Sorry, My post wasn't worded well...
What I need is to get the animations out of the .bin files from Turok 1. For example, When I import "dyn_monster_raptor.bin", it only loads the model's idle animation sequence.
Sorry I haven't seen this post until today.
You need to open up a new window pane in Blender and set it to Dope Sheet > Action Editor. Select the armature skeleton and scroll through the animations. I can help more if you need anything else but through the action editor you can duplicate, delete, or add new animation actions.
To ensure your animations are exported to a new animation .bin make sure they are a multiple of 4, e.g. 20 frames, 200 frames, 400 frames, and that the shield icon for "Fake User" is enabled.
As for converting to MD2/MD3, I am sure its possible, but I've never done it so I can't give any specific advice at this moment in time, but I am sure it isn't too difficult once you figure it out. I've done stuff like Half-Life before just fine.
Here is a video example
https://webmshare.com/play/Wqj8dEdit: I assume you could probably select an animation you want, and copy/paste its frames into one big mega animation, because I know many games with MD2/MD3 use a single animation file, and simply call the specific frame numbers they want. This is how I did it for Half-Life models years ago.