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Last Edit: December 23, 2015, 04:18:52 PM
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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Jay Doomed
« on: December 23, 2015, 03:52:59 PM »

Thanks for posting this we need wishful thinking of our games from players who know what there talking about. Not some kid on the internet who "remembers playing" Turok as a kid imo.

Shots fired xD But yes exactly right we need opinions of true fans and true players like the poster here, not people who just remember playing. Hey I remember playing to and I was playing Turok days before the release! Some people who could make suggestions only remember the game from 18 years ago and that scares me if the devs will listen to them seriously. To me its not just a faint memory its direct and personal.

Thanks for sharing this Kubpica I agree with this stuff all the way to keep it original like this plus add some depth to our options. We can't go wrong with this here.
Posted by: The_EyeofTurok
« on: December 23, 2015, 03:44:41 PM »

Perfect wishlist imo dude and coming from good fans of Turok 2 I couldn't agree more here I am hoping someone will mod T1 for co op also. But if not man we have to have some mp in T2. All of those game modes would be perfect to I ALREADY CAN'T WAIT FOR T2 like this :))

Thanks for posting this we need wishful thinking of our games from players who know what there talking about. Not some kid on the internet who "remembers playing" Turok as a kid imo.
Posted by: kubpica
« on: December 23, 2015, 12:06:13 PM »

Hey! Soon I will contact with Night Dive Studios (guys making Turok 2 Remastered). I and other players thinks that we should tell them what we think should be changed (or not) in new version of T2. So, please guys write here your ideas for refreshed T2.

I will keep updating our wishlist here: https://docs.google.com/document/d/1GgFR3O9KVOPVs538VhUVouvjcFXGQyk0vqoAg3MMBz0/edit?usp=sharing

Here are my few suggestions:

Level editor!

CO-OP mode:
By using some tricks and editing variables in game memory I got Turok 2 CO-OP mode! (multiplayer mode mixed with singleplayer mode on singleplayer levels) Here is video - https://youtu.be/q8E3fugeEDU https://youtu.be/k9VfNQFa3TE
I also already got "death bug" and teleports fixed by hacking game memory ;p
Would be super awesome if they can add this CO-OP feature to T2 remaster! Just imagine kicking dinos' ass with friends also on maps created by community :D

Fog:
In your Turok: Dinosaur Hunter remaster there is fog turned off by default. I think It can't be done in T2:SOE (remove the fog in default settings). Using sniper zoom in Plasma Rifle and Tek Bow to see what is behind the fog is game mechanic! Example: In last world there are "shooting cameras" which are overpowered at short distance and you have to find them in fog by zoom to kill them from long distance. Or just last level in first world is a good example - you gets Tek Bow with sniper zoom before entering the long area which is suggestion that you should use sniper zoom. "Extend draw distance" should be in cheat menu (and in server config on/off).

Fov:
I noticed that in T2 there are two types of fov - fov of camera and fov of weapon (modelview). Using command "set fov 90" you set both fovs to 90. But thanks editing variables in game memory i got this interesting effect - https://youtu.be/6a4orbIZ3Ms Changeable viewmodel would be nice :)

Spiderman glitch:
Watch please this viedo: https://youtu.be/UYb3qe804XU
I hope that this "spiderman glitch" will STAY in remastered multiplayer - it's like game mechanic! Please also add this "multi-air-jumping areas" to level editor. I can't imagine T2 Multi without this glitch! I hope movement will remain the same - air-jumps and "bunnyhoping" / bouncing off ramps (sloped terrains) - maybe soon I will create video also about this.


Gamemodes and game modifying:
Basber's mods: Would be awesome to have AWR gamemode, "Planned Features" described on mod's website and other things from Basber's mod - http://awr.turok2.de/ Maybe also ingame support for bots :)
We need also "last man standing" game mode! :P And I thing that near every aspect of the multiplayer game should be setable in server config, so then we can easily create custom gamemodes.
I see that they support moding T1, but I would also love to be able to making server plugins. Plugins - I mean server mods that players don't have to download. They just can join to server and it will works. (like Metamod / AMX Mod for Counter Strike / Half Life or like Bukkit.org for Minecraft) So, I hope server will also be modifiable :P

That's all for now, but I think I will write soon something more.
Don't forget to write your ideas but remember that it's not new game - it's just refreshed version of T2. :D
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