Turok: Dinosaur Hunter Forums!
Turok Games => Turok Dinosaur Hunter => Topic started by: spamzilla on December 30, 2021, 02:15:28 PM
-
What I'm trying to do is go from Turok .bin formats to a .md2 or .md3 for a video game mod I'm making. The problem is that IDK how to go from being in the scene collection to the dope sheet.
-
I don't know with the Turok tool if it changes anything but the dopesheet can be located here:
(https://duke64nukem.files.wordpress.com/2022/01/dopesheet.jpg)
-
Sorry, My post wasn't worded well...
What I need is to get the animations out of the .bin files from Turok 1. For example, When I import "dyn_monster_raptor.bin", it only loads the model's idle animation sequence.
-
Sorry, My post wasn't worded well...
What I need is to get the animations out of the .bin files from Turok 1. For example, When I import "dyn_monster_raptor.bin", it only loads the model's idle animation sequence.
Sorry I haven't seen this post until today.
You need to open up a new window pane in Blender and set it to Dope Sheet > Action Editor. Select the armature skeleton and scroll through the animations. I can help more if you need anything else but through the action editor you can duplicate, delete, or add new animation actions.
To ensure your animations are exported to a new animation .bin make sure they are a multiple of 4, e.g. 20 frames, 200 frames, 400 frames, and that the shield icon for "Fake User" is enabled.
As for converting to MD2/MD3, I am sure its possible, but I've never done it so I can't give any specific advice at this moment in time, but I am sure it isn't too difficult once you figure it out. I've done stuff like Half-Life before just fine.
Here is a video example
https://webmshare.com/play/Wqj8d (https://webmshare.com/play/Wqj8d)
Edit: I assume you could probably select an animation you want, and copy/paste its frames into one big mega animation, because I know many games with MD2/MD3 use a single animation file, and simply call the specific frame numbers they want. This is how I did it for Half-Life models years ago.
-
The only thing in the 'Action Editor' is the same 80 frames which correspond to the idle animation. I noticed that the 'Non-Linear Animation' window shows all the animations but I can't figure out how to utilize those either.
-
I think I can help with that, but perhaps it would be easier if we use the community's Discord chat, because I know our messages here are months apart from each other. Here is the invite link https://discord.com/invite/U7KWwr9