Took a few comparison pics. Looks mostly the same, but a few models seems to have different surface normals (resulting in different shading),
and particle rendering seems pretty different (back to normal in the latest update).
![](https://i.imgur.com/n873QV1.jpg)
![](https://i.imgur.com/EomPIOk.jpg)
![](https://i.imgur.com/a5wAAlh.jpg)
![](https://i.imgur.com/NDISkQt.jpg)
I'm gonna have to check and rework so many particle effects for Turok+.
Edit: just noticed shadows now blend with fog and water properly. So that's kinda nice.
Edit 2: particle colors are back to normal now.
Still wish we could get ambient occlusion and mip mapping/anisotropic filtering. Oh well. :/