Author Topic: Why Turok 3: Shadow of Oblivion is my favorite Turok game  (Read 32704 times)

Offline Turok Fireseed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #20 on: March 07, 2017, 02:26:57 PM »
I would love to see Turok 3 Remastered, but i think it'll be more difficult due to a few reasons.

1. Since most likely it would be rebuilt from the ground up, it would probably take as long if not longer than Turok 2.

2. Porting it from N64 to PC would be a bit tougher than porting DOOM 64.

3. For the most part, the game was rushed, so there would probably be issues with the source code when rebuilding the game, and since the multiplayer was local only, adding an online component would take longer to create.

So in general, i would love to see the game be ported or remastered on PC, but i do feel it'll take a long time before we'll be able to play it, that's if it'll happen.

Offline Jay Doomed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #21 on: March 08, 2017, 02:06:15 PM »
Yeah if Turok 3 comes out do we really need the mp? Idk if many would actually play the mp. Turok 3 should just be SP and let Turok 2 and Rage Wars do the mp talking!! But it would be cool to see the mp also I just don't know if it would actually be worth the pain. I mean die hard Turok fans would appreciate it very much! But I just don't see it getting much general play on the mp.

As for the sp game it shouldn't be that hard though, they could use Turok 2's kex engine and poke at it to match Turok 3. Its a matter of exporting everything from N64 and making everything align up in code on kex. Still a complicated task but Kaiser could do it. 

Another thing I would like to point out that might be hard to do for T3: The fact that you have to deal with two separate characters, weapons, and campaigns :O That might be something really tough that could result in tangling scripts and wacky stuff. I can just picture bugs showing up everywhere on both stories xD
« Last Edit: March 08, 2017, 02:07:57 PM by Jay Doomed »
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Offline Turok Fireseed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #22 on: July 12, 2017, 02:49:31 PM »
Upon taking the time to go into the game again, i also remembered a few other things.

1. There are a lot of cut features from the game, so if Night Dives wants to add those back in, it'll take time to put those back in place, especially as stated previously, there's 2 sides to the same campaign, so adding weapons and such back into the game, it's a bit of a challenge to see what'll fit.

2. As stated, the multiplayer will need a netcode to be online (most likely using steam's naitive multiplayer servers or GoG Galaxy), and some of the arenas don't appear to look like they'll handle more than four players (Shipping and Receiving i'm looking at you), so having upwards of 8-16 players could be difficult unless there's an overhaul to some of the levels.

3. The single player campaign would also require some redesigns for new features (may not be a surprise considering the changes with Turoks 1 and 2) and visuals. The weapons could also use a few more touch ups, but what i would like to see is Joshua's playable form to have his own dialogue (as he mostly uses Danielle's dialogue, though i believe he uses some of Joseph's lines as well), but i know for that to happen, the original voice actor for Joshua would have to come back, and i'm not sure if he's still around, or at least willing to revoice him if given the option.

Offline Jay Doomed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #23 on: July 12, 2017, 03:57:26 PM »
Upon taking the time to go into the game again, i also remembered a few other things.

1. There are a lot of cut features from the game, so if Night Dives wants to add those back in, it'll take time to put those back in place, especially as stated previously, there's 2 sides to the same campaign, so adding weapons and such back into the game, it's a bit of a challenge to see what'll fit.

2. As stated, the multiplayer will need a netcode to be online (most likely using steam's naitive multiplayer servers or GoG Galaxy), and some of the arenas don't appear to look like they'll handle more than four players (Shipping and Receiving i'm looking at you), so having upwards of 8-16 players could be difficult unless there's an overhaul to some of the levels.

3. The single player campaign would also require some redesigns for new features (may not be a surprise considering the changes with Turoks 1 and 2) and visuals. The weapons could also use a few more touch ups, but what i would like to see is Joshua's playable form to have his own dialogue (as he mostly uses Danielle's dialogue, though i believe he uses some of Joseph's lines as well), but i know for that to happen, the original voice actor for Joshua would have to come back, and i'm not sure if he's still around, or at least willing to revoice him if given the option.

The original voice actor is still around! Duke64 spoke to him not to long ago ;) But would he be up to do more Turok voice acting is the real question. That was years ago now so idk if he still would want to do more Turok :) Sounds good. Man Turok 3 would be nice to get.
« Last Edit: July 12, 2017, 04:07:47 PM by Jay Doomed »
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Offline Turok Fireseed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #24 on: July 14, 2017, 01:46:36 AM »
Upon taking the time to go into the game again, i also remembered a few other things.

