

Cerebral Bore: Kills no matter what health you have I think that's a total balance killer. Make it do like the plasma and only do 75 damage imo. I shouldn't just bea ble to SPAM the bores with NO SKILL. Just walk around and heat seek one shot with 10 shots. Only need to pick the weapon up 2-3 times and you will win. Screw skill....... Make it do less damage (75 damage) or give it 2-3 shots and spawn it every 3 minutes if its an auto kill.


Posted by: chirac31
« on: March 28, 2017, 11:24:22 AM »

post here all the bugs/errors you  ve got into the game to make them fix it: http://steamcommunity.com/app/405830/discussions/0/135512305397683231/
Posted by: Old One Eye
« on: March 28, 2017, 06:08:40 AM »

Looks like a lot of fun.

I've already got the GOG version but I'm kinda regretting it now.  I'm going to have to buy a Steam version on pay day.

Do you guys play often?
Posted by: vis
« on: March 28, 2017, 03:54:50 AM »








Oki, we had good fun there, some day ago, in remaster! :-) (host had good net, many people to)
Posted by: AbyssalDragon86
« on: March 28, 2017, 01:49:27 AM »

Yeah actually its really good to go to the Death Marshes first for exactly this reason. It also makes it so you don't have to return for the Primagen key once you get the talisman in Death Marshes then go back to the River of Souls. Btw River of Souls is one of my favorite levels for its level of confusion and its very large the scenery changes a hole lot. Love this level but it was a pain in the arse that's for sure lol.

Yeah the Caverns Blind Lair level map is my favorite mp map I mean it is well balanced and it has connectivity that's great for rok matches. I like the Death Marsh mp map also but it has no Plasma Rifle...Do you guys notice that the game has more of the N64 maps inside the folder: levels/n64?? It seems to have the rest of the N64 mp levels there.

I'm going through there on Hardcore mode. Damn room with the spiders/leapers and Full Health in that area that leads to the first graveyard... I got trapped in there and I couldn't open the doors after shooting the switch. I was outside spamming the Shredder, so a round probably hit the switch and then the doors perma locked when I went in?

Doing the Hive has benefits if you have the most trouble in the Lair. The only trouble is, you have no Heart of Fire and I know there's a huge lava lake in the Hive. If I can remember, it can be traversed without... You just can't pick up weapons/ammo without needing to walk over the lava.

-

I like the Lair and the music. Dark, creepy places out in the middle off nowhere are my favourite. I always dread that underwater labyrinth, but it seemed a lot smaller. I still got lost trying to find a key, until I realized I should've checked the same area again, seeming I did with all the others. xD
Posted by: Duke64
« on: March 27, 2017, 10:34:26 PM »

I like them all and Death Marshes is the runner up but my favorite level would be Lair of the Blind Ones level 4. Sure there are a lot of cave mazes but it has Fireborns, skull switches, and when the levels open the areas are quite big and well designed. Plus ahh the music is my favorite too. Great atmosphere changes from water, caves, lava, and falling rocks.



Posted by: Old One Eye
« on: March 27, 2017, 03:23:46 PM »

I have to say that the Death Marshes is my favourite area in the game.  There's just something weirdly off kilter in the atmosphere.  The utterly black sky probably has something to do with it.  The PC music is great too.

Still waiting for the MP stuff to hit the GOG release.  There's the new beta patch out on Steam at the moment so hopefully that will end up on GOG along with the server browser stuff...
Posted by: Jay Doomed
« on: March 27, 2017, 01:33:43 PM »

T2 even tells you your in for a hard time on level 2. Adon says "The River of Souls..." with disdain and disgust ..  :-[

The level itself can be a hard time, if you play in number order and without getting the good stuff from the Death Marshes, first.

EDIT: Including Breathe of Life to farm from this location:

PS: I love the Death Marshes map and the Lair of The Blind Ones is cool, too.

Yeah actually its really good to go to the Death Marshes first for exactly this reason. It also makes it so you don't have to return for the Primagen key once you get the talisman in Death Marshes then go back to the River of Souls. Btw River of Souls is one of my favorite levels for its level of confusion and its very large the scenery changes a hole lot. Love this level but it was a pain in the arse that's for sure lol.

Yeah the Caverns Blind Lair level map is my favorite mp map I mean it is well balanced and it has connectivity that's great for rok matches. I like the Death Marsh mp map also but it has no Plasma Rifle...Do you guys notice that the game has more of the N64 maps inside the folder: levels/n64?? It seems to have the rest of the N64 mp levels there.
Posted by: Mon-Ark
« on: March 27, 2017, 01:19:34 PM »

It is good to see them being so active in fixing all the bugs.  I wonder if they'll ever go back to Turok 1 and add a bit more polish to that game.  It would be interesting to see what they could back-port.  Things like the particle effects and water reflections from T2 could look good in T1.

T1 still has some bugs that should had been fixed by now. Biggest culcript being the chronosceptor dealing incorrect damage.
Posted by: AbyssalDragon86
« on: March 27, 2017, 09:00:50 AM »

T2 even tells you your in for a hard time on level 2. Adon says "The River of Souls..." with disdain and disgust ..  :-[

The level itself can be a hard time, if you play in number order and without getting the good stuff from the Death Marshes, first.

EDIT: Including Breathe of Life to farm from this location:




(I'm giving Hardcore mode a try, but I still have Hive of The Mantids to do on my Normal play)

On my run of this level on the remaster, the Oblivion portal didn't seem to respawn ammo. I did get the early Grenade Launcher in that palace area (also the multiplayer map area)... The water was instant death after the first skip, but it was worth it! xD

-

Speaking of adding more... I hope the multiplayer gets a Mantid Hive and Primagen's Lightship map, soon. Those would look good and I was watching some of Vis' videos, last night (Hive of The Mantids map).

PS: I love the Death Marshes map and the Lair of The Blind Ones is cool, too.
Posted by: Old One Eye
« on: March 27, 2017, 06:21:23 AM »

It is good to see them being so active in fixing all the bugs.  I wonder if they'll ever go back to Turok 1 and add a bit more polish to that game.  It would be interesting to see what they could back-port.  Things like the particle effects and water reflections from T2 could look good in T1.
Posted by: Gazer
« on: March 26, 2017, 08:46:18 PM »

T2 even tells you your in for a hard time on level 2. Adon says "The River of Souls..." with disdain and disgust ..  :-[
Posted by: Duke64
« on: March 26, 2017, 07:28:32 PM »

Great to see another update.  Can't wait for the GOG patch. Since the game's last update I've had no crashes but the frames do hitch after a while.  It's quite distracting.  Here's hoping it's fixed now. :)

I do a lot of my playing on my gog copy also especially any editing levels and testing mods I find my Gog version easier sometimes especially avoiding announcing to everyone that i'm playing Turok off and on 8 times within 2 minutes lol. Since steam says what you're doing if I'm testing mods means I'm going to be going off and on in case of testing and or mishaps on my end and stuff lol.

Anyways, there is an issue atm where the scorpion Launcher in mp is causing a crash and its being fixed now(only beta branch update). *Already fixed

Too bad steam has a friends list limit when I get some room I'm going to find some of you guys on there aye.
Posted by: Old One Eye
« on: March 26, 2017, 07:01:51 PM »

Great to see another update.  Can't wait for the GOG patch.  Since the game's last update I've had no crashes but the frames do hitch after a while.  It's quite distracting.  Here's hoping it's fixed now. :)
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