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Topic Summary

Posted by: Kil3r
« on: April 13, 2020, 05:01:35 AM »

Is this program like the mouse input injector from Carnivorous (Goldeneye)?  In other words, is it as close to native mouse support that we can get in Turok 3?

EDIT: Yes it is.

Firstly, I like it! Secondly, i'm having issues. The camera is always jiggling. Its almost as if the camera is fighting back against the mouse or perhaps its not super smooth. Furthermore, unrelated to this mouse script, my sound is always out of sync. Another thing. Is there anywhere to unbind the number keys from choosing save states. I like to use 1 and 2 as my change weapon buttons.

Here's some gameplay: https://youtu.be/a__BK2yWF5k

I believe this project deserves so much more attention. Its unlikely that we will get a port for T3 and I can imagine that this project must of took alot of time and effort.

My setup is this:
Quote
Latest Mupen64Plus + Mupen64PlusQT launcher + GlideN64 + Input Plugin from this thread's OP(in the bug list).

DPad R = "mouse(2)"
DPad L = ""
DPad D = "key(306)"
DPad U = ""
Start = "key(8)"
Z Trig = "mouse(1)"
B Button = "key(50)"
A Button = "key(49)"
C Button R = "key(100)"
C Button L = "key(97)"
C Button D = "key(115)"
C Button U = "key(119)"
R Trig = "key(32)"
L Trig = "key(120)"
Mempak switch = "key(44)"
Rumblepak switch = "key(46)"
Quote
Controls:
Left Mouse: Fire
Right Mouse: Sniper Zoom
1: Change Weapon\A Button
2: Change Weapon\Activate Gadget\B button
Spacebar: Jump
Ctrl: Crouch
WASD: Move
Backspace: Pause
Posted by: Drahsid
« on: February 12, 2020, 08:09:29 PM »

Editing the "mupen64plus.cfg" here is necessary.
I also used this site as a reference:
http://en.qi-hardware.com/wiki/Key_codes

So far i got "Escape" To Menu, the usual WASD to the C Buttons, Q and E are B and E, Space is "Jump".
Now here is what i don´t get.
Other keys such as "Left Ctrl" for "Control Pad Down" isn´t working.
I´m not really sure what is causing this. Left Ctrl should be "305". Yet it still wouldn´t work for that key. It just baffles me that i "somehow" got the other Keys working so far. I have no clue what is preventing this now. Other sites claim it should be "17" and not "305". Still wouldn´t work either.
Edit:
I got it to Shift (304) instead of Ctrl, which isn´t the way i want but at least it´s working.
Still doesn´t explain why Ctrl isn´t working.
Now does anybody have an idea how the Mouse Buttons are called?
It seems to be the only thing left and i could share my config for the controls.
Yes, I highly suggest everyone to share their input configs because it's not entirely seamless.
Not sure what does and doesn't work, but you might want to consider using device = -2 and name = "Keyboard"
Posted by: Nutshot
« on: February 12, 2020, 10:32:09 AM »

So i tested out yesterday this thing and it does indeed works with some Mupen Frontends too.
But every single Frontend has a flaw that other don´t have and vice versa.
So i ended up using just the standalone Mupen64 with some Command Lines.
All in all, it´s running superb. The only thing yet i have problems are the controls themselfes.
Editing the "mupen64plus.cfg" here is necessary.
I also used this site as a reference:
http://en.qi-hardware.com/wiki/Key_codes

So far i got "Escape" To Menu, the usual WASD to the C Buttons, Q and E are B and E, Space is "Jump".
Now here is what i don´t get.
Other keys such as "Left Ctrl" for "Control Pad Down" isn´t working.
I´m not really sure what is causing this. Left Ctrl should be "305". Yet it still wouldn´t work for that key. It just baffles me that i "somehow" got the other Keys working so far. I have no clue what is preventing this now. Other sites claim it should be "17" and not "305". Still wouldn´t work either.

Edit:
I got it to Shift (304) instead of Ctrl, which isn´t the way i want but at least it´s working.
Still doesn´t explain why Ctrl isn´t working.
Now does anybody have an idea how the Mouse Buttons are called?
It seems to be the only thing left and i could share my config for the controls.
Posted by: Nutshot
« on: February 10, 2020, 04:02:51 PM »

Aha.
So i should only using the last Release from here is what you´re saying?
https://github.com/mupen64plus/mupen64plus-core/releases

But then it seems also the "Download any version of Mupen64Plus" is missleading, i guess... (no offense).
But... i don´t know any other. What are you using?
Posted by: Drahsid
« on: February 10, 2020, 03:49:03 PM »

You cannot modify the FOV when running in dynarec mode. Possibly similar issues with fps.
Quite frankly, you shouldn't use a frontend, they all suck.
Posted by: Nutshot
« on: February 10, 2020, 12:07:14 PM »

Okay, so i notice a few things before i could even really try it out.
So you wrote that we should use any version of Mupen64Plus that is not Mupen64Plus-nx.

I normally use mupen64plus-gui from here:
https://github.com/m64p/mupen64plus-gui
With this one i can´t even get to the point of launching any game. Mupen gives me this error:
"Couldn´t load core library, please set the path in settings."
I have that already set, and it´s pointing at it´s dll in the correct folder, but it seems it wants to simply ignore it, which is sad cause i really want to use this Frontend.

The second i use is M64Py from:
http://m64py.sourceforge.net/
I can get it to load the Game as it should. Except nothing i change in the config (MouseInput.wren) does anything. I changed the FOV to 90, FPS to 60 or MAX. But nothing changed. I restarted the Emu and Game multiple times. I still noticed the inbuilt FPS Counter was still on 30 FPS so i think i am doing something wrong?
Posted by: Nutshot
« on: February 09, 2020, 02:51:42 PM »

YES!
Thank you so much.
I will try that immediatly out now. :D
Posted by: Drahsid
« on: February 07, 2020, 04:10:23 PM »

This has been superseded by the mod in this thread

What is this?
Knockoff Turok 3 EX?
This is NOT a PC port. This is merely a collection of memory hacks that have sprung from my reverse engineering utilizing my fork of Mupen64Plus

What does this give you?
  • Mouse input with customizable look-sensitivity
  • 60 FPS mode
  • Custom FOV

What problem does this solve?
This completely bypasses the joystick, so you are not limited to the game's interpretation of the stick input. You are not limited to the -128-127 range on either axis.
Furthermore, who doesn't want to play at 60 FPS?

Cool. How do I get it?
Download any version of Mupen64Plus that is not Mupen64Plus-nx!!
Download and extract this into the root directory of Mupen64. This should replace "mupen64plus.dll", and you should see a new folder called "scripts."
That's it, run Turok 3 in Mupen!

Note that for proper keyboard controls, you will have to configure the input of Mupen to use your desired buttons. I will not go over how to do that but do highly suggest sharing your configurations when you get something that you like.

How do I configure the options?
In the Mupen64Plus directory, navigate to ./scripts/Turok 3 - Shadow of Oblivion (U) [!]/ and edit MouseInput.wren with your text editor of choice. The options have comments describing their relevance.

Bugs
  • If you get an issue related to the input plugin, replace it with this
  • When playing at 60 fps, some levels cannot be completed due to some scaling issues.
  • Climbing ladders is inconsistent and sometimes buggy.
  • You cannot modify the FOV when running in dynarec mode

Other notes
You can press  HOME to lock/unlock the mouse
If you fancy learning a high level scripting language, you can use what I have already set up to make more memory hacks that may do a plethora of things.

Special thanks to Kaiser
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