1. There are a lot of cut features from the game, so if Night Dives wants to add those back in, it'll take time to put those back in place, especially as stated previously, there's 2 sides to the same campaign, so adding weapons and such back into the game, it's a bit of a challenge to see what'll fit.

2. As stated, the multiplayer will need a netcode to be online (most likely using steam's naitive multiplayer servers or GoG Galaxy), and some of the arenas don't appear to look like they'll handle more than four players (Shipping and Receiving i'm looking at you), so having upwards of 8-16 players could be difficult unless there's an overhaul to some of the levels.

3. The single player campaign would also require some redesigns for new features (may not be a surprise considering the changes with Turoks 1 and 2) and visuals. The weapons could also use a few more touch ups, but what i would like to see is Joshua's playable form to have his own dialogue (as he mostly uses Danielle's dialogue, though i believe he uses some of Joseph's lines as well), but i know for that to happen, the original voice actor for Joshua would have to come back, and i'm not sure if he's still around, or at least willing to revoice him if given the option.

The original voice actor is still around! Duke64 spoke to him not to long ago ;) But would he be up to do more Turok voice acting is the real question. That was years ago now so idk if he still would want to do more Turok :) Sounds good. Man Turok 3 would be nice to get.

i still hope to see him play Joshua again. Joshua was my favorite among the playable characters, but the only thing i didn't really like was that Joshua had Danielle's lines, which to me was a bit odd. I also found that in chapter 1, you find he doesn't even have his own model, just has Danielle in front, Joseph in back, which is both hilarious, and jarring. So i'm hoping that if the guy comes back for Turok 3 Remastered, is to have lines recorded for Joshua ingame as well as cutscenes, and have Joshua's playable form have his own model.

Offline Duke64

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #25 on: July 14, 2017, 08:23:34 PM »
When I spoke with him it had nothing to do with voicing for doing voices on a game or anything. I just wanted to tell him he was awesome and say I AM TUROK xD Had a small conversation didn't want to bother him he makes music now.
« Last Edit: July 14, 2017, 08:24:03 PM by Duke64 »
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Offline Mon-Ark

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #26 on: July 18, 2017, 04:30:23 PM »
My two cents.

The game should have multiplayer; if talking about dedicated servers, they can share T2 servers I think.
Some say this would divide the community but then again, what community? you play to have fun, and if you have more fun playing T3 mp you play that. I dont care since the main point of the Turok games is the singleplayer experience. Except for rage wars obviously...

My main interests to see if T3 ever gets a remaster are related to visuals and gameplay. Mostly additions like blood particles from enemies' severed limbs, a better vanish effect for dead bodies, more health for enemies and more of them on higher difficulties.
The removed content Im all in for it.

I would also say an option to toggle weapon models for their better-looking versions but im not sure if theres enough to justify such option (Its mostly all about the shotgun "upgrades")

Offline Duke64

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #27 on: July 25, 2017, 01:43:16 AM »
I would love to play Turok 3 on PC my only suggestion would be to make the editor available like it is in T2. As I'm sure that other stuff like make the game at 60 fps etc etc would be taken care of. Would be great to play that one since it was never on PC. And I definitely do not want to play on a freaking emulator lol I'll pass. I would rather play it on my N64 100% over that. The game would be good for pc same with RW.
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Offline Rok

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #28 on: July 25, 2017, 01:49:37 AM »
I would love to play Turok 3 on PC my only suggestion would be to make the editor available like it is in T2. As I'm sure that other stuff like make the game at 60 fps etc etc would be taken care of. Would be great to play that one since it was never on PC. And I definitely do not want to play on a freaking emulator lol I'll pass. I would rather play it on my N64 100% over that. The game would be good for pc same with RW.
Dont you think it would be very special since it was never on pc! My only suggestion if it were to be a thing...would be to continue putting Turok games on gog. Because I really want to own Turok and not some drm steam version.
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Offline Duke64

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #29 on: July 25, 2017, 05:49:23 PM »
Turok 3 ex would be monumental imo.

Lots of people only played the start- well you have to play that game in full to see. The starting level doesn't do a great job of an introduction to me. Not use to Turok in the city but it was still cool. The levels change up more down the way without seeing all settings of a Turok game you miss alot more than a usual game goes for all Turok games though. There's a small level list they are very important all to get a feel different atmospheres etc etc. The game was good but they did lose some of that raw Turok feeling at the same time. But I think it could even be more appreciated now more than before. The first two were already very very appreciated and loved on N64 and PC.
« Last Edit: July 25, 2017, 06:14:36 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

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