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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: kubpica
« on: January 22, 2016, 10:29:58 AM »

Would be awesome to have new gamemodes but I thnik that they don't want spend time making new things :( But if they give us good conditions for modding this game also in multiplayer we could do new gamemodes ourselves. I like zombie gamemode idea - it doesn't have to be even zombies. It could be raptors / dinos or other monsters from T2 universe. Hey wait... We already have zombies in T2 singleplayer - http://turok.wikia.com/wiki/Deadman so?

And how about having more characters in multiplayer? Who wants play as this guy in mp - http://turok.wikia.com/wiki/Mantid_Drone ?? :D Also characters' models in multiplayer are quadratic - I would like to have Turok model in mp looking like Turok model in singleplayer in cutscenes.

Custom taunts and textures support.
Let server hosters make downloadable custom taunts for their server :) And maybe also custom textures - so every server could looks different??

Make when you changes team in Team Rok Match your stats resets (0 frags, 0 pain / points) - because currently stats stays same and when someone in team Blue has 14 frags and guys in Red team have 8 frags and Fraglimit is set to 20 - and then guy from Blue team joins to Red team then match ends and level changes cos Red team has now total 22 frags and Fraglimit hits.

Do you know other things that have to be repaired?
Posted by: Mon-Ark
« on: January 21, 2016, 04:07:19 PM »

It either gets released later after singleplayer is finished, or they focus on rage wars I guess
Posted by: Jay Doomed
« on: January 21, 2016, 02:56:25 PM »

What if mp wasn't planned to come with the remaster? I'm not in anyway saying that I know anything just saying what if mp isn't part of the plans? I think if they don't put mp they are going to get an earful from community and it will be more nagging then a price being to high for T1. Which I want to point out that the price for Turok 1 is not bad at all. At this point I just want the base game with the greatness of Turok ex applied, a level editor, and some kind of mp please don't skip mp.
Posted by: Rok
« on: January 21, 2016, 01:42:26 AM »

well hey there guys
Hunt the prey ( a random player is chosen with powerful weapons and all the players are given simple weapons to hunt him loool)

A mp mode where a few players will be the monster characters even raptors as a choice and they have to team up against a stronger player which would probably be Tal'Set, Fireseed, and Adon sounds fun actually.
Posted by: killswitche
« on: January 18, 2016, 01:09:45 PM »

well hey there guys
plz add a taunt against Ry. we want to be able to curse Ry every single minute its vital
anyway, i think the map editor would be epic but also different modes like capture the flag. hunt the prey ( a random player is chosen with powerful weapons and all the players are given simple weapons to hunt him loool) other mods like zombies where one team are zombies and the others fairly equipped . Add also new taunts too
Posted by: Rok
« on: January 17, 2016, 12:55:02 PM »

Oh yeah the N64 Turok 2 weapons would be an interesting option in mp. Something else that may be interesting but not needed is mp gore. If the players appeared to die like the monsters do in the SP. When you kill a player he could lose his head or arm or you know how it is in the sp would be a really cool touch in mp I think.
Not a bad suggestion at all imo. But also agree nothing is wrong with the original mp flop death haha.
Posted by: KookyVonKoopa
« on: January 16, 2016, 04:18:47 PM »

I would like to see Sprays in Turok 2 online   like say when Vis Kills me  he puts a sign down  beside my head   

Mr Pink: about turok 2 think they can put sprays in there?
Sixty Four: what is spray?
Mr Pink: it something like a picture or a sign that you can use to humalate your rival with
Mr Pink: like a picture of a dick beside his face
Sixty Four: ohh hehehe
Mr Pink: Im sure with will get a good kick out of it
Mr Pink: Vis will
Sixty Four: yeah heheh be funny to
Posted by: Jay Doomed
« on: January 15, 2016, 01:50:47 PM »

