Posted by: Duke64
« on: December 22, 2017, 04:22:04 PM »Happy birthday Turok 1 editor. It has now been released for a year! Still so happy this released I have something to spend my energy in and really enjoy/learn things while doing so.









Posted by: Duke64« on: December 22, 2017, 04:22:04 PM »Happy birthday Turok 1 editor. It has now been released for a year! Still so happy this released I have something to spend my energy in and really enjoy/learn things while doing so.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posted by: Mon-Ark« on: December 04, 2017, 12:26:37 PM »About the high priests... arent their red fireballs supposed to be homing or something? because right now its just a crappier version of their norm firebal.
Posted by: AbyssalDragon86« on: January 25, 2017, 12:47:16 AM »So, is there anything redeemable about the alien gun? I just cant seem to find a single good use for it where either the pulse rifle or the particle accelerator outperform it. It's good for killing enemies on the first hit and then blasting their screaming corpses high into the air on the secondary! xD I think the explosive blast can have some crowd control use and I know it can knock down trees on enemies. I'd normally use a Grenade Launcher on something like a Purr-Linn, though and I usually do on that first Purr-Linn you encounter at the Treetop Village. Posted by: Duke64« on: January 24, 2017, 05:18:17 PM »Yeah it does self damage a lot I don't think its a very useful weapon its more a cool weapon an additional touch to weapons I suppose.The alien gun use to make the player pop up just a bit and takes damage. I learned how to pulloff alot from observing the scripts that make the push happen. Kex is a brilliant thing. I really like kex so far in any format xD It is responsible for bringing back two of my favorite games (soon to be 3). And I mean like top 3 games so a big thing for me and gave them both editors. I still find myself in Doom 64 ex these days lol. To me it has outlasted BD64 not a knock on BD64 though that mod is fun as hell and on zandronum mp servers is great BD64 is pretty good for a great arcade D64 experience staying somewhat original Heavy Metal Doom 64. Even started a few maps for it also. I just think Doom 64 EX is the true version because it stays nearly identically true. I don't even have to go over kex when it comes to doing Turok. Nothing short of greatness ![]() I know you have been looking at kex in full and man it can do a lot of things its a brilliant engine yeah just like you said. Nice to see you i'm rambling though lol. Posted by: Snake Plissken« on: January 23, 2017, 05:27:22 PM »Yeah it does self damage a lot I don't think its a very useful weapon its more a cool weapon an additional touch to weapons I suppose.The alien gun use to make the player pop up just a bit and takes damage. I learned how to pulloff alot from observing the scripts that make the push happen. Kex is a brilliant thing. Posted by: Duke64« on: January 22, 2017, 01:10:12 AM »Yeah it does self damage a lot I don't think its a very useful weapon its more a cool weapon an additional touch to weapons I suppose.
Posted by: Mon-Ark« on: January 21, 2017, 11:49:11 PM »Thats the problem.
5 energy cells for less damage than 5 shots with the pulse rifle, and if you are for the blast radius then the particle accelerator has a ginormous area of effect with enough damage to kill a high priest on normal, for just 10 energy cells. Posted by: Duke64« on: January 21, 2017, 11:23:55 PM »I always just use the Pulse Rifle xD Particle Accelerator is always fun to use though. Alien weapon is my third choice in these because it uses my Pulse Ammo lol.
Posted by: Mon-Ark« on: January 21, 2017, 09:11:16 PM »So, is there anything redeemable about the alien gun? I just cant seem to find a single good use for it where either the pulse rifle or the particle accelerator outperform it.
Posted by: Duke64« on: November 25, 2016, 02:25:27 AM »Lol, same here. Good we all should xD it has been a test of time for Turok hehe. Posted by: Mon-Ark« on: November 24, 2016, 12:11:25 PM »Lol, same here.
Posted by: Duke64« on: November 23, 2016, 06:28:18 PM »Ye. Steam awards thing. I voted Turok for "Test of Time award".
![]() Posted by: Duke64« on: October 20, 2016, 08:00:44 PM »The Kex engine can do a lot of things and I'm pretty sure that it could possibly do almost any N64 game. As long as someone or team had the focus to do it, ability to pull the models and some assets from said game, and skill to code and develop in order to make all pieces work and match things up. Other words a lot of hard work. Of course having the source could help a hole lot.
Posted by: Mon-Ark« on: October 18, 2016, 01:37:49 PM »I wonder if the engine will work in any way with other N64 games
Posted by: Duke64« on: October 17, 2016, 12:35:20 PM »A message from Kaiser that some may have missed but its pretty interesting 3 EX projects
![]() Kaiser says: "Since I’ve been very busy with other ‘EX’ projects (3 to be exact) , dotfloat has been kind enough to continue maintaining Doom64EX. So without further adieu, here’s an update from dotfloat:" Source: https://doom64ex.wordpress.com/2016/09/24/announcing-nightly-builds/ |