Posted by: Drek
« on: November 12, 2015, 03:28:57 PM »I've been in Turok 1 enough now to comment a bit about how the levels are made. Here's my 2 cents on turok maps compared to hl, or quake they should be simple to make, no leaks if you know what I mean, the mesh can have cracks.
It looks as if all the individual parts are stored in a numbered system and placed in the map like puzzle peices. I don't mean the trees or enemies, I mean the cliffs, floors everything is pre-built modular peices that get placed together to form the map. It's most notable in the caves, they have a corner cave, am intersection, a 4-way, a ramp, they just keep placing them together to make a big cave.
It looks as if all the individual parts are stored in a numbered system and placed in the map like puzzle peices. I don't mean the trees or enemies, I mean the cliffs, floors everything is pre-built modular peices that get placed together to form the map. It's most notable in the caves, they have a corner cave, am intersection, a 4-way, a ramp, they just keep placing them together to make a big cave.