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rotflmao n1ce
So hell I went ahead and did it. I added a new asset to the game in the form of a rock with a custom texture. Standing alone with it's pwn shader and everything. So it can be done! you see I'm new to Turok on PC. I bought the original N64 game on the third day of it's initial release and paid above retail at best buy to get it. It was like $75 USD!
So I was able to convert an existing model, to my grimey little paws using exportobj and then retexture it and importobj with new texture applied. So It's a cave_rock from the game with a new file directory and separate texture and shader file. So both rocks could be used side by side in the same map. If applied to the logs textures that I made you could have different colored logs together and not be limited to only one texture at a time.
Thanks for the kick in the pants Smoke, and thanks Duke for the tutorials on import / exportobj. Sometimes it's better to be late to the party!

check the screens below