Posted by: Gazer
« on: April 10, 2017, 09:14:46 PM »Thnaks for the note Behemoth, I've been waiting for this. I like you sig links too 
-Gazer

-Gazer
Posted by: Gazer« on: April 10, 2017, 09:14:46 PM »Thnaks for the note Behemoth, I've been waiting for this. I like you sig links too
![]() -Gazer Posted by: BehemothProgrammer« on: April 10, 2017, 08:51:48 PM »Update #2 has been released that hopefully will improve performance and gameplay. The official patch notes can be viewed here: http://steamcommunity.com/games/405830/announcements/detail/575740768226142774
Here's some additional information regarding the patch: Singleplayer Weapon Changes Shredder: damage decreased from 8 to 6. Scatter projectiles no longer trigger events and no longer bounce again when hitting actors. RazorWind: damage is reduced by 75% when damaging the Mother, Queen, and Primagen bosses. Charge dart: consumes 1 ammo for the first 5 levels of charge. Consumes 2 ammo on 6th level of charge. Consumes 3 ammo on 7th charge level. Multiplayer Weapon Changes Pistol: damage increased from 10 to 16 Mag60: damage increased from 14 to 17.5 Firestorm Cannon: damage increased from 3.75 to 7.5 Grenade Launcher: damage increased from 40 to 50. Damage Radius increased by 25%. Water Damage Radius increased by 250% to match non water damage radius. Plasma Rifle: bNetSpawned and bNetLatencyComp flags added to particle. Firing Animation speed plays twice as fast. Scorpion Missle Launcher: Firing animation time takes twice as long. damage increased from 20 to 50. Damage Radius increased by 25% on default/water/stone. Damage Radius increased by 187% on Humans/Creatures/Slime and when it's destroyed to match default/water/stone radius. On pickup, ammo has been reduced from 12 to 4 Shotgun: damage increased from 8 to 9. (13 bullets shoot out for a total of 117 damage at point blank range) Shredder: Damage decreased from 8 to 6. Scatter projectiles no longer bounce again when hitting actors. Charge dart: consumes 1 ammo for the first 5 levels of charge. Consumes 2 ammo on 6th level of charge. Consumes 3 ammo on 7th charge level. Cerebral Bore: On pickup, ammo has been reduced from 10 to 1 N64 Multiplayer Weapon Changes Assualt Rifle: damage increased from 14 to 17.5 Grenade Launcher: damage increased from 40 to 70. Damage Radius decreased by about 14% Plasma Rifle: Impact damage increased from 40 to 80. Active damage increased from 4 to 8. Enemies Raptor: initialScale changed from 0.332031 to 0.5 SwampWasp: radius changed from -3.071999 to 3.071999. Start Animation changed. Other starting paremeter changes. Turrents will no longer fire at you when they don't have a line of sight Scripting new class: kClipInfo new WorldComponent method: void HitScan(kClipInfo&out, const kVec3&in origin, const kVec3&in targetOrigin, const uint EnumClipFlags, const float=0) Audio All instrument sounds files have been removed. |