Posted by: Sneakze
« on: February 21, 2018, 01:21:49 PM »Might have to snap it up, will be hilarious to see how MP plays with a controller 

Posted by: Sneakze« on: February 21, 2018, 01:21:49 PM »Might have to snap it up, will be hilarious to see how MP plays with a controller
![]() Posted by: Jay Doomed« on: February 21, 2018, 01:12:23 PM »Was shared on turok forums facebook
Posted by: Reienkyo Mac Perpis« on: February 21, 2018, 08:19:22 AM »![]() ![]() I try and i found this 4, dont know if they are more. ![]() Posted by: vis« on: February 10, 2018, 02:20:09 PM »That map was big as hell, never found another player in it the few times i found this level. Looks cool but not really funny to play, for me of course. The strange evil face was a lovely touch, maybe exist more of them, i remember another ones, but not currently sure... ![]() ![]() Posted by: Duke64« on: February 08, 2018, 02:25:15 AM »That map was big as hell, never found another player in it the few times i found this level. Looks cool but not really funny to play, for me of course. The strange evil face was a lovely touch, maybe exist more of them, i remember another ones, but not currently sure... There is indeed some other faces which are all on this same map yep. Posted by: Reienkyo Mac Perpis« on: February 07, 2018, 03:38:36 PM »That map was big as hell, never found another player in it the few times i found this level. Looks cool but not really funny to play, for me of course. The strange evil face was a lovely touch, maybe exist more of them, i remember another ones, but not currently sure...
![]() Posted by: Dinomite« on: January 04, 2018, 05:41:27 PM »The Turok 2 gun always looked like a NES Zapper to me tbh lol
Posted by: Duke64« on: December 28, 2017, 09:16:24 PM »I see. It's from an old pc MP map. Looks cool. I've never seen that before. Is the mine tracks another mp map? Same map just the underground part. That's actually the model that made me recognize it personally. I always get lost down there xD ![]() Posted by: BehemothProgrammer« on: December 28, 2017, 07:26:07 PM »I see. It's from an old pc MP map. Looks cool. I've never seen that before. Is the mine tracks another mp map?
Posted by: Duke64« on: December 28, 2017, 05:03:27 PM »In short: Temple! It is one of 18 rok match map from original pc ver. It have sand and rest. Once i get time to play original sp ver and compare it with remaster sp, i will know if that elements show there to... Vis is right.. of course no one would know as well as him xD This is from the pc version mp map called 'Temple'. I still forget that face texture though I recognize others ![]() Edit: ![]() Posted by: vis« on: December 28, 2017, 02:55:05 PM »In short: Temple! It is one of 18 rok match map from original pc ver. It have sand and rest. Once i get time to play original sp ver and compare it with remaster sp, i will know if that elements show there to...
Posted by: Mon-Ark« on: December 28, 2017, 12:45:50 PM »Maybe they intended lair of the blind ones to stand on a mineshaft in the desert or something like that.
Game has a hella lot unused stuff but this is certainly new. Too bad we never got the unused enemies in the remaster. Posted by: BehemothProgrammer« on: December 28, 2017, 05:37:51 AM »I was going through the static meshs in the game and came across some things that I've never seen used in the game.
![]() I found several meshs with tracks in a cave. Was the Lair of the Blind Ones going to have a mine kart area? ![]() There was also a few sand textures, possibly a sand level? ![]() And this scary looking face on the wall, seems it could have been for river of souls? Posted by: Dinomite« on: November 02, 2017, 02:21:14 AM »Mr. Bean yea
Posted by: Jay Doomed« on: October 19, 2017, 12:49:59 PM »Just in case you missed this:
Kaiser [developer] Oct 16 @ 7:54pm New Beta Version 1.5.7 Update Now Available For Testing Greetings everyone, Its been a while, but there is a new patch available in the beta branch (version 1.5.7). One of the key features of this patch is that it now allows the ability to skip cinematics due to the numerous requests from the speedrunning community. Opting in the Beta patch To opt-in to the Beta patch, Restart Steam, right-click on Turok 2 in Steam and go to Properties. On the Betas tab, you should see a dropdown box where you choose to opt-into the 'beta' branch. When you choose the Beta branch, the game will swap to that branch and download the patch. If you are having problems with Turok 2, please opt-in to the Beta and let us know if these issues have been addressed for you or not. Please remember that this is a BETA patch and not necessarily the final patch, problems may occur if you decide to check out the patch ahead of time. This branch may also be updated at any time without warning, containing new features and fixes. This patch will go live in the official branch in about a week or so. Patch Notes (KEX Engine (Horus) 1.5.7) Renderer / Graphics ==================== * Fixed issue where alt-tabbing in DirectX fullscreen mode could become stuck switching back to desktop * Shadow maps are now disabled if uniform buffers are not supported or disabled in OpenGL Single-Player Gameplay ====================== * Hub intro cinematics can now be skipped * Primagen's head model is no longer fullbright during the intro cinematic User Interface ============== * Violence option implemented that toggles either red or green blood, or disables gore effects Audio ==================== * Music now dynamically reduces volume during cinematics Have fun! Edit: Be sure to report any bugs found in the beta patch here: http://steamcommunity.com/app/405830/discussions/0/1484358860955233348/ Source: http://steamcommunity.com/app/405830/discussions/0/1484358860955200029/ |