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Topic Summary

Posted by: helenchris0704
« on: May 30, 2017, 04:41:32 PM »

That creature I think is a large Iguana but I think it got cut out of the original game. I wonder if its still inside the game somehow though, that would be interesting!

It's possible, but very unlikely. I'll tell you what though, I will extensively look through the models and see if it is buried somewhere in there. If it's not I can try to pick apart some files in the PC version and see if the leftovers may be there. Other than that, N64 games were so compressed that devs couldn't afford to keep content in there like that. I mean to get a game like Turok down to 64 megabytes or lower is seriously impressive. A PS1 game disc has the capacity to hole 700 megs (over 10 times that of a 64 cartridge) and those games were pretty bad sometimes.
Posted by: helenchris0704
« on: May 30, 2017, 04:37:33 PM »

Hey people! How a long time! I was asking the other day playing the original Turok and in the model gallery, I didnt saw the fish and I think there are fishes.
Any way to open the models of Turok DH?

The short answer is no. There is no way to open these models in the editor, but you can go to model view in the actor edit mode of the editor and look at all the models.
The not so short answer, is you can export the models through the command console in game as .obj files. These files can then be opened, viewed, and edited. Once saved, you then import them using the command console once more and they are in. However, there are files in the defs you may need to edit to position first person models correctly on screen and in my experience they may end up sideways or backwards in game and you can fix it by just rotating them in your image editing software (I use blender). As far as pickup models go, these are very easy to adjust size and proportion in the editor, so you will never need to import or export pickups multiple times. One last bit though: we do not have the proper tools to have full control over the game's animations yet. This means it will be impossible to import custom enemies unless they are completely motionless (they could still move, but will slide across the ground with no animation). This is because we cannot assign nodes to custom models due to a lack of proper tools and or knowledge (if you don't know what nodes are google it, it's simple to understand).

Posted by: Gazer
« on: February 28, 2017, 04:59:30 PM »

Just for fun though.  :P
Posted by: Gazer
« on: February 14, 2017, 04:31:43 PM »

I put Ahi tuna in my level.
Posted by: Spartan
« on: February 13, 2017, 12:46:47 PM »

Well at least we have a pic of the pteranodon. @operatime im: I see in the wiki you posted the pic of the killer fish, in the same guide pteranodon is mentioned? I think you should post it in the wiki, like brachiosaurus pic.
Posted by: operative lm
« on: February 08, 2017, 09:56:11 PM »

But one question, anybody has the pic of the pteranodon like the Moschops and Killer Fish?

As far as I know, the only image of the thing that was ever released was this one here from a Dinosaur Hunter ad. Apologies for the quality; my scanner didn't particularly like the comic book that it came from. :P
Posted by: Spartan
« on: February 06, 2017, 11:16:24 AM »

What a stupid. I hope the guy who bought it, will post it one day. But one question, anybody has the pic of the pteranodon like the Moschops and Killer Fish?
Posted by: Jay Doomed
« on: February 03, 2017, 10:21:49 AM »

No there is nothing in the game. We need the source code which the guy sold on ebay for 2,551$
Posted by: Spartan
« on: February 03, 2017, 09:14:10 AM »

Hello guys, look who is back! Well guys recently someone posted the source code of Turok. And recently in the wiki operative imp, posted pics of the Moschops, the creature I posted in the first post of this topic. Moschops was another creature I thought it could be. Another one was posted a Killer Fish. Another one was Pteranodon. Anybody knows if there are files in the game like skins or something to recover and post it in the workshop¿
Posted by: Duke64
« on: July 20, 2016, 12:37:23 AM »

Not from what I see doesn't look like it, it would be cool though.
Posted by: Spartan
« on: July 18, 2016, 10:03:37 PM »

Sorry to revive this but in game files there are models of the cut content like Iguana-Moschops or Brachiosaurus from Tree Village?
Posted by: Jay Doomed
« on: May 25, 2016, 09:34:55 AM »

But if you want to extract the models then follow Duke's guide here... it works. I now have all of the models as obj files :)

https://duke64nukem.com/2016/02/11/exporting-turok-dinosaur-hunter-models-as-hole-objects/
Posted by: Spartan
« on: December 30, 2015, 05:34:45 PM »

I wish that the iguana made it into the game reminds me a bit of the dimetrodon.
Well at least we had the dimetrodon in the final game. This looks more like Megalania, the giant monitor from the Outback.
@Rok: I hope to see it soon my friend! I dont know if in the game files there are unfinished models
Posted by: Jay Doomed
« on: December 30, 2015, 01:48:31 AM »

I wish that the iguana made it into the game reminds me a bit of the dimetrodon.
Posted by: Mon-Ark
« on: December 24, 2015, 08:38:41 AM »

You can extract the models from ingame btw. It just takes a bit to explain it. :) Will do soon

The pc version or the n64 one?
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