Turok Games > Turok 2 Seeds of Evil

Turok 2 Remaster - our wishlist!

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Trycer:
¡I believe... !

That we need a ranking system, also better idles aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand... A 3rd person mode... You know... Some people can get really dizzy.
Better character's body and customizable, not just skins. We need armors, skills and, you know, basically a whole new fucking game that don't suck instead of bringing back the good ol' T2SOE from the dead...

Trycer:
Nah, but serious. A 3rd Person View would be nice.

finit:
Wishes (I would like to see em in first release as I consider em as important.)

Update basic engine on your own updated to be able bring new graphic stuff etc...
    Update base game with v1.04 version
    Add widescreen support
    Add optional extended draw distance like with Turok to increase view distance
    (It will move fog more far on view right?)
    Enhance FPS to 60 as default with vsync on
    No FPS cap with vsync off but can be adjusted via console command if needed
    Add option to hide crosshair
    Add option to turn off headbobbing
    Add config.cfg with options like in Turok release if possible
    Fix possible issue which got original Turok 2 with playing soundtrack
    Make Turok 2 Multiplayer separated like before to have proper bugs treatment if needed
    Increase time for disappearing of dead enemies
    Add option to select ingame movement speed (Example: 100,90,80,70,60,50%)
    Add console command for ingame movement speed where it can be selected with custom range
    Add option to select change fog to black shadows as its in default in Hive of the Mantids level
    Add option to use HUD which is a bit different in N64 version
    Add option to turn off ingame hints messages [Example: 2 healt, 10 pistols bullets (clip)]
    Remove need for Intel Video Codes installation (You may need this if intro movies aren't playing)
    Add optional subtitles option (captions) to all cutscenes to enable people with worse English skill (Hello there! :D) to understand  story more. Not mention
    those with ear issues (Deaf gamers etc.. I have also problems with hearing :(..)
    Improve or extend ragdoll physics
    Add option to run in 120hz or more for incoming Oculus Rift-ARZ1 (and other related devices). More info here with showcase: http://oculusrift-blog.com/wp-content/uploads/2013/09/Rift-ARZ1.jpg

   

Optional (can be added later eventually)

    Add some archivements and steam cards + related stuff
    Bring editor, tools.. whatever needed and wanter for modders
    Bring workshop on Steam
    Bring showcase of textures + with their description where they come from
    More coming soon eventually :)

+ More from fans on Steam forum

    Include an option to play on completely unaltered levels.

    Include both the n64 and PC soundtracks and make it possible to switch between them.

    Make it so the Primagen fight uses the unused fourth boss track instead of reusing the Queen track (this could be optional).

    Make the freaking flashlight work (never seen it work in my entire life).

    Make splash damage actually work as it should, instead of explosive weapons not actually being explosive.

    Include options for both variants of the textures (the PC release I seem to remember had optional "HD" textures, however the only difference I could find was that the earth texture in the tunnels of Level 4 became cracked like dry desert ground instead of just a smooth brown-ish surface).

    Don't screw up with all the gore animations, blood spills, post-death corpse juggling, etc. - make them all work and look exactly as they used to.


ひまわりくん:
A humble request.

Add a working scope function to the tranquilizer gun, it makes no sense for the model to have a scope you can't use.

Also, modify max ammo for the pistol (60 rounds instead of 50), shotgun (12 EXP, 21 BUCK), charge dart (40 units instead of 30) and grenade launcher (15 grenades or make it do more damage with a lower ammo count).

Mon-Ark:
Those value are a little underwhelming. What difference would it make for the pistol to hold 60 bullets instead of 50, or the shotgun to hold 12 explosive shells instead of 10?

The grenade launcher is strong as it is, the problem is the hitboxes on enemies (and in this case the grenades too since it very ahrd to hit things with it compared to the grenade launcher in turok 1), so most of the time you are hitting every limb but the torso and the head.

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