Gore in mp actually sounds like a really cool idea though even though I don't mind the original way and yeah its not needed. But it is an additional feature that doesn't change mechanics or gameplay rather just animations. The only concern I have for that is it could possibly be a lot of work to get the animations changed correctly. I forgot all about the weapon differences from 64 and pc :o
Posted by: Adon
« on: January 15, 2016, 09:44:27 AM »

Oh yeah the N64 Turok 2 weapons would be an interesting option in mp. Something else that may be interesting but not needed is mp gore. If the players appeared to die like the monsters do in the SP. When you kill a player he could lose his head or arm or you know how it is in the sp would be a really cool touch in mp I think.
Posted by: kubpica
« on: January 13, 2016, 11:28:24 AM »

More than 60fps
Using "-maxframerate 64" we can get real 60FPS, but with bigger values like "-maxframerate 144" game goes crazy - it works like in slow motion or very fast like with speed hack. We can get real 144FPS and normal game speed only by hacking game memory.

Every type of weapons in level editor and in multiplayer
We want to have singleplayer-only weapons also in multiplayer! And all of "deleted / N64 multiplayer" weapons in level editor -

Also singleplayer's Scorpion Launcher has nicer effect of fired rocket than multiplayer's Scorpion Launcher. Why don't have this nicer effect also in multiplayer?

Admin tools
Ban (by steamID / IP and other), kick, change level and more tools for server hosters also for dedicated server!

Ranking system / Tournaments
Maybe some official servers with ranking system? (But most of the time we play on custom server settings - so ask us maybe about settings if you want host some tournaments :D )

Anty-cheat for multiplayer
Posted by: Adon
« on: January 08, 2016, 11:24:39 AM »

The mp is still fast just not as fast as the current servers since they use there own settings which is exactly how it should be on the remaster. It gives you option to change it up how you want I guess. With options nothing can go wrong.

I wan't to see the game stay as original as possible with minor touch ups including the new stuff they have in T1. But I mostly hope they can set up a proper co op where I can select Adon, Fireseed, Tal'Set, or the mp characters in the game as playable co op characters.
Posted by: Mon-Ark
« on: January 05, 2016, 01:00:52 PM »

Wait, you are saying mutiplayer isnt that fast by default?
Posted by: Jay Doomed
« on: December 30, 2015, 01:55:45 AM »

I can see where some are coming from but if the game is moddable we can change it to however we want. I even made Turok faster and damage by weapons different just for fun in Turok 1. So everything will probably be optional while they keep the true essence of Turok 2 still intact. With options to change stuff the field is wide open guys.

I just want T2 to be the same but with the feel and options that Turok 1 has. As long as its moddable and theres a level editor also then im pleased. There are small kinks in the game I know. But true essence is best to keep while tweaking major issues to be fixed.
Posted by: Mon-Ark
« on: December 28, 2015, 02:47:51 PM »

The game is in a much tougher spot than the first game because of some new things they tried on it.

Not changing anything and let modders "fix the game" would be going the opposite way of thing that have already been done in Turok EX, like the pillar jumping in  stage 3, where they made the pillars slightly bigger, or the goddamned change in a few areas to make them more streamlined.

That being said, they promised the option to play the unaltered maps later on, so why cant the same be done to turok 2 and have a point perfect rendition of the original with all its original shit, and a EX version with polished game system?

Seriously, am I the only one who sees something wrong when trying to kill the purrlins whit gatling guns? or a shot with a Shredder's explosive round to an endtrail's back, and the thing still lives?
Posted by: Mon-Ark
« on: December 25, 2015, 03:28:50 PM »

Those value are a little underwhelming. What difference would it make for the pistol to hold 60 bullets instead of 50, or the shotgun to hold 12 explosive shells instead of 10?

The grenade launcher is strong as it is, the problem is the hitboxes on enemies (and in this case the grenades too since it very ahrd to hit things with it compared to the grenade launcher in turok 1), so most of the time you are hitting every limb but the torso and the head.
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