Posted by: Smoke39
« on: January 26, 2017, 06:45:10 PM »I dunno if you've explored my guide any further, but you can indeed add new texture variants in textureSetInfo, which can then be applied via script or in the level editor, depending on what you're trying to apply it to.
If you're talking about adding a new model to the game with its own textures, you have to do some arcane bullshit only a few people seem to really have a handle on.
If you're talking about adding a new model to the game with its own textures, you have to do some arcane bullshit only a few people seem to really have a handle on.