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Topic Summary

Posted by: Mon-Ark
« on: December 20, 2015, 09:09:12 PM »

It gives more of that ambiance of the original version and not quite knowing what's lurking in the fog/shadows ahead.

For sure, specially in the catacombs. It also kinda helped melee enemies have a chance at hitting you, but now that the ai is more aggresive thats probably useless now.
Posted by: AbyssalDragon86
« on: December 20, 2015, 11:35:32 AM »

I haven't actually started a proper game yet, but I have played a bit of all the levels (using cheats) to see the improvements. I like how some areas are completely different looking and there's extra things added. It's nice to hear the original music.

Yeah, I'm having issues with the Light Scatter and I had to turn it off. I mentioned it in the bugs thread. It's no big deal, although I'd like to appreciate the light beams through the fog. As much as I love the graphical improvements, I think I still prefer the draw distance turned off and happy there's that option. It gives more of that ambiance of the original version and not quite knowing what's lurking in the fog/shadows ahead.

This beats playing it on the emulator and I was happy to spend a little money on it. The only thing I wish I had seen was the endless bouncing of dead bodies (with Grenades or Alien Weapon) and still hearing them scream. I know that defies logic with a big fat middle finger, but it was funny! xD

When I start a proper play-through, I'll take my time because I like to enjoy it.

My Steam is: Dragon_of_The_Abyss86 but I won't really be on it much.
Posted by: Cyriu
« on: December 19, 2015, 11:00:11 PM »

So far I am half-way level 6. I am starting to appreciate how corrected the enemy speed is on hard mode and how they fixed the spiritual invisibility/enemy speed glitch from the N64 version. I am struggling with ammunition now so it''s all slashy slashy with raptors, ancient warriors, poachers, and campaigner soldiers. And dang, are leapers even more of a annoyance.
Posted by: Jay Doomed
« on: December 19, 2015, 03:45:42 PM »

Going to beat the game today I am on level 6 in the start :) game is great to me so far and haven't had problems yet. I think 30$ would be pushing it but 15-20 sounds like an okay range for Turok to me. Most ppl just complain the game is way better. If they have problem then just play the old one. There is a big difference to me.
Posted by: Duke64
« on: December 19, 2015, 03:13:54 PM »

It does sound better with your tweaked sounds good job Shadow
Posted by: Rok
« on: December 19, 2015, 01:49:49 PM »

Niice, a little fine tuning :) it does sound better to
Posted by: DarkShadowRage
« on: December 19, 2015, 07:22:29 AM »

I have fixed the Chronoceptor and Alien Weapon Sound effects, this will be in the new patch!
Posted by: operative lm
« on: December 18, 2015, 10:16:37 PM »

Could you get a video to show us what's happening somehow or sscreenshot at least? We could try to get stuff like that right over to them ;)

It looks like TV static whenever I look at any place where god rays are present. There are enough people over on the Steam Community boards with the same problem, so I don't think I need to provide a screenshot as well. :P  Thanks though.
Posted by: Nfsfan83
« on: December 18, 2015, 07:43:11 AM »

What I saw from YT videos, it is very good done remasterd :) They kept the best of the original and add some cool things, like better view of fog, some redesign levels.
Posted by: Cyriu
« on: December 18, 2015, 02:42:53 AM »

Got it a few hours ago, and I absolutely love it. The game is even faster and the greater view distance make up for some crazy enemy encounters and more challenge. My only issue so far is the portal texture. For whatever reason it appear all messed up and stretches around. I really don't know if it's my graphic card but hopefully they could fix this soon.
Posted by: Duke64
« on: December 17, 2015, 09:57:18 PM »

I got the gog version also guys I really should do more playing there. I mostly just played AVP mp though :)


Went ahead and picked it up on GOG. Light scattering's broken for me, but everything else seems fine. I played up to the first save point, and I'm not sure if I like the layout change around the second level key. I wonder if, should they ever get around to Turok 3, they'll modify the beginning of Level 4 to accommodate the new ruins that have appeared? :P

Could you get a video to show us what's happening somehow or sscreenshot at least? We could try to get stuff like that right over to them ;)
Posted by: operative lm
« on: December 17, 2015, 09:54:55 PM »

Went ahead and picked it up on GOG. Light scattering's broken for me, but everything else seems fine. I played up to the first save point, and I'm not sure if I like the layout change around the second level key. I wonder if, should they ever get around to Turok 3, they'll modify the beginning of Level 4 to accommodate the new ruins that have appeared? :P
Posted by: DarkShadowRage
« on: December 17, 2015, 09:18:53 PM »

I started up my playthrough and I got my launch trailer:





Posted by: The_EyeofTurok
« on: December 17, 2015, 09:12:29 PM »

Got it!! Will say its well worth it I like it much good job to Kaiser I want to beat it before I say more but is so much better of a game dudes. Enjoy all in night
Posted by: Rok
« on: December 17, 2015, 08:47:27 PM »

I noticed that to the new level design I actually like it in the first level it was tight corridor mountains and now an open area and is built nice. now when would they release that. Probably kind of soon i hopes
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