Posted by: PNill
« on: April 29, 2016, 05:43:24 PM »The issue has nothing to do with the method I will use to sync the data between players...
But to explain the way that it works is he's controlling the 2nd player on my screen where I am controlling the second on his.
It's not really mapping my local input to player 2 and controlling player 2 on him or anything like that.
On our local screens we are both player 1, and remotely we are both player 2.
Ahh I see that's got to be pretty confusing there dealing with that I hope you can figure it out though sounds crazy. I imagine that is ghettoVideo of the "Ghetto match" should be up soon.
I gotta see this heheTurok ghetto wars.
It's not too confusing to be honest, but it shouldn't reflect the actual project at all in terms of how things will actually work once it's completed.
Though after I synchronized View angles I'm thinking of releasing the current progress so anyone here who is able to port forward can play with a friend of theirs just to screw around while I work to actually sync things properly.