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  • -> Re: Turok 2 Remaster - our wishlist! by chirac31
    March 15, 2017, 04:32:57 AM
    i wish the multiplayer mod will be on and with new maps and new weapons.

    and i wish the speedlimit can be change.
  • -> Re: Turok 2 Remaster - our wishlist! by Drahsid
    March 07, 2017, 12:12:20 PM
    There are a ton of issues with it. Especially since I had no access to the depth buffer, I spent a long time making things which would require that look decent with just colors and didn't have much time to work on other things. It's good for a fast paced action movie-esque cinematic, if you were playing it like that. Otherwise, it might just be better to add some color correction.
  • -> Re: Turok 2 Remaster - our wishlist! by Primagen
    March 07, 2017, 11:07:14 AM
    Yeah this is exactly what I had in mind. It looks great, especially the flare gun.

    It really adds to the dark and gloomy atmosphere that the game has.
  • -> Re: Turok 2 Remaster - our wishlist! by Drahsid
    March 07, 2017, 09:25:33 AM
    I'm not sure how random of a wish this is for Turok 2, but I want the flashlight to actually be useful.

    Check out my shader mod; it makes dark areas too dark to see, causing the flare gun and flashlight to be useful. Link
  • -> Re: Turok 2 Remaster - our wishlist! by Jay Doomed
    March 02, 2017, 10:40:54 AM
    I'm not sure how random of a wish this is for Turok 2, but I want the flashlight to actually be useful. On the pc version an on emulators the flashlight did not work and on the N64 it was nothing more than a novelty item to show of the games dynamic lighting. While this was cool I don't think this really justified it being there. I hope that the areas where you were originally meant to use the flashlight are now close to pitch black and almost force you to use it if you don't know where you are going.

    Honestly, I don't know how much I really want this in the game because it could be just annoying. I just think it could be a cool feature that would add more variety to the game. I wanted to throw this out there as the flashlight is about as useful as the Tranq. gun and it would nice to see it utilised better.

    That sounds like an interesting idea the flashlight is pretty useless but true not sure if it will just be an annoyance or not. Still a good thought man, and gives me an idea if we make a user map that is dark and truly needs the flashlight to beat it. Sounds pretty awesome!
  • -> Re: Turok 2 Remaster - our wishlist! by Primagen
    March 02, 2017, 10:05:57 AM
    I'm not sure how random of a wish this is for Turok 2, but I want the flashlight to actually be useful. On the pc version an on emulators the flashlight did not work and on the N64 it was nothing more than a novelty item to show of the games dynamic lighting. While this was cool I don't think this really justified it being there. I hope that the areas where you were originally meant to use the flashlight are now close to pitch black and almost force you to use it if you don't know where you are going.

    Honestly, I don't know how much I really want this in the game because it could be just annoying. I just think it could be a cool feature that would add more variety to the game. I wanted to throw this out there as the flashlight is about as useful as the Tranq. gun and it would nice to see it utilised better.
  • -> Re: Turok 2 Remaster - our wishlist! by Jay Doomed
    January 05, 2017, 01:57:38 PM
    My wishlist for TUROK 2EX:


  • -> Re: Turok 2 Remaster - our wishlist! by Nato
    January 04, 2017, 12:49:57 PM
    My wishlist for TUROK 2EX:

  • -> Re: Turok 2 Remaster - our wishlist! by Drahsid
    November 22, 2016, 11:15:09 PM
    I am actively glancing at this thread while working on my remake project.
  • -> Re: Turok 2 Remaster - our wishlist! by Snake Plissken
    September 11, 2016, 06:47:45 PM
    The turok 2 remaster is being made using data from the N64 game just like Dinosaur Hunter was.

    Will the remaster feature multiplayer? Maybe, but the real question in everyone's mind is if the remaster will feature ONLINE multiplayer.

    That's why I said not to keep your hopes up, Kaiser is a great developer but he isn't an Omnipotent wizard.

    I won't lie and may be opinionated of me to say but: if that's what it takes to be a omnipotent wizard that may make Kaiser a mortal risin to a level of living divinity among man. The content being extracted from the n64 version is just that, content; things like 3D models, textures, sprites, sounds, ect. No code is being used from the original game unless looking at old code and using it visually as a model for creating a few aspects of e engine or game scripts, all done in variants of c and angelscript. Far fetch from the days of programming methods used when developing on the n64. Co-op is possible in kex T1 no one has done it though but lent and very.net can be hooked into Turoks kex engine  inorder to add support for it being a web application with all the neat features that .net have to offer, a few creations would be a Turok mod download area assessable within the game for downloading additional addon content, or as said here: co-op and multiplayer support

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