Posted by: PNill
« on: April 26, 2016, 06:56:43 AM »It warms my heart to see T:E multiplayer on a PC. I'm excited to be able to play with you all in the future, if possible. Thank you Permanull for all of your work.You'll laugh at me if I tell you what the rendering issue is but I don't do d3d stuff much.
So I wasn't aware Clear() could affect the depth buffer and the game has a sub routine to render the weapon when it does this in MP it seems to clear the depth buffer before drawing the weapon well when you switch weapons the rendering loop draws the player then draws the weapon causing the player's depth data to be wiped.