As far as I can imagine, it is the Xbox engine that was ported to PC. After all the xbox is a cut down PC.
But I think because the Xbox GPU was custom made, there had to be new hlsl shaders created for PC.
But, I don't think Super Happy Fun Fun had any idea about PC graphics. And I certainly believe they never created those Shaders.If they were capable of programming Shaders, the port wouldn't have been in such a mess in the first place.
I assume all the effects are in the engine waiting, it just needs someone with graphics know-how to create working Shaders. (That's not me btw )I will keeping poking the shaders, moving them around to see what I can find
A good thing, if you minimize the game, make some changes and save, the game loads those changes.
One thing i also can remember and that´s also the point why i deleted the Game on my PC, that the Mouse was strangely working different then in your usual FPS Game.It sometimes feels like it wants to emulate an Joystick instead of a proper Mouse Look. Sometimes it feels too slow.It´s strange how Acclaim wasn´t able to implement a proper Mouse Look in "Turok: Evolution", they got it right on previous Games on PC.
I think you are both right about an older version of the Engine. Could be that acclaim didn't want an outside company to have access to the newest updated version.
For the Shaders, found something else.Waterfalls use SelfIllum.fxThe current way they work, the alpha is not blended correctly.Adding an extra line for blending,I've also disabled Culling on the Shader in the first post. Looking in specific directions, some tree leaves and random objects were disappearing.https://www.mediafire.com/file/9iiqdwz86ygrt15/SelfIllum.zip/filehttps://www.mediafire.com/file/6t7fotxu1vg1gjx/Diffuse_Updated.zip/file
I doubt this is the reason why SHFF got an earlier build of the game to work with. I think it's more so related to the fact that Acclaims management was absolutely horrible at the time and only kept getting worse as time went on.
Veeeery nice. It's starting to look more and more like the console Xbox port of the game, minus some stuff that's flatout just missing from this build of the game with seemingly no way to reimplement it. Great job.