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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Jay Doomed
« on: May 01, 2017, 02:25:39 PM »

I hear there is an update on the beta branch for Turok 2 on steam. Directx support and stuff. Well can't wait for that update to be on gog. Good job though.

Yeah there was here is the post from Kaiser: http://steamcommunity.com/app/405830/discussions/0/1319962599254521430

* Texturing on the Plasma Rifle has been fixed

Essentially it just changed from the PC Plasma texture to the N64 Plasma texture. It is the N64 Plasma texture now right? I know the first one was the PC version. Haven't played T2 on N64 in years. I like the pc textures of the Plasma more. Making a backup of the texture now for it no big deal ;) Going to test out the game on Directx though I personally appreciate the endless efforts to make the game better. A lot of devs would of moved on already.

Edit: Directx does give me a boost in performance
Posted by: Rok
« on: May 01, 2017, 01:38:03 AM »

I hear there is an update on the beta branch for Turok 2 on steam. Directx support and stuff. Well can't wait for that update to be on gog. Good job though.
Posted by: Jay Doomed
« on: April 25, 2017, 12:00:55 PM »

Did the multiplayer release for GOG?
Yes. The GOG Galaxy multiplayer is available on both Steam and GOG.

That was included with the last update a few weeks ago now.. Glad that you guys added that in. I have steam and GoG but i'm honestly more of a GOG player because...drm free. And I understand drm and why its good for companies because people tend to abuse it. But not me I simply just want to have full access to the games I buy. Keep up the good work.
Posted by: Edward850
« on: April 22, 2017, 05:19:10 PM »

Did the multiplayer release for GOG?
Yes. The GOG Galaxy multiplayer is available on both Steam and GOG.
Posted by: Gazer
« on: April 22, 2017, 05:11:52 PM »

So does anybody have GoG galaxy running on multiplayer? Did the multiplayer release for GOG?
Posted by: Duke64
« on: April 22, 2017, 03:05:08 AM »

Lmfao spamming me





Posted by: Jay Doomed
« on: April 19, 2017, 11:22:14 AM »

Tnx, duke, for help! I made good use of single player char skin's, to add more joy in MP, so it's second, best experience, imo, after, my first, fun with razor wind:



Really cool!  8)
Posted by: Rok
« on: April 19, 2017, 09:55:56 AM »

Tnx, duke, for help! I made good use of single player char skin's, to add more joy in MP, so it's second, best experience, imo, after, my first, fun with razor wind:





Can't for more goodies! One day, with help of dev, we could edit those animation, to be perfect, for mp and to add more char from the universe, of any Turok game, maybe! ;)
This looks like really cool mod there! :O cool idea to add razor wind and now more character. Ooh gj and be cool when your done with mod can go on Turok Sanctum looks fun gw.

The mod was fun trying out! :D
I don't know how to mod, but I'm interested to see how this is all done.

Thanks for the download, Vis! :D

Whenever I get a question I just as duke heh or look to behemoths guide helped me a few times now too.
Posted by: AbyssalDragon86
« on: April 19, 2017, 06:38:07 AM »

The mod was fun trying out! :D

As much as I like my Fireborn, it's cool to play as either a Juggernaut, Elite Primagen Trooper, Mantid Soldier & Mantid Drone.

I have a few weapons suggestions for each character, but I'll have to think of them all. It would be cool to have their actual attacks, but powered by certain weapons. Anything with a Sword in melee should definitely be War Blade/Talon, to start with (especially Juggernaut). Of course, the Juggernaut sword would need another weapon for the Plasma attack and ground slam that has the PFM AoE.

The Flesh Lord with a Razor Wind is perfect, seeming one of his attacks is a throwing one. Also, Shredder and Scorpion Missiles for the Elite Trooper's attacks.

I don't know how to mod, but I'm interested to see how this is all done.

