As for modding, im wondering if besides a stage creator there will be possible to modify the models (enemies, guns)
This stuff is possible we need a modding/user section for t1 now on forum maybe?! I have already started messing with some stuff in the files. We need modding/usercontent/mapping team set up here made up of true fans
Quote from: Dragon of Hades on December 20, 2015, 11:35:32 AMIt gives more of that ambiance of the original version and not quite knowing what's lurking in the fog/shadows ahead.For sure, specially in the catacombs. It also kinda helped melee enemies have a chance at hitting you, but now that the ai is more aggresive thats probably useless now.
It gives more of that ambiance of the original version and not quite knowing what's lurking in the fog/shadows ahead.
Seriously, the enemies are really harder on this version, even on normal mode they are way more of a challenge than in the original N64. Hard is certainly a challenge but manageable, I managed to finish the game on that difficulty after switching from normal mode on level 3. But hardcore mode, oh boy, I started a new game on that difficulty and after a few minutes on level 3 I had to switch back to hard mode because I was getting killed left and right. The campaigner soldiers/poachers certainly have taken lessons from the forsaken warriors from Turok 3 because once they decide to start opening fire with their assault rifles they just stay glued firing away like crazy, lowering you health pretty quickly and rarely missing a shot. The already frustrating ancient warriors with blowguns become a real pain. Purlins become a nightmare and raptors always seem to give me a good maul before giving up the ghost. Even those with melee weapons had become a thing and leapers...oh god. On a small note, I have to say that I love that they improved the shockwave cannon by making the charged shots not only cover a wider range but also becoming stronger. I noticed it on level 7, when I charged it and a alien was carbonized with one shot but regular shots took like three to be carbonized. I am glad they fixed this because originally that was a weapon that I only used on caves or in certain areas of the catacombs against leapers and beetles, now it is more useful and awesome.
Also, am I the only one occasionally getting Mortal Wounds when using the rifle? I didn't think it works with guns... But, I'm playing Easy.
On a small note, I have to say that I love that they improved the shockwave cannon by making the charged shots not only cover a wider range but also becoming stronger.
QuoteAlso, am I the only one occasionally getting Mortal Wounds when using the rifle? I didn't think it works with guns... But, I'm playing Easy.Its most likely a bug. You only get them by using the knife and the bow's regular arrows. Cant remember if only human enemies drop them also.