Posted by: Dinomite
« on: October 08, 2021, 06:24:01 AM »As far as I can imagine, it is the Xbox engine that was ported to PC. After all the xbox is a cut down PC.Correct, but they used a different build than what we got on store shelves.
But I think because the Xbox GPU was custom made, there had to be new hlsl shaders created for PC.Not necessarily, but there is some truth to this.
But, I don't think Super Happy Fun Fun had any idea about PC graphics. And I certainly believe they never created those Shaders.They've created plenty of games prior to porting Turok: Evolution. I'm surprised they did as "good" a job as they did, given the state of the game.
If they were capable of programming Shaders, the port wouldn't have been in such a mess in the first place.
I assume all the effects are in the engine waiting, it just needs someone with graphics know-how to create working Shaders. (That's not me btwI don't know about that. Only one way to find out, though.)
I will keeping poking the shaders, moving them around to see what I can find

A good thing, if you minimize the game, make some changes and save, the game loads those changes.
50/50, it depends on what you're trying to load.