Thanks for the download, Vis! :D
Posted by: Old One Eye
« on: April 19, 2017, 06:03:18 AM »

Adding extra characters would be groovy.  As would the grapple hook from SoO (one can dream!)
Posted by: vis
« on: April 19, 2017, 03:06:35 AM »

Tnx, duke, for help! I made good use of single player char skin's, to add more joy in MP, so it's second, best experience, imo, after, my first, fun with razor wind:





Can't for more goodies! One day, with help of dev, we could edit those animation, to be perfect, for mp and to add more char from the universe, of any Turok game, maybe! ;)
Posted by: Jay Doomed
« on: April 18, 2017, 03:58:16 PM »

I was testing with OBS and I had the settings off pretty bad turns out I had to turn up the bitrate more to get rid of the fuzz but well they're still good videos and fun game :)
I decided to upload these on my Turok Forum yt account heh :)

Abyssal on my team?? Team Rok Match



Two more videos of same night coming lol....

Last Turok Standing.



Rok Mix:



I have fixed OBS and found a better setting so next time they should be high quality again. I usually would use fraps or dxtory but just experimenting.

At least the match we had isn't on there lol. I challenged 64 to 1v1 and score was 64: 20 me: 3 lmao gg. Nice videos though they're still better than my quality. I can't record at high resolutions maybe I need new pc one day.
Posted by: AbyssalDragon86
« on: April 17, 2017, 01:38:00 PM »

I was confused when I first joined because I wasn't sure which team I was on and I had to check the scoreboard.

When you had the Charge Dart around 5:00 in that third video, I was a real bad shot with the pistol. xD

I subscribed to that channel, too.

That channel is kind of random. Anyone could submit there own Turok videos for the channel doesn't matter if its already posted on your own channels. I just made it to subscribe and like a bunch of members Turok youtubes hehe. But now I will add a few random videos. Feel free to submit any Turok vids guys for that channel.

I don't think you are a terrible aim we both seem to be good at evading shots as I missed you a hole bunch of times myself with the shocker also xD Abyssal the jumping Fireborn xD

I can be, but it depends what type of mood I'm in... If I'm calm, I'll play much better. The jumping habit came from playing the new Doom because I kept getting killed a lot. I had to adjust controls to Tactical because X is an awkward jump button on PS4 controller, especially when you need that same thumb to move around with.

I guess coming from a land of kangaroos, too... xD

The art of Deflection Shooting is what I like practicing. Also a good old WW2 dogfight technique.
Posted by: Duke64
« on: April 17, 2017, 11:17:05 AM »

I was confused when I first joined because I wasn't sure which team I was on and I had to check the scoreboard.

When you had the Charge Dart around 5:00 in that third video, I was a real bad shot with the pistol. xD

I subscribed to that channel, too.

That channel is kind of random. Anyone could submit there own Turok videos for the channel doesn't matter if its already posted on your own channels. I just made it to subscribe and like a bunch of members Turok youtubes hehe. But now I will add a few random videos. Feel free to submit any Turok vids guys for that channel.

I don't think you are a terrible aim we both seem to be good at evading shots as I missed you a hole bunch of times myself with the shocker also xD Abyssal the jumping Fireborn xD
Posted by: AbyssalDragon86
« on: April 17, 2017, 03:50:07 AM »

I was confused when I first joined because I wasn't sure which team I was on and I had to check the scoreboard.

When you had the Charge Dart around 5:00 in that third video, I was a real bad shot with the pistol. xD

I subscribed to that channel, too.

I just checked and there is some ambient sounds in the original port and the n64, machinery in the background and things like that, big difference is how the n64 mixes them compared to the original port.

There's three ambient sounds in the remaster, first one echoes "this human", second one "primagen must not be stopped" and the last one I can't figure out.

In the port, they are generic echoes, roughly half a second long and you can sort of make out what they say if you listen closely, but in the n64 version, these echoes are sometimes drawn out for a couple of seconds and are mixed alongside the machinery sounds, so it's really hard to figure out what they say or if they are just generic ambient sound.

By the way, that fov slider from the remaster it's a godsend.

I noticed the "this human" one and the sound on the remaster is more noticeable.

Back when playing the N64 version and emulator, I never would've thought of it anything more than ambient machinery sounds.

That brings me to another thing... I didn't hear "it is inevitable" at the end credits.
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