Posted by: Rok
« on: March 01, 2017, 03:02:05 PM »Pictures look beatiful to me
Posted by: Rok« on: March 01, 2017, 03:02:05 PM »Pictures look beatiful to me
Posted by: Jay Doomed« on: March 01, 2017, 01:56:25 PM »LOVE!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Posted by: Deathsphere« on: March 01, 2017, 11:29:17 AM »
If its not classic trash it xD Can't wait for this I didn't get to 100% the game even though I was able to beat it. I really want to explore the maps again since the EX versions seem to really open up the view in Turok. You can see more of the actual level design. Posted by: Primagen« on: March 01, 2017, 11:14:27 AM »It's pretty cool. I found it on Deviant art. It was the best picture of the Primagen I could find.
Posted by: Dinomite« on: March 01, 2017, 11:00:32 AM »Nice icon, mate.I would literally think 30$ is okay but I hope its 20$ like T1. Posted by: Jay Doomed« on: March 01, 2017, 10:59:21 AM »Welcome Primagen good name Lol imo realistic graphics look UGLY but i'm old school also. Give me some Doom 64, Turok 1, and Turok 2 textures. Keep the call of dooty 2017 graphics away from me. I like to feel like i'm in a different world when playing game not a real world. Posted by: Rok« on: March 01, 2017, 10:52:40 AM »Welcome Primagen good name
![]() Posted by: Primagen« on: March 01, 2017, 10:43:07 AM »I just can't wait to play through this game again without worrying about crashes and glitches the whole time. I bought the PC version of Turok 2 but it barely works and is overall just a pain to play. I'm so happy that this game is going to be available to so many people for the first time and I can only hope that this will rejuvenate the MP of this game for years to come.
Posted by: Jay Doomed« on: March 01, 2017, 10:37:07 AM »I would literally think 30$ is okay but I hope its 20$ like T1. I feel the same way but would like to add that even the sp alone and the game alone is a lot more than Turok 1. I would be willnig to bet Turok 2 was a bigger pain in the ass then Turok 1 besides the fact that the engine from T1 was being used. But I feel like betting that Turok 2 was actually harder even while using the T1 kex engine. I can just think of all the many things. To be completely honest I'm not the best person to say what the price should be though because I would pay 60$ Screw new games I don't want to pay 60$ for there crappy story lines, crappy hd realistic graphics completely ugly to me, and of course a boring checkpoint system with limited weapons ![]() Posted by: Primagen« on: March 01, 2017, 10:29:57 AM »I would literally think 30$ is okay but I hope its 20$ like T1. I think it would be fair for Night Dive to charge more for T2 than T1, considering that it has multiplayer. People complained a lot about T1 price when it first launched but I didn't see a problem with it. Maybe that's because I had been waiting so long to legally buy it on PC that I was willing to pay anything. Posted by: Jay Doomed« on: March 01, 2017, 10:20:45 AM »Yeah i'm very excited guys! One thing I can't stand is people already complaining in comments. Message to complainers: SHUT UP go back to your call of dooty.
Another thing that bothers me in comments is "everyone" wanted Turok 2. But with the announcment everyone wants Turok 3 and Rage Wars?? I want those two games much more! than the average bums saying "bring Rage Wars". I want that game a lot! But why are people like this? Turok 1 comes out everyone wants Turok 2. Turok 2 gets news everyone wants rage Wars. Can we please enjoy the fucking moment of T2 releasing? ![]() Anyways I'm not that upset at all just saying in general. I can't wait for this game I want it so much I would literally think 30$ is okay but I hope its 20$ like T1. I bet there still will be whiners ![]() Posted by: Spartan« on: February 28, 2017, 05:21:18 PM »Very good news! I hope the camping will have the MP weapons like assault rifle. Probably will be in a mod. Also this mean we will have the other acclaim turoks
Posted by: Gazer« on: February 28, 2017, 04:56:54 PM »One thing that stands out to me is the character models are such a low level polygon count they look paper thin. I know that's the original form but it kind of takes away from the new graphics rendering. I wonder how the engine would handle higher resolution character models. Looks promising though, and Kex 3.4 - hmmmmm. We'll see soon.
Posted by: Duke64« on: February 28, 2017, 04:16:33 PM »Posted by: vis« on: February 28, 2017, 02:51:18 PM »Omg guys!! its coming 3-16-17!! If they do game, so good, i only can say: I will not miss biggest reunion of Turok 2 fans, ever! Wait me, online! : ))))) Part of 'so good' is nailed here: New Enemies Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them! Enemies are now intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight. Enemies now flinch and spasm differently depending on which body part you hit. New Maps Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marches and the Lair of the Blind Ones. Over 20 New Weapons Unload multiple ricocheting shotgun shells with the Shredder. Send brains flying with the skull-drilling Cerebral Bore, a fan favorite. Stomp enemies flat while riding an artillery-mounted Triceratops! New Multiplayer The new Multiplayer mode lets you battle with your friends. Using the best levels, weapons, and visuals from both the PC and Nintendo 64 versions, players will encounter a fun and visceral multiplayer experience. Players can also choose between a few skins for their character in combat. Network multiplayer is available through Steam, GOG Galaxy, LAN and direct IP with cross play capabilities. Split-screen mode is also available in network multiplayer. Lastly, a new multiplayer game mode called “Last Turok Standing” has been added. New Game Engine Ported to the Kex Engine 3.4. Full 64-bit compatibility. Brand new UI system. New Graphics System Modernized deferred renderer. Shadow maps and compiled light maps. Screen-space reflections on textures and materials. Dynamic and fixed-resolution sub/super-sampling. New decals and effects. Enhanced Gameplay Improved character speed and maneuverability, including the ability to grapple ledges. Updated maps. Improved AI. "Quick warp" feature allows instant travel to any previously visited portal. Save and load anywhere. |