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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Dinomite
« on: October 08, 2021, 06:24:01 AM »

As far as I can imagine, it is the Xbox engine that was ported to PC. After all the xbox is a cut down PC.
Correct, but they used a different build than what we got on store shelves.
But I think because the Xbox GPU was custom made, there had to be new hlsl shaders created for PC.
Not necessarily, but there is some truth to this.
But, I don't think Super Happy Fun Fun had any idea about PC graphics. And I certainly believe they never created those Shaders.
If they were capable of programming Shaders, the port wouldn't have been in such a mess in the first place.
They've created plenty of games prior to porting Turok: Evolution. I'm surprised they did as "good" a job as they did, given the state of the game.
I assume all the effects are in the engine waiting, it just needs someone with graphics know-how to create working Shaders. (That's not me btw  ;D)
I will keeping poking the shaders, moving them around to see what I can find :)
I don't know about that. Only one way to find out, though. :)
A good thing, if you minimize the game, make some changes and save, the game loads those changes.

50/50, it depends on what you're trying to load.  :feather:
Posted by: Paradise12314
« on: October 07, 2021, 04:52:38 PM »

As far as I can imagine, it is the Xbox engine that was ported to PC. After all the xbox is a cut down PC.

But I think because the Xbox GPU was custom made, there had to be new hlsl shaders created for PC.

But, I don't think Super Happy Fun Fun had any idea about PC graphics. And I certainly believe they never created those Shaders.

If they were capable of programming Shaders, the port wouldn't have been in such a mess in the first place.

I assume all the effects are in the engine waiting, it just needs someone with graphics know-how to create working Shaders. (That's not me btw  ;D)

I will keeping poking the shaders, moving them around to see what I can find :)

A good thing, if you minimize the game, make some changes and save, the game loads those changes.
Posted by: Nutshot
« on: October 07, 2021, 04:25:19 PM »

Wow, this is cool.
Yeah, i think i remember now that on PC it looked always so different from what i remember from playing it on console long ago.
Turns out it was the shaders all along. Can it be that the PC Version is based on a more earlier Version of the Game? Or maybe that they forgot to include the shaders properly?
I mean wasn´t Evolution one of the last Games for Acclaim? Maybe they production of it was more troubled then we know.
Posted by: Dinomite
« on: October 07, 2021, 01:35:44 AM »

How fun. :) Thanks for sharing this with us.
Posted by: Paradise12314
« on: October 06, 2021, 04:57:56 PM »

Hi everyone, my first post on this forum

I decided to have a mess around with the Shader files, and something interesting.

All the Brightly lit objects use the file Diffuse.fx

So a little swapping around I managed to fix it.

Before


After


Here is the Shader. Make a backup of the shader file in /Data/Effects first.

https://www.mediafire.com/file/o9mroq4ngnk1hat/Diffuse.zip/file

I will keep plugging away at the Shaders to see what works. I will update this Thread as I find things.